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De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
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Cian L. Brown; Corey Peltier; David Y. Lee; Fanee R. Webster; Amal Al Shabibi – Measurement and Evaluation in Counseling and Development, 2024
Single-case research design is a useful methodology to investigate counseling treatment effects through a time-series graph. A systematic review of 42 counseling journals was conducted, yielding 50 studies, including 272 graphs. Most graphs did not meet recommended guidelines. How graphs impact visual analysis and suggestions to enhance…
Descriptors: Counseling, Research Design, Graphs, Periodicals
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Albert Weideman – Educational Linguistics, 2024
Technical unity in multiplicity is a key elementary applied linguistic primitive. Conceptually, it derives from the relation between the technical and numerical modalities. We examine order or system in designed language interventions on the norm side, and the unity of technical subjects and objects on the factual side. Design teams represent a…
Descriptors: Applied Linguistics, Design, Intervention, Theories
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Nicole Ferguson-Sams; Emily Howell; Rebecca Kaminski; Mihaela Gazioglu; Victoria Pennington – TESOL Journal, 2025
Acknowledging student perceptions of academic learning has been shown to increase the effectiveness of classroom instruction. However, existing research on multilingual learners (MLs) often focuses on their pedagogical and linguistic needs, overlooking their perceptions of literacy learning. This research, part of a large-scale, design-based…
Descriptors: Multilingualism, Faculty Development, Student Attitudes, Educational Attitudes
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Juha Himanka – European Journal of Higher Education, 2025
This study presents the Terele-model (TEaching, REsearch, LEarning) -- an easy-to-use model that distinguishes different levels of connection between teaching, research and learning. To do this the study uses Johari windows to show clearly and intuitively the five different levels of action and interaction between the teacher and the student. At…
Descriptors: Models, Teaching Methods, Learning Processes, Theory Practice Relationship
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Maimoona Al Abri; Abdelrahman Elhaj – International Review of Research in Open and Distributed Learning, 2025
The rapid growth of online education has brought to the forefront the critical need for designing highquality online courses that effectively engage learners and facilitate their success in the digital realm. This study explored the key components and practical guidelines for designing high-quality online courses. Qualitative research was…
Descriptors: Educational Quality, Evaluation Criteria, Online Courses, Curriculum Development
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Ruth V. Walker; Hannah Osborn; Julie Madden; Kristen Jennings Black – Teaching of Psychology, 2025
Introduction: In an increasingly diverse world, there has been a call for psychology educators to make efforts to integrate diversity into the psychology curriculum. Statement of the Problem: Researchers who have surveyed psychology faculty have found the amount of time devoted to diversity content in nondiversity-focused courses is limited, with…
Descriptors: Psychology, Statistics Education, Diversity, Course Content
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Gerardo Luna-Gijón; Anahí Abysaí Nava-Cuahutle; Diana Angélica Martínez-Cantero – Journal of Visual Literacy, 2025
Visual diagrams are ubiquitous elements in science communication and science teaching. We can find them in texts from any area of knowledge. However, more studies are required to understand the mechanisms that make them useful tools for sharing information. This research, from an information design perspective, analyzes visual diagrams by…
Descriptors: Visual Aids, Design, Scientific and Technical Information, Classification
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Stephanie Moore; Victoria Abramenka-Lachheb; Ahmed Lachheb – TechTrends: Linking Research and Practice to Improve Learning, 2025
In contrast to normative ethics, which emphasizes determining whether a person or action is good or bad and developing codes to govern individual behaviors, applied ethics focuses on the application of ethics to real-world problems and contexts of practice (Ethics Unwrapped, n.d.). In design-oriented disciplines such as instructional design and…
Descriptors: Ethics, Reflection, Instructional Design, Decision Making
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Belen Garcia de Hurtado; Larisa Olesova; Constance Harris – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examined dynamic decision-making processes at three different levels in the field of instructional design (ID): (a) for managers of instructional designers (IDers) at the institutional level, (b) for Senior IDers at the program level, and (c) for IDers at the course level. This qualitative study utilized collaborative autoethnography…
Descriptors: Instructional Design, Decision Making, Systems Approach, Logical Thinking
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Satu Grönman; Eila Lindfors; Marja-Leena Rönkkö – International Journal of Technology and Design Education, 2025
Design thinking is a cognitive, iterative process that involves identifying goals, understanding users, and creating solutions. It has changed from a designers' activity to an all-around approach to the innovation process and become a pedagogical phenomenon. In this article, design thinking method is studied in an educational context among young…
Descriptors: Design, Thinking Skills, Early Childhood Education, Young Children
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Bérénice Lemoine; Pierre Laforcade; Sébastien George – Journal of Computer Assisted Learning, 2025
Background: Training the memorization of declarative knowledge requires the repetitive presentation of various forms of factual questions to learners. Educational games designed for this purpose should offer activities that are both tailored to individual learners and varied to prevent boredom. Whilst the Technology-Enhanced Learning (TEL)…
Descriptors: Educational Games, Design, Computer Science Education, Training
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Wei-Ang Dai; Wei Xu; Qian-Wen Xing – Educational Technology Research and Development, 2025
In educational settings, gamified learning integrates a variety of game elements to improve the learning experience, but a thorough analysis comparing different combinations of these elements is sparse. This meta-analysis consolidated data from 182 effect sizes across 37 randomized or quasi-randomized trials to assess the impact of gamified…
Descriptors: Gamification, Game Based Learning, Program Effectiveness, Design
Kirby, Heidi Elaine – ProQuest LLC, 2022
Even though an instructional designer may not have formal authority or direct reports, to be successful, they need leadership skills. Although the literature calls for instructional designers to possess several critical leadership skills, it does not consistently present the same important skills and often defines them very broadly. Further,…
Descriptors: Instructional Design, Leadership, Competence, Cooperation
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Sanjana Moondra; Mohammad Amir Khan – International Journal of Sustainability in Higher Education, 2024
Purpose: The Sustainable Development Goals (SDGs) were established by the UN in 2015 as an international call to action to end poverty, protect the environment, and ensure that everyone will live in peace and prosperity by the year 2030. (UNDP, 2015). Out of the 17 Goals, Goal 4 talks about "ensuring inclusive and equitable quality education…
Descriptors: Sustainable Development, College Curriculum, Architectural Education, Undergraduate Study
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