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Peer reviewedKirkby, Dave – Mathematics in School, 1986
Three mathematical games which are developments of well-known games are described: Rummy, War, and Remembering. Seven packs of cards are illustrated. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometric Concepts
Peer reviewedMathematics Teacher, 1985
A drill-and-practice game called "Digits Delight"; the story of Parabella (and Hyp and Elli); and a method for finding inverse functions, using Rubik's cube and algebra, are included. (MNS)
Descriptors: Algebra, Computation, Educational Games, Functions (Mathematics)
Peer reviewedArithmetic Teacher, 1985
Two activities are presented. The first involves geometric concepts using the alphabet, while the second is a game to provide practice in finding factors of composite numbers. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewedPowers, Richard B. – Journal of Environmental Education, 1986
Describes a simulation game that emphasizes cooperative rather than explorative strategies for managing a biological resource. Presents evaluation findings and compares student ratings with evaluations from a similar cross-cultural game. The evaluation form used is included in an appendix. (ML)
Descriptors: College Science, Educational Games, Environmental Education, Higher Education
Peer reviewedChemical and Engineering News, 1986
Reports results from the International Chemistry Olympiad where a student from the United States won a gold medal for the first time. The Olympiad seeks to identify the best high school chemistry students in the world. (JM)
Descriptors: Academic Achievement, Chemistry, Competition, Educational Games
Peer reviewedTapson, Frank – Mathematics in School, 1986
Three board games are presented, with playing directions and comments to the teacher (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometric Concepts
Huntington, Fred – InCider, 1984
Discusses the use of computer adventure games and simulations to teach children critical thinking. Provides lists of mid-elementary to adult-level adventure games (with manufacturer and current price) and software helpful in teaching critical thinking (indicating name of package, manufacturer, age level, and current price for each entry). (JN)
Descriptors: Computer Simulation, Computer Software, Critical Thinking, Educational Games
Soltow, Willow – Humane Education, 1985
Presents a game involving various changes in the population of coyotes through the seasons of the year. Rules, guidelines for student participation, a game board, and game cards (which may be reproduced for classroom use) are included. (DH)
Descriptors: Animals, Ecology, Educational Games, Elementary Education
Peer reviewedWeiss, Timothy – Journal of Business Communication, 1985
Describes a game-like writing exercise that uses the principle of "divide and conquer" to teach technical description. (PD)
Descriptors: Computer Oriented Programs, Descriptive Writing, Educational Games, Technical Writing
Peer reviewedGagne, Antoinette – TESL Canada Journal, 1985
Describes a picture game for beginner level students of English as a second language. Describes the preparation of the master bingo card and explains the game rules. This game differs from other bingo games in that there is an increase in the complexity of linquistic terms practiced throughout the game. (SED)
Descriptors: Educational Games, English (Second Language), Learning Activities, Second Language Instruction
Williams, Fred D. – Collegiate Microcomputer, 1983
Preparation of adventure games for educational purposes is discussed with regard to program structure and educational advantage. Two educational games are described, PILOT and BASIC are compared as languages for beginning programmers, an outline of one program structure and word-handling routines are presented, and educational goals and benefits…
Descriptors: Computer Software, Educational Games, Educational Objectives, Higher Education
Peer reviewedDanesi, Marcel – Italica, 1985
Looks at devices that stimulate intralinguistic thinking patterns, that is, patterns that can only be induced by the structures and forms of the target language without any dependency upon native-language patterns. Focuses on problem-solving activities that help the learner develop modes of thought that can be solved "Italian." (SED)
Descriptors: Educational Games, Italian, Language Processing, Problem Solving
Peer reviewedRobinson, J. N. – Economics, 1985
An overview on the use of games and simulations in economics and management is provided. Emphasis is on game design and evaluation. (Author/RM)
Descriptors: Administrator Education, Business Education, Design, Economics Education
Peer reviewedRothwell, J. Dan – Communication Education, 1986
Describes an exercise called "Building Blocks' that demonstrates the risky shift and polarization effects of small group discussion. (PD)
Descriptors: Class Activities, Decision Making, Educational Games, Group Discussion
Peer reviewedSilvern, Steven B. – Educational Research Quarterly, 1986
Video games may allow educators to reach children who have never before been incorporated into an educational experience within the confines of school. A distinction is made between types of arcade style games and educational games in Piagetian terms: practice games, symbolic games, games with rules, and games of construction. (LMO)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games


