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Kindelin, Heidy – Perspectives for Teachers of the Hearing Impaired, 1988
A teacher devised an activity based on the game show "Wheel of Fortune" to spark her deaf students' interest in fingerspelling. "Fingerspelling Fortune" spells out puzzles using cards with handshapes. As the cards are turned and the students try to guess the phrases, they increase proficiency in recognizing handshapes. (VW)
Descriptors: Deafness, Educational Games, Elementary Secondary Education, Finger Spelling
Peer reviewed Peer reviewed
Barson, Alan – Arithmetic Teacher, 1985
Descriptions of eight NIM games are presented, with illustrations. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Ahl, David H. – Creative Computing, 1984
Evaluates 25 software packages (consisting of more than 40 individual programs), all aimed at one or another facet of mathematics learning. Title, source, current price, and detailed review (indicating the educational quality of the package) are included for each entry. (JN)
Descriptors: Computer Software, Drills (Practice), Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Mountain, Lee – Reading Horizons, 1985
Describes several kinds of word puzzles, including anagrams, content-area puzzles, graphic puzzles, palindrome puzzles, and rhyming riddles. (FL)
Descriptors: Content Area Reading, Educational Games, Elementary Education, Language Usage
Peer reviewed Peer reviewed
Karpoff, Jonathan M. – Journal of Economic Education, 1984
A barter trading game in which college students exchanged real goods over a period of seven weeks with different market constraints imposed each week is described. Student comments about the exercise were favorable. (Author/RM)
Descriptors: Economics Education, Educational Games, Higher Education, Learning Activities
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning
Robinson, Nick – Simulation/Games for Learning, 1984
Requirements for the games and simulations available in economics education surveyed range from simple equipment to computer facilities. Some attempts at game and simulation evaluation are summarized and criticized in general and in the context of economics education. Comments on the evolving literature on principles of game design are included.…
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation Methods
Peer reviewed Peer reviewed
Lederman, Linda C.; Ruben, Brent D. – Communication Education, 1984
Reviews the components of simulations and games (roles, interactions, rules, goals, outcomes) and the criteria (validity, reliability, utility) by which they can be assessed. Provides a model for including these criteria in the selection/design, use, and assessment of communication simulations and games. (PD)
Descriptors: Educational Assessment, Educational Games, Evaluation Criteria, Higher Education
Peer reviewed Peer reviewed
Journal of Reading, 1984
Contributors describe two classroom activities for secondary school reading students: a study-reading technique and a vocabulary game. (AEA)
Descriptors: Educational Games, Reading Skills, Remedial Reading, Secondary Education
Hornberger, Timothy R.; Whitford, Ellen V. – Computers, Reading and Language Arts, 1983
Presents additional games and puzzles designed to introduce students to the language of computers and video games. (AEA)
Descriptors: Computers, Educational Games, Elementary Secondary Education, Enrichment Activities
Peer reviewed Peer reviewed
Mehl, Robert F., Jr. – Language Arts, 1976
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Motivation
Peer reviewed Peer reviewed
Gordon, W. Terrence – French Review, 1977
Describes the use of the pieces and movements of chess to teach French vocabulary of direction and motion. (CHK)
Descriptors: Class Activities, Educational Games, French, Language Instruction
Shirts, Garry – Simulation/Gaming, 1976
Analysis of simulation/gaming trends in the last 10 years culled from research studies, articles, reviews, critiques, experience, and tests. (LS)
Descriptors: Educational Games, Educational Research, Marketing, Simulation
Murphy, Pat; Lambertson, Lori; Tesler, Pearl – 2003
This book offers games and mathematics activities using a hands-on approach for middle school students and features games, puzzles, experiments, and projects. Contents include: (1) "Boxed In!"; (2) "Oddball"; (3) "Pig"; (4) "Madagascar Solitaire"; (5) "Fantastic Four"; (6) "Eratosthenes' Sieve"; (7) "Hopping Hundred"; (8) "Tic-Tac-Toe Times"; (9)…
Descriptors: Educational Games, Experiential Learning, Mathematics Activities, Mathematics Education
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