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Peer reviewedFarin, Susan Archie – Science Scope, 1997
Describes a fun game in which students act as electrons, protons, and neutrons. This activity is designed to help students develop a concrete understanding of the abstract concept of atomic structure. (DKM)
Descriptors: Atomic Structure, Chemistry, Educational Games, Elementary Secondary Education
Leddo, John – Journal of Instruction Delivery Systems, 1996
Describes work to develop a computer game to teach scientific reasoning. A framework for intelligent tutoring games is presented that includes developing a model of scientific knowledge, developing a model of the phenomenon, developing hypotheses, collecting data, analyzing data, and drawing conclusions. Student attitudes are also discussed. (LRW)
Descriptors: Computer Games, Data Analysis, Educational Games, Intelligent Tutoring Systems
Peer reviewedScher, Daniel – Mathematics Teacher, 2000
Explores a variety of approaches to solving one geometry problem illustrating the work of teachers, the flow of their ideas, and the diverse areas of mathematics they applied. (KHR)
Descriptors: Area, Educational Games, Geometry, Mathematics Instruction
Peer reviewedBay, Jennifer M.; Reys, Robert E.; Simms, Ken; Taylor, P. Mark – Mathematics Teacher, 2000
Explores different types of Bingo games in which students can work on mental arithmetic, solve equations, and recognize geometric shapes. (KHR)
Descriptors: Arithmetic, Educational Games, Elementary Secondary Education, Intuition
Cardwell, Paul, Jr. – Gifted Education International, 1995
This article discusses the value of using fantasy and role playing games (FRPG) in the curriculum of gifted students. It lists ways that FRPG can supplement 26 academic subjects and develop 24 learning skills. Objections from religious groups to use of the games are addressed. Different types of games are compared. (CR)
Descriptors: Curriculum Development, Educational Games, Elementary Secondary Education, Enrichment Activities
Peer reviewedDeakin, Michael – Australian Mathematics Teacher, 1996
Discusses a commonly held misconception that in the throwing of two dice, if a total of seven does not come up for a period of time then its appearance is imminent. Describes an experiment to disprove the misconception and includes a discussion of the theory that frames the results. (DDR)
Descriptors: Educational Games, Educational Strategies, Foreign Countries, Learning Activities
Peer reviewedWatson, Gale A. – Mathematics Teaching in the Middle School, 2003
Demonstrates the transformations that are possible to construct a variety of magic squares, including modifications to challenge students from elementary grades through algebra. Presents an example of using magic squares with students who have special needs. (YDS)
Descriptors: Algebra, Educational Games, Elementary Education, Mathematics Activities
Peer reviewedBarlow, Angela T. – Mathematics Teacher, 2002
Presents a mathematics review game appropriate for middle school or high school students that requires all students to participate. (Author/NB)
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Middle Schools
Peer reviewedAspinwall, Leslie; Shaw, Kenneth L. – Mathematics Teaching in the Middle School, 2000
Describes probability games and tasks to help students educate their primitive intuitions connected with the concept of "fairness" in the outcomes of compound events. (YDS)
Descriptors: Concept Formation, Educational Games, Mathematical Concepts, Mathematics Activities
Peer reviewedFranklin, Sue; Peat, Mary; Lewis, Alison – Journal of Biological Education, 2003
Outlines the results of an investigation into whether first year biology students used card game discussions and crosswords provided to help them learn and how useful these resources were perceived to be. Evaluates teaching staff's perceptions with regard to the resources. (Contains 23 references.) (Author/YDS)
Descriptors: Biology, Educational Games, Higher Education, Instructional Effectiveness
Peer reviewedHelser, Terry L. – Journal of Chemical Education, 2003
Presents a 41-word wordsearch puzzle on describing electron transport and oxidative phosphorylation. (YDS)
Descriptors: Chemistry, Educational Games, Higher Education, Instructional Materials
Peer reviewedMountain, Lee – Journal of Adolescent & Adult Literacy, 2002
Presents a word-game strategy that builds vocabulary and comprehension while motivating students. Concludes that activities like Flip-a-Chip (along with crossword puzzles and other forms of wordplay) have helped the author create a pleasantly literate environment in her classroom. (SG)
Descriptors: Class Activities, Classroom Environment, Educational Games, Reading Strategies
Peer reviewedTrickey, Keith V. – Education for Information, 1990
Describes the development of a manual participative game that was designed to demonstrate the functions of a database. Use of the game in a variety of academic contexts is discussed, including technical college students and degree students; and use of the data with software to create a database is described. (LRW)
Descriptors: Computer Software, Databases, Educational Games, Higher Education
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Kaufman, Marjorie – Instructor, 1989
This article describes how a sixth grade teacher uses contests, games, and fun to teach superior geography skills. (Author/IAH)
Descriptors: Class Activities, Educational Games, Elementary Education, Geography Instruction


