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Zinn, Karl L. – Creative Computing, 1978
This informal report describes uses of single-user, personalized computer systems at the University of Michigan and discusses the implications of new technologies for improving access to higher education. (Author/MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Educational Assessment
Peer reviewed Peer reviewed
Van Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory
Peer reviewed Peer reviewed
Flowers, John V. – Journal of Marital and Family Therapy, 1978
This study investigated a simulation game designed to improve relationship communication. Eight couples were treated for relationship difficulties by the use of the game. Results indicate that in the counseling session sample the couples' communication improved. (Author)
Descriptors: Communication Skills, Educational Games, Educational Media, Games
Vickers, Carole A. – Illinois Teacher of Home Economics, 1978
Describes a marketplace simulation game to help students understand the role of competition and the rationale behind buying and selling food and restaurant services. Cutouts (given in the article) are used to simulate elements in the game. Emphasis is on making decisions in business operation and consumer purchases. (MF)
Descriptors: Class Activities, Competition, Consumer Education, Decision Making Skills
Rhodes, Alfred; And Others – Instructor, 1977
From elementary science to creative writing--here are over 30 good ideas for stimulating elementary students to learn through discovery processes. (RK)
Descriptors: Class Activities, Creative Activities, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Ukens, Leon L. – Science and Children, 1977
Describes the construction of paddle boats and inquiries that can be made with the boats. (SL)
Descriptors: Childrens Games, Educational Games, Elementary Education, Elementary School Science
Peer reviewed Peer reviewed
Spencer, Jan – School Science Review, 1977
Summarizes the main categories of games/simulations and lists games/simulations as to major field (physics, with 23 listed; chemistry, 24; biology, 107), providing information as to address for ordering, category, appropriate age group, number of players, time needed in computer simulation, price. Also listed are books, journals and addresses…
Descriptors: Biology, Chemistry, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Hantula, James – History Teacher, 1977
Describes WORDMZ, a computer program which can generate a number or letter maze. History teachers or students can input names, terms, or dates of interest; specify the size of a desired maze; and create different mazes with the same words in each. Concludes that mazes can be effective in motivating students. (AV)
Descriptors: Computer Programs, Educational Games, Elementary Secondary Education, History Instruction
Peer reviewed Peer reviewed
Tonkovich, Jeanne M. – French Review, 1987
Methods used to teach French as a second language to first- through sixth-graders includes games and activities to make learning fun, such as circle and ball games, flannel boards, and songs. (CB)
Descriptors: Children, Drama, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Lopus, Jane Schaerges – Social Studies Review, 1985
The Stock Market Game is a computerized simulation that involves high school students in trading eligible New York Stock Exchange stocks in an effort to make capital gains. Time required is ten weeks. The game is described; economic concepts that can be taught using the game are listed. (RM)
Descriptors: Class Activities, Computer Assisted Instruction, Concept Teaching, Economics Education
Peer reviewed Peer reviewed
Friedlander, Alex; Taizi, Nomi – Mathematics in School, 1987
Three open-phrase games are presented which offer interesting experiences with substitution of numbers. Four open-sentence games are also described, two dealing with the initial stages of finding a partial solution and two requiring students to find the complete solution of an open sentence. (MNS)
Descriptors: Algebra, Concept Formation, Educational Games, Learning Activities
Peer reviewed Peer reviewed
Spada, Hans; And Others – International Journal of Educational Research, 1987
The ecological knowledge of university students was analyzed under psychological and educational aspects via a computer simulation, an environmental game consisting of a variant of the Commons Dilemma, and a computerized text base on an actual environmental problem. Conditions impairing acquisition and use of ecological knowledge were discovered.…
Descriptors: College Students, Computer Simulation, Decision Making, Ecology
Wilson, Cindy C.; And Others – Health Education (Washington D.C.), 1988
The Simulation Game is proposed as a means of sensitizing professionals to problems and dilemmas of key team members (social workers, nurses, health educators, physicians, and clinical psychologists) in geriatric health care. The game involves role playing from cards which present difficult issues and cases in such care. (CB)
Descriptors: Educational Games, Health Education, Health Services, Older Adults
Peer reviewed Peer reviewed
Corbeil, Pierre – History Microcomputer Review, 1988
Suggests that simulations and new technologies present new ways to look at historical questions. Discusses approaches from basic board game simulations to the use of artificial intelligence. States that educators must accept new technologies as instructional tools and that the concept of history must be modified to work with these tools. (GEA)
Descriptors: Computer Uses in Education, Educational Games, Higher Education, History Instruction
Sturgis, Judy – Learning, 1988
Use of a checkbook can hook even the most reluctant mathematics students into learning mathematical and problem-solving skills. (CB)
Descriptors: Accounting, Educational Games, Elementary Education, Learning Activities
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