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DeChristopher, Mary – Science Activities, 1991
A game used for test review based on the television game show "Jeopardy" is described. Sample categories, rules, models for category cards, answer pockets, and answer cards are included. (KR)
Descriptors: Educational Games, Junior High Schools, Recall (Psychology), Science Education
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Minert, Roger P. – Foreign Language Annals, 1991
Discusses the popularity and frequency of language bowls, academic competitions in foreign languages. Suggestions are made for the efficient administration and conduct of all aspects of the language bowl, such as guidelines for organizers, participants, and moderators. (six references) (GLR)
Descriptors: Competition, Educational Games, Interviews, Language Proficiency
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Dempsey, John; And Others – Journal of Educational Technology Systems, 1994
Discusses instructional gaming and examines the impact of Thomas Malone's theory of intrinsically motivating instruction. Relevant literature is reviewed to establish common threads, and implications of the gaming literature for future study of gaming and instructional design are suggested. (Contains 25 references.) (LRW)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Instructional Design
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Funk, Jeanne B. – Clinical Pediatrics, 1993
Surveyed 357 seventh and eighth graders about video game play and preference. Found that approximately 64% of boys and 56% of girls played one to two hours of video games per week at home; and that, among five categories of video games, those most preferred by the students were games that involved fantasy violence and sports games. (BC)
Descriptors: Athletics, Educational Games, Elementary Education, Elementary School Students
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Melrose, Jean – Teaching Statistics, 1998
Presents an educational game on probability that can be the starting point for an open-ended statistical project. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Instruction
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Trotter, Terrel, Jr. – Ohio Journal of School Mathematics, 1999
Presents an activity in which students try to find the least common multiple (LCM) for two numbers using calculators. (ASK)
Descriptors: Arithmetic, Calculators, Educational Games, Elementary Secondary Education
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Stallings, L. Lynn; Bullock, Patricia L. – Mathematics Teaching in the Middle School, 1999
Describes a game in which students strengthen their number sense by using mental mathematics to find and check factors and multiples of numbers up to 100. (ASK)
Descriptors: Educational Games, Junior High Schools, Mathematics Activities, Mathematics Instruction
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Fredericksen, Elaine – Journal of Adolescent & Adult Literacy, 1999
Argues that interactive play increases literacy learning in grades K-12 by fostering a community atmosphere, encouraging teamwork, and reducing the influence of social hierarchies. Outlines three games designed to teach an aspect of English language arts, and describes a vocabulary review game the author has used for years in a variety of classes.…
Descriptors: Educational Games, Elementary Secondary Education, English Instruction, Language Arts
Swift, Orla – Teaching Theatre, 2000
Describes drama teacher Carl Martin's "Home Shakespeare Festival," a series of games that enable non-actors to tackle Shakespeare with little preparation and no training, using Martin's instructions, pared-down scripts, basic toy props, and tip sheets. Describes how Martin's games came to be and discusses their use in a variety of…
Descriptors: Class Activities, Educational Games, Higher Education, Literature Appreciation
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Wiest, Lynda; Quinn, Robert – Australian Primary Mathematics Classroom, 2000
Describes an activity on probability to serve mathematics and science objectives while including the use of art in a game. (ASK)
Descriptors: Art, Educational Games, Elementary Education, Elementary School Mathematics
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MacKenzie, Ann Haley – Science Scope, 2001
Uses three kinds of questions in the classroom to establish an atmosphere of wonder, contemplation, and speculation: brain busters, mind games, and science chats. Includes samples of each. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Science Instruction, Science Interests
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Nolan, Michael J.; Ostrovsky, David S. – American Biology Teacher, 1996
Presents an activity that highlights the mechanism and power of natural selection. Allows students to think in terms of modeling a biological process and instills an appreciation for a mathematical approach to biological problems. (JRH)
Descriptors: Biology, Educational Games, Evolution, Higher Education
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Padilla, Michael J.; Pyle, Eric J. – Science and Children, 1996
Discusses a game and related activities to help students develop observation and inference skills. (MKR)
Descriptors: Educational Games, Elementary Education, Inferences, Observation
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Chan, Wai-Sum – Teaching Statistics, 1996
Describes the Mang Kung Dice Game, popular in China, which uses six special dice. Discusses the probability distribution of possible outcomes. Poses questions about the game to help students understand statistical concepts. (MKR)
Descriptors: Educational Games, Foreign Countries, Higher Education, Mathematical Concepts
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Nassar, Khaled – Journal of Construction Education, 2002
The Equipment Replacement simulation game can be used to explain the different effects of various equipment buy/sell strategies on the economic performance of construction companies. The probabilistic aspect of demand in the construction market is incorporated. The game is implemented using Excel and Visual Basic for Applications. (Author/SK)
Descriptors: Construction Industry, Educational Games, Equipment, Higher Education
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