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Chih-Hung Chen; Jia-Yu Syu – British Journal of Educational Technology, 2024
Virtual contexts play a crucial role in assisting students' learning. Researchers have taken advantage of the potential of immersive virtual reality (VR) for situating students in inaccessible places, and for engaging them in learning activities. Meanwhile, several previous studies have reported that, in VR-based learning contexts, students'…
Descriptors: Computer Simulation, Educational Technology, Student Attitudes, Game Based Learning
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Gülsah Uyar; Ufuk Balaman – Language Assessment Quarterly, 2024
This paper deals with an end-of-semester interactional competence (IC) assessment of L2 oral communication skills for higher education students. Despite the growing research interest in L2 IC assessment using paired role-play tasks, the non-verbal actions of the learners in these contexts remain largely unexplored. With this in mind, this study…
Descriptors: Foreign Countries, College Freshmen, Second Language Instruction, Interpersonal Communication
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Koul, Surabhi; Jasrotia, Sahil Singh – Journal of Education, 2023
Understanding the need to revamp the traditional pedagogies, the current research aims at using a contemporary teaching pedagogy for a classical concept of "consumer decision-making." The article uses role-play activity as an experiential tool and provides empirical evidence to the current study. Role-play seems to offer a practical and…
Descriptors: Role Playing, Experiential Learning, Learning Activities, Marketing
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Zhong, Lin – Journal of Educational Computing Research, 2023
Engagement in educational games was conceptualized as four dimensions but few studies have examined the four dimensions together. Additionally, game features vary greatly in different game genres that demand different engagement dimensions. However, engaging game features were studied in general and did not inquire specific game genres in extant…
Descriptors: Learner Engagement, Educational Games, Computer Games, Cognitive Ability
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Geert Franzenburg – Discourse and Communication for Sustainable Education, 2023
Educational simulation plays facilitate real experiences in a safe environment and, therefore, are appropriate for gaining a better sense of the dynamic relationships at work in complex environments, for exploring good fits and practical solutions, and for understanding how mistakes occur, mainly when plays, built upon an explicit or implicit…
Descriptors: Simulation, Resilience (Psychology), Role Playing, Dramatic Play
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Olivia Urbaniak; Helen F. Mitchell – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
The role of tertiary music performance education is to prepare students for professional performance. Professional performers demonstrate stage mastery, and their concert preparation transcends the score to equip them for the concert stage. Music educators must translate professionals' insights into performance education. This study developed,…
Descriptors: Higher Education, Music Education, Music, Music Activities
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Lillian Pedersen; Hege Fimreite; Hilde Hofslundsengen – Early Years: An International Journal of Research and Development, 2025
The present study investigated early childhood education and care (ECEC) teachers' practices when they were engaged in play with children aged 2 to 3 years old. Both in a Norwegian context and internationally the number of younger children in ECEC is increasing, and there is a need for knowledge about what characterizes high-quality teacher…
Descriptors: Foreign Countries, Early Childhood Education, Early Childhood Teachers, Teaching Methods
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Bryer, Theodora; Coles, Jane – Literacy, 2022
This article offers a multimodal analysis of spontaneous, improvisatory interactions between pre-service teachers as they engage with a range of material resources connected to, or generated by, a literary text (in this case, the Old English poem Beowulf). We draw on an understanding of role as a form of frame, offering students a particular…
Descriptors: Preservice Teachers, Interaction, Role Playing, Cooperation
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Cain, William; Henrikson, Danah – Educational Research: Theory and Practice, 2022
The following design case describes the introduction of two complementary pedagogical strategies to an EdD course on Instructional Design Application: student role play and negotiation between student design teams. The case describes the thinking behind, and implementation of, these strategies in relation to the overall redesign of an existing…
Descriptors: Instructional Design, Role Playing, Creative Thinking, College Students
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Anthony J. Maher; Justin A. Haegele – Educational Review, 2024
In this article, we amplify the voices of visually impaired people to explore the authenticity of simulating visual impairment (VI) as a means of developing empathy among sighted student teachers. Participants were nine visually impaired adults who read vignettes narrating simulation experiences of student teachers in a university setting before…
Descriptors: Visual Impairments, Empathy, Perspective Taking, Student Teachers
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Reva Mathieu-Sher; Paige Johnson; Elizabeth Straub; Annie Lao; Duaa Alzahrani; Elizabeth McCallum; Ara Schmitt – Discover Education, 2024
Applied behavior analysis (ABA) focuses on providing socially significant treatments and practices. Recent advancements in ethically-minded research have encouraged practitioners to think beyond the technical skills required for implementing behavior-analytic practices and consider how these practices are delivered. Compassionate care in ABA has…
Descriptors: Applied Behavior Analysis, Empathy, Caring, Interpersonal Competence
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Lori Reichel; Gary English – Journal of Health Education Teaching, 2024
The Whole School, Whole Community, Whole Child framework increases the capacity of supporting preK-12 grade students' wellness and educational success. This article describes a performance-based activity, a mock trial, focusing on coordinated school systems and is designed for college/university students. The main focus of this activity is for…
Descriptors: Law Related Education, Health Education, Holistic Approach, Elementary Secondary Education
Sara Pulido Bracht – ProQuest LLC, 2024
The purpose of this intrinsic qualitative case study was to understand the meaning-making experiences and experienced-based decision making that occur among middle school girls while playing the tabletop role playing game Dungeons & Dragons through the online videoconferencing platform zoom. table-top games have been played in some form for…
Descriptors: Middle School Students, Grade 8, Females, Role Playing
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Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
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Will Doss; John Rayfield – Journal of Agricultural Education, 2024
Instructional methods are the cornerstone of all teaching and learning strategies. This study explored instructional method use by early, middle, and later career agricultural education teachers. One-hundred nine teachers responded to an online questionnaire and were evenly split in terms of gender. Cooperative learning, demonstration, and lecture…
Descriptors: Agricultural Education, Teaching Methods, Teacher Education, Agriculture Teachers
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