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Peer reviewedScott, Geoff; Andresen, Lee – Studies in Continuing Education, 1989
Describes a "hypothetical," a training technique based on a television panel game, in which participants engage in an imaginary scenario that raises issues of concern in adult education practice. Discusses its pertinence to adult learning, compares it to other strategies, and explains how to develop and run a hypothetical. (SK)
Descriptors: Adult Education, Adult Educators, Decision Making, Educational Games
Cryer, Patricia – Simulation/Games for Learning, 1988
Develops models for participants' behaviors in games, simulations, and workshops based on Catastrophe Theory and Herzberg's two-factor theory of motivation. Examples are given of how these models can be used, both for describing and understanding the behaviors of individuals, and for eliciting insights into why participants behave as they do. (11…
Descriptors: Behavior Theories, Educational Games, Individual Characteristics, Material Development
Markle, Sandra – Instructor, 1989
Information on commercial fishing is provided, and a board game is described which requires students to watch for ocean signs of good fishing, choose equipment to catch specific types of fish, and consider effects of weather on working at sea. A reproducible copy of the game, with instructions, is included. (IAH)
Descriptors: Educational Games, Elementary School Science, Elementary Secondary Education, Learning Activities
Peer reviewedMarston, Marilyn – Reading Teacher, 1989
Describes the "Magic E," a game designed for small groups to practice decoding skills. (MM)
Descriptors: Class Activities, Decoding (Reading), Educational Games, Elementary Education
Peer reviewedKelly, Anthony E.; O'Kelly, James B. – Journal of Computing in Childhood Education, 1994
Notes that the emergence of powerful microcomputers, along with accessible authoring systems, allow teachers the opportunity to extend their classroom game design efforts into digital media. Argues that these efforts, for effective and efficient design, should be informed by guidance from literature on instructional game design, educational…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Elementary Secondary Education
Peer reviewedCamp, Dane R. – Mathematics Teacher, 1995
Presents a game used to help students learning polar coordinates in precalculus class. The game is a variation of the game Battleship with the major difference being that students use polar coordinates. Includes reproducible student worksheets and directions. (MKR)
Descriptors: Analytic Geometry, Calculus, Educational Games, High Schools
Peer reviewedHughes, Richard – Economics, 1991
Presents instructions for playing "Widgets and Blasters," an educational game designed to illustrate the functioning of a competitive market and help students understand economic models. Explains that the aims of the activity are to encourage students to identify the pattern of price over time and analyze the pattern in terms of…
Descriptors: Business Education, Causal Models, Costs, Economics Education
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games
Peer reviewedMaltese, Ralph – English Journal, 1995
Describes the way one teacher utilizes a variety of language games by which the power of language is analyzed and fostered among students of English. Describes methods for engaging students in language games. Argues that games, to be effective, must give students a chance at success. (HB)
Descriptors: Educational Games, English Curriculum, English Instruction, Language
Peer reviewedCobern, William W. – Journal of Science Teacher Education, 1991
A card exchange activity that can be used to draw students into consideration of the philosophy of science is described. Over 30 statements representing the categories of theoretical emphasis, empirical emphasis, antiscience view, scientism, and balanced view are included. (KR)
Descriptors: Educational Games, Elementary Education, Higher Education, Philosophy
Peer reviewedThatcher, Donald C. – Simulation & Gaming, 1990
Considers the nature of learning and examines the role of simulations and games in promoting learning. Topics discussed include relating general systems theory to the process of learning; Kolb's model of experiential learning; the debriefing process in games and simulations; and the role of the teacher. (13 references) (LRW)
Descriptors: Educational Games, Experiential Learning, Learning Strategies, Learning Theories
Kerviel, Sylvie – Western European Education, 1990
Discusses a mathematics competition in which 18,000 pupils in the educational district of Orleans (France) participated. Describes objectives, including promoting collective work, and stimulating interest in mathematics and science. (DB)
Descriptors: Competition, Educational Games, Elementary Secondary Education, Foreign Countries
Peer reviewedBrougere, Gilles – Simulation & Gaming, 1999
This introduction to a special issue on play and simulation/gaming examines the distinction often made between children's play and adult gaming. It illustrates the diversity of play activities and the pedagogical uses of gaming, and demonstrates that these two fields of reflection have everything to gain through mutual enrichment. (AEF)
Descriptors: Adults, Childrens Games, Computer Games, Educational Games
Peer reviewedGernes, Don – Mathematics Teacher, 1999
To introduce students to the concept of proving a theorem, a simple deductive system is necessary where the rules are few and can be understood quickly. Presents games with this aim in mind. (ASK)
Descriptors: Deduction, Educational Games, Mathematics Activities, Mathematics Instruction
Peer reviewedHooley, Donald E. – Mathematics Teacher, 1999
Offers a real problem for students with younger siblings that uses a board game and illustrates the use of modeling and simulation. (ASK)
Descriptors: Educational Games, Mathematical Models, Mathematics Activities, Mathematics Instruction


