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Ruchlis, Hy – 1968
A group of 20 teenagers in a Mobilization for Youth project were involved in the invention and production of educational games. The direct, cooperative participation in such an educational process made the experience a real and creative learning activity which had a comprehensible, achievable goal. These games were not made for competitive sale…
Descriptors: Adolescents, Creativity, Disadvantaged Youth, Educational Games
Harry, Lindy – 1969
The Center for the Study of Social Organizations at Johns Hopkins University has developed suggestions for evaluating, preparing, introducing, playing, discussing, and modifying simulation games for classroom use. The teacher must first evaluate the game materials and the simulation model in the light of the abilities and interests of his…
Descriptors: Educational Equipment, Educational Games, Games, Innovation
Chappel, Bernice M. – 1973
This book provides the teacher with an array of suggested listening and oral communication activities designed for use in brief periods varying from five to fifteen minutes. Illustrations were purposely omitted since the children are to be encouraged to visualize and to use their imaginations. Activities provide experiences designed to improve…
Descriptors: Class Activities, Communication Skills, Educational Games, Listening
Lloyd, John W. – 1973
Simulation and business games can meet the need to teach decision making in that they offer a dynamic context in which the results of a decision has to be lived with. This view was reached after a switch from business to higher education prompted a search for teaching methods more suitable and effective for business education than the lecture…
Descriptors: Administrator Education, Business Administration, Business Education, Computer Programs
Cangemi, Sam – 1972
This guide describes and illustrates 50 perceptual games for preschool children which may be constructed by teachers. Inexpensive, easily obtained game materials are suggested. The use of tactile and visual perceptual games gives children opportunities to make choices and discriminations, and provides reading readiness experiences. Games depicted…
Descriptors: Creativity, Educational Games, Instructional Materials, Preschool Children
Kidder, Steven J. – 1971
Several recently published books on simulation and games are briefly discussed. Selected research studies and demonstration projects are examined to show the potential of simulation and gaming for teaching and training and for the study of social and psychological processes. The bibliography lists 113 publications which should lead the reader to…
Descriptors: Bibliographies, Class Activities, Educational Games, Games
Livingston, Samuel A. – 1971
Fourteen high school students, chosen at random from a group of 28, spent 5 hours participating in a business simulation, after which all 28 students took tests designed to measure their knowledge of business facts and concepts and their ability to evaluate business decisions. The simulation group outperformed the control group on both tests, but…
Descriptors: Academic Achievement, Business Education, Comparative Analysis, Educational Games
Pittsburgh Univ., PA. Project Solo. – 1972
Four new Project Solo modules are presented. A module on computer graphing with an x-y plotter explains the format for input to the computer, demonstrates the effect of scaling, and gives several on-line exercises to produce graphs. Several student-written programs in elementary and advanced mathematics, French, and U.S. history show how peer…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Educational Games
Dolbear, F. Trenery, Jr. – 1972
The study of macroeconomics--the determination and control of aggregative variables such as gross national product, unemployment and inflation--may be facilitated by the use of a computer simulation policy game. An aggregative model of the economy was constructed and programed for a computer and (hypothetical) historical data were generated. The…
Descriptors: College Students, Computer Assisted Instruction, Economic Research, Economics Education
Currier, Michael E. – 1972
Classroom games can activate student motivation by encouraging students and can prove valuable diagnostically by revealing information about students' cognitive and affective functioning. The 96 classroom-tested ideas presented in this book may be used to help develop and reinforce skills in word analysis, comprehension, and vocabulary at any…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
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Ranger, Paul – Speech and Drama, 1976
Describes a drama game invented by college students for use in the primary school and details the educational goals, instructional materials, and potential uses for such learning activities. Speech and Drama, White College, ALLINGTON, Chippenham, Wilts. Subscription Rates: $6.00 per year. (MH)
Descriptors: Behavioral Science Research, Childrens Games, Creative Dramatics, Educational Games
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Garman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
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Wardlaw, Heather – English in Education, 1978
Describes secondary school students making and playing games related to specific themes in their course work. Transcripts of student discussions are used to illustrate the language and social skills to which the gaming contributed. (AA)
Descriptors: Communication Skills, Discussion Groups, Educational Games, English Instruction
Stoil, Michael J.; Lester, James P. – Teaching Political Science, 1979
Suggests a new typology for evaluating simulation games based on the extent to which participants' roles correspond to specific real-world equivalents. Application of the typology associates different simulation formats with characteristic teaching goals, learning processes, and administrative pitfalls. (Author)
Descriptors: Class Activities, Educational Games, Evaluation Methods, Higher Education
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Williams, David E. – Mathematics Teacher, 1978
Classroom activities that provide meaningful practice, and at the same time motivate students, are the subject of this article. Several activities appropriate for first-year algebra are discussed; e.g., a prepared matrix of algebraic numbers, cross-factor puzzles, and number tricks. (MP)
Descriptors: Algebra, Class Activities, Educational Games, Instruction
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