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Brophy, P.; And Others – 1972
For thirteen months from June 1971 the Office for Scientific and Technical Information supported members of the Library Research Unit, University of Lancaster, in an investigation of the feasibility of designing computer-aided games to assist in teaching the principles and techniques of management to students of librarianship and information…
Descriptors: Administration, Educational Games, Information Science, Library Education
Chartier, Myron R. – 1973
Simulation games have taken their place in many speech-communication curriculums. This article summarizes the research findings related to simulation games as learning devices according to the general impact of games, the differential impact of games, learning effects related to game variables, and learning effects related to combining simulation…
Descriptors: Communication (Thought Transfer), Educational Games, Educational Research, Literature Reviews
Joint Council on Economic Education, New York, NY. – 1968
Prepared for use by teachers at all levels, this bibliography includes: descriptions of the games themselves and where they may be obtained; bibliographies, articles, and references on games and their effectiveness; references to general and theoretical works on games and how they relate to the social sciences and learning processes. Annotations…
Descriptors: Annotated Bibliographies, Bibliographies, Economics, Educational Games
Blumenfeld, Phyllis; Keislar, Evan R. – 1970
The "Tell-And-Find Picture Game" is designed to teach both speaking and listening comprehension skills to preschool children. The game is arranged to provide a cooperative experience for two players who take turns in the role of a speaker and of a listener. In order to test the effectiveness of the game in encouraging cognitive gains, a…
Descriptors: Educational Games, Instructional Materials, Language Acquisition, Listening Comprehension
Klietsch, Ronald G.; Dodge, Dorothy – 1969
A summer institute was designed to provide 22 certified elementary and secondary social science teachers the opportunity to focus upon concepts and development principles in the methods of learning games and instructional simulation. The 4-week schedule of learning and workshop activities provided a mix of concepts and practice, development and…
Descriptors: Educational Games, Elementary School Teachers, Institutes (Training Programs), Secondary School Teachers
Horvat, John J., Comp. – 1966
This index catalogs over 300 films, filmstrips, audio tapes, games, etc., suggested as useful in the teaching of educational administration. Titles were collected from the questionnaire responses of professors of educational administration (75 of the over 1000 surveyed) who were asked to list and categorize materials and media they are presently…
Descriptors: Audiovisual Aids, Bibliographies, Educational Administration, Educational Games
Keislar, Evan R.; Phinney, Jean – 1970
A project has been initiated to develop educational games for teaching cognitive skills to Head Start children. It is hypothesized that while a game format may be less efficient and less effective than conventional methods for the teaching of specific skills, the use of games in the curriculum will lead to significant improvement in attitude…
Descriptors: Educational Games, Language Acquisition, Language Skills, Listening Comprehension
Dudley, Juanita Williams – 1974
A game based on Parker Brothers'"Monopoly" provides a teaching device which helps technical writing students learn to arrange their scientific knowledge logically so that their report conclusions seem inevitable. Each of eight previously written reports is divided into four segments which are then substituted for the properties on the game board.…
Descriptors: College Students, Educational Games, Expository Writing, Instructional Materials
Ahl, David H. – 1974
Written for secondary students, this booklet provides an introduction to several computer-related concepts through a set of six classroom games, most of which can be played with little more than a sheet of paper and a pencil. The games are: 1) SECRET CODES--introduction to binary coding, punched cards, and paper tape; 2) GUESS--efficient methods…
Descriptors: Class Activities, Computer Programs, Computer Science Education, Computers
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Office of Child Development (DHEW), Washington, DC. – 1973
This illustrated booklet contains some ideas for making young children's toys and games which are simple and fun to make. The activities encourage the child to learn and practice specific skills such as counting, verbal expression, coordinating hand and eye movements, and help children learn to recognize colors, shapes, and sizes of objects. The…
Descriptors: Childrens Games, Educational Games, Learning Activities, Motor Development
Benson, Dennis – 1971
Eleven simulation/learning games designed to be used by churches and religious groups are described here. The games can have anywhere from 8 to 100 participants. Basically they deal with personal interaction among the group members with the anticipated result being "increased love for God and spiritual enlightment." Several of the games use…
Descriptors: Audience Participation, Educational Games, Games, Group Activities
Shubik, Martin – 1971
The main problem in computer gaming research is the initial decision of choosing the type of gaming method to be used. Free-form games lead to exciting open-ended confrontations that generate much information. However, they do not easily lend themselves to analysis because they generate far too much information and their results are seldom…
Descriptors: Computer Science, Computers, Decision Making, Educational Games
Hanefeld, Roswitha – Praxis des Neusprachlichen Unterrichts, 1975
Reports on use of the "Election Game" in teaching English, in the framework of area studies. Concludes that if the content and vocabulary have been previously learned, the game can be used successfully in small classes. The game is described, and recommendations given for its use. (Text is in German.) (IFS/WGA)
Descriptors: Area Studies, Cultural Awareness, Educational Games, Elections
Pagano, Jo Ann M. – Simulation/Gaming/News, 1976
A look at "Some People Argue Constantly" (SPAC), a simulation game designed to demonstrate the effects of social and group pressure on decision-making. (Author/HB)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Group Dynamics
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Sapon-Shavin, Mara – Elementary School Journal, 1978
Discusses the advantages of utilizing cooperative instructional games in teaching young children social skills and productive ways of interaction. (CM)
Descriptors: Class Activities, Cooperation, Educational Games, Elementary Education
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