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Loney, Robert W.; Murphy, H. Joseph; Miller, Victor J. – Journal of Dental Education, 2000
Evaluated the effectiveness of an educational game, "The Prosthodontic Olympics," to improve the speed of dental students in their performance of selected laboratory procedures. The students race to complete a procedure which is then judged for quality. Evaluation indicated participants increased their speed by as much as 50 percent without…
Descriptors: Competition, Dental Students, Dentistry, Educational Games
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Stephenson, Paul – Mathematics in School, 1998
Presents a game in which students are told to say 'Fizz' on multiples of two and 'Buzz' on multiples of three while the teacher proceeds to count upward by one. (ASK)
Descriptors: Computation, Educational Games, Elementary Education, Elementary School Mathematics
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Lach, Michael; Loverude, Michael – American Biology Teacher, 1998
Presents a series of simple and inexpensive hands-on activities with a host of extension lesson ideas that can be used to actively introduce students to the scientific theory of evolution. Lessons are designed to thwart common student difficulties. Classes are structured around a predator-prey simulation game that creates a springboard for…
Descriptors: Biology, Educational Games, Evolution, Group Activities
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Holton, Derek; Ahmed, Afzal; Williams, Honor; Hill, Christine – International Journal of Mathematical Education in Science and Technology, 2001
Suggests six characteristics of mathematical play. Analyzes the problem-solving process for the Six Circles and observations of students solving calculator and integration problems in relation to theories of play and cognitive gain. Discusses some difficulties of implementing a 'play' approach in the classroom and proposes further research…
Descriptors: Cognitive Processes, Educational Games, Elementary Secondary Education, Learning Theories
Duenker, Nicky – Pathways: The Ontario Journal of Outdoor Education, 1996
A learning activity designed for an Association of Experiential Educators workshop asked participants to lead their group through a maze symbolizing the obstacles and frustration encountered when implementing experiential education programs. Includes goals, set-up, sample presentation, and suggestions for debriefing participants. (LP)
Descriptors: Consciousness Raising, Educational Games, Experiential Learning, Faculty Development
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Omoto, Charlotte K. – American Biology Teacher, 1998
Presents an exercise to be used after students have been introduced to Mendelian genetics and the Punnett square. Allows students to grasp the mechanics of Mendelian genetics. (DDR)
Descriptors: Biology, Educational Games, Genetics, Higher Education
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Golan, Hedva; Gumpel, Thomas P. – Psychology in the Schools, 2000
Examines an alternative model of social skills and social competence training through conceptualizing social skills deficits according to a dichotomous model with elementary school special education students. Data suggests increases in prosocial behaviors as a result of the monitoring procedures. Presents suggestions for further research.…
Descriptors: Class Activities, Educational Games, Elementary School Students, Foreign Countries
Swegle, Lisa – Quill and Scroll, 2002
Describes the successful incorporation of games into a high school journalism classroom. Notes that there are four main types of educational games that the author uses: getting acquainted, disclosure, teamwork/brainteasers, and energizers or tension reducers. (SG)
Descriptors: Educational Games, Journalism Education, Scholastic Journalism, Secondary Education
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Bromley, Gail – School Science Review, 2000
Describes several games from various sources which can help in teaching about photosynthesis, pollution, pollination, plant parts, Earth history time-scale, biodiversity conservation, values, and communication. Requires little equipment and games are easy to organize and effective with various age groups ranging from primary to adult. (Author/YDS)
Descriptors: Biodiversity, Biology, Educational Games, Elementary Secondary Education
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Linchevski, Liora; Williams, Julian – Educational Studies in Mathematics, 1999
Reports on an instructional method designed to address the cognitive gaps in children's mathematical development where operational conceptions give rise to structural conceptions. Describes two experiments in teaching integers and conceptualizes modeling as the transformation of outside-school knowledge into school mathematics. (Contains 28…
Descriptors: Educational Games, Elementary Education, Intuition, Mathematical Models
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Gough, John – Australian Primary Mathematics Classroom, 1999
Describes how games can be used to help children practice their arithmetic by using a game-playing format. (ASK)
Descriptors: Arithmetic, Educational Games, Elementary Education, Elementary School Mathematics
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Badham, Val – Australian Primary Mathematics Classroom, 1997
Outlines some ways in which games such as board games, card games, trading games, or match the rule may be used to improve students' mathematical skills while maintaining a positive classroom atmosphere. (ASK)
Descriptors: Arithmetic, Educational Games, Elementary Education, Elementary School Mathematics
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Quinn, Robert J.; Wiest, Lynda R. – Mathematics Teaching in the Middle School, 1999
Presents a lesson in which students explore important mathematical topics such as frequency distributions using the popular board game Scrabble. Offers an opportunity for students to work cooperatively in collecting, analyzing, and interpreting data. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Group Activities
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Labour, Michel; Leleu-Merviel, Sylvie; Vieville, Nicholas – Journal of Educational Multimedia and Hypermedia, 2004
Faced with a fast changing society, the need to develop quality instructional materials to update professional skills has become a growing necessity. This article shows how certain instructional design techniques, such as the "Scenistic" approach and the SNOW analysis, can ensure the educational and the broad technical quality of interactive…
Descriptors: Instructional Materials, Interpersonal Communication, Educational Games, Instructional Design
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Fisher, Diane – Technology Teacher, 2004
Imaging and other scientific instruments in space can reveal mysteries of the universe that reach far beyond any distance that would ever be practical for human space travel. As far back as the 1600s, Galileo used the crudest possible telescope technology to see the largest moons of Jupiter. The secret to making telescopes better is to make their…
Descriptors: Space Sciences, Space Exploration, Physics, Technology
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