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Zacharis, Georgios S.; Mikropoulos, Tassos A.; Priovolou, Chryssi – Themes in Science and Technology Education, 2013
Previous studies report the involvement of specific brain activation in stereoscopic vision and the perception of depth information. This work presents the first comparative results of adult women on the effects of stereoscopic perception in three different static environments; a real, a two dimensional (2D) and a stereoscopic three dimensional…
Descriptors: Females, Simulated Environment, Neurosciences, Brain
Geuss, Michael N.; Stefanucci, Jeanine K.; Creem-Regehr, Sarah H.; Thompson, William B. – Journal of Experimental Psychology: Human Perception and Performance, 2012
Three experiments examined perceived absolute distance in a head-mounted display virtual environment (HMD-VE) and a matched real-world environment, as a function of the type and orientation of the distance viewed. In Experiment 1, participants turned and walked, without vision, a distance to match the viewed interval for both egocentric…
Descriptors: Geographic Location, Spatial Ability, Depth Perception, Self Concept
Pan, Wen-Fu; Tu, Shih-Chun; Chien, Mei-Ying – Interactive Learning Environments, 2014
This research aims to apply a depth sensor to create a human-body-sensing context for outdoor learning paths; it is conducted by incorporating both quasi-experiment and survey to compare students' cognitive learning outcome within the context and understand students' attitudes toward the context created. The result of ANCOVA indicates that the…
Descriptors: Feasibility Studies, Human Body, Outdoor Education, Foreign Countries
Özdemir, Ahmet Sükrü; Göktepe Yildiz, Sevda – Eurasian Journal of Educational Research, 2015
Problem Statement: The SOLO model places responses provided by students on a certain level instead of placing students there themselves. SOLO taxonomy, including five sub-levels, is used for determining observed structures of learning outcomes in various disciplines and grade levels. On the other hand, the spatial orientation skill is the ability…
Descriptors: Elementary School Teachers, Preservice Teachers, Spatial Ability, Orientation
Çalikoglu, Burcu Seher; Kahveci, Nihat Gürel – Asia-Pacific Forum on Science Learning and Teaching, 2015
The Republic of Turkey has developed democratic support for equity in education for groups who have various learning needs (Levent, 2011, p. 89-91). In connection with Turkey's central policy of education, current educational applications have addressed these diverse needs to a certain extent. Sak (2011) drew our attention to the insufficiency of…
Descriptors: Foreign Countries, Science Curriculum, Academically Gifted, Educational Policy
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
Neuro-Ophthalmological Disorders in Cerebral Palsy: Ophthalmological, Oculomotor, and Visual Aspects
Fazzi, Elisa; Signorini, Sabrina G.; La Piana, Roberta; Bertone, Chiara; Misefari, Walter; Galli, Jessica; Balottin, Umberto; Bianchi, Paolo Emilio – Developmental Medicine & Child Neurology, 2012
Aim: Cerebral visual impairment (CVI) is a disorder caused by damage to the retrogeniculate visual pathways. Cerebral palsy (CP) and CVI share a common origin: 60 to 70% of children with CP also have CVI. We set out to describe visual dysfunction in children with CP. A further aim was to establish whether different types of CP are associated with…
Descriptors: Investigations, Visual Impairments, Cerebral Palsy, Psychiatry
Niedomysl, Thomas; Ellder, Erik; Larsson, Anders; Thelin, Mikael; Jansund, Bodil – Journal of Geography, 2013
The traditional important role of maps used for educational purposes has gained further potential with recent advances in GIS technology. But beyond specific courses in cartography this potential seems little realized in geography teaching. This article investigates the extent to which any learning benefits may be derived from the use of such…
Descriptors: Foreign Countries, Geographic Information Systems, Cartography, Role
Lawson, Rebecca – Journal of Experimental Psychology: Human Perception and Performance, 2009
A sequential matching task was used to compare how the difficulty of shape discrimination influences the achievement of object constancy for depth rotations across haptic and visual object recognition. Stimuli were nameable, 3-dimensional plastic models of familiar objects (e.g., bed, chair) and morphs midway between these endpoint shapes (e.g., a…
Descriptors: Tactual Perception, Interaction, Depth Perception, Orientation
Kogo, Naoki; Strecha, Christoph; Van Gool, Luc; Wagemans, Johan – Psychological Review, 2010
Human visual perception is a fundamentally relational process: Lightness perception depends on luminance ratios, and depth perception depends on occlusion (difference of depth) cues. Neurons in low-level visual cortex are sensitive to the difference (but not the value itself) of signals, and these differences have to be used to reconstruct the…
Descriptors: Cues, Depth Perception, Mathematical Models, Visual Perception
Ono, Fuminori; Kitazawa, Shigeru – Cognition, 2010
The present study examined the effect of perceived motion-in-depth on temporal interval perception. We required subjects to estimate the length of a short empty interval starting from the offset of a first marker and ending with the onset of a second marker. The size of the markers was manipulated so that the subjects perceived a visual object as…
Descriptors: Intervals, Motion, Visual Perception, Time Perspective
Shin, Dong Sun; Chung, Min Suk; Park, Hyo Seok; Park, Jin Seo; Hwang, Sung Bae – Anatomical Sciences Education, 2011
The interpretation of computed tomographs (CTs) and magnetic resonance images (MRIs) to diagnose clinical conditions requires basic knowledge of sectional anatomy. Sectional anatomy has traditionally been taught using sectioned cadavers, atlases, and/or computer software. The computer software commonly used for this subject is practical and…
Descriptors: Medical Students, Intervals, Computer Assisted Instruction, Computer Software
Arterberry, Martha E. – Infancy, 2008
Five- and 7-month-old infants' sensitivity to the pictorial depth cue of height-in-the-picture-plane was assessed. Infants were presented with 2 objects, 1 higher than the other, and their reaching was recorded under monocular and binocular viewing conditions. The results showed that both age groups reached significantly more to the lower,…
Descriptors: Infants, Depth Perception, Cues
Martin, Santiago; Rubio, Ramon – Computers & Education, 2009
The explanation of certain 3D concepts is based on 2D drawings. These drawings should contain certain depth cues, such as perspective and overlapping. Until recently, parallax has not been used as a depth cue. Nevertheless, new technologies allow it to be incorporated. This forms the background to our study of the design of interactive educational…
Descriptors: Cues, Depth Perception, Spatial Ability, Technical Education
Adams, Christina M.; Wilson, Timothy D. – Anatomical Sciences Education, 2011
The inherent spatial complexity of the human cerebral ventricular system, coupled with its deep position within the brain, poses a problem for conceptualizing its anatomy. Cadaveric dissection, while considered the gold standard of anatomical learning, may be inadequate for learning the anatomy of the cerebral ventricular system; even with…
Descriptors: Video Technology, Laboratory Procedures, Physics, Depth Perception