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Tsamir, Pessia; Tirosh, Dina; Barkai, Ruthi; Levenson, Esther – Research in Mathematics Education, 2018
Several studies have investigated children's engagement with repeating pattern tasks, but few have related to patterns with ABA as the minimal unit of repeat. This study focuses on identifying intuitive characteristics of children's work as they engage with repeating pattern tasks of different structures, focusing on the differences between ABA…
Descriptors: Learner Engagement, Handheld Devices, Telecommunications, Young Children
Ghosh, Jonaki B. – Mathematics Teacher, 2018
The Tower of Hanoi is an old, popular, and engaging puzzle. It is an exceptional puzzle too considering how effective it can be in engendering multiple valuable outcomes when used as a tool for learning. One of the fundamental goals of mathematics teacher preparation is to enable the prospective teacher to develop mathematical habits of mind and…
Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Preservice Teachers
Faggiano, Eleonora; Montone, Antonella; Mariotti, Maria Alessandra – International Journal of Mathematical Education in Science and Technology, 2018
This paper presents a study aimed at investigating the didactic potentiality of the combined use of two different kinds of artefacts for the purpose of constructing and conceptualizing mathematical meanings related to the notion of axial symmetry. In our view, the process of meanings construction can be fostered by the use of adequate artefacts,…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematical Concepts, Grade 4
Kazachkov, Alexander; Kireš, Marián – Physics Education, 2017
Previous work covers building a tower from a stack of homogeneous rectangular plates, each with a maximum shift in displacement. We suggest using plates shaped as curvilinear triangles bounded by segments of power-law functions. The masses of the plates and the position of their center of mass are calculated and measured experimentally after…
Descriptors: Science Instruction, Calculus, Teaching Methods, Scientific Concepts
Bullock, Emma P.; Shumway, Jessica F.; Watts, Christina M.; Moyer-Packenham, Patricia S. – Technology, Knowledge and Learning, 2017
The purpose of this study was to contribute to the research on mathematics app use by very young children, and specifically mathematics apps for touch-screen mobile devices that contain virtual manipulatives. The study used a convergent parallel mixed methods design, in which quantitative and qualitative data were collected in parallel, analyzed…
Descriptors: Preschool Children, Manipulative Materials, Mathematics Instruction, Computer Oriented Programs
Edwards, Michael Todd; Meagher, Michael S.; Özgün-Koca, S. Asli – Mathematics Teaching in the Middle School, 2017
Middle school students need opportunities to craft informal mathematical arguments beyond justification of steps in an algorithm. Pentominoes provide an excellent vehicle for such activity. In this article, the authors describe an exploration with pentominoes that engaged a group of ninth-grade students in proportional reasoning, dilation, and…
Descriptors: Middle School Students, Secondary School Mathematics, Teaching Methods, Persuasive Discourse
Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
Fan, Min; Antle, Alissa N.; Warren, Jillian L. – Journal of Educational Computing Research, 2020
In this article, we present a systematic review of literature on augmented reality (AR) supported for early language learning. We analyzed a total of 53 papers from 2010 to 2019 using qualitative analysis with complementary descriptive quantitative analysis. Our findings revealed three main AR learning activities: word spelling games, word…
Descriptors: Computer Simulation, Language Acquisition, Educational Research, Spelling
Bosco, Alejandra; Santiveri, Noemí; Tesconi, Susanna – Center for Educational Policy Studies Journal, 2019
Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not…
Descriptors: Creative Activities, Cooperative Learning, Active Learning, Student Projects
Jamali, Um Albaneen Yusuf – Gifted and Talented International, 2019
Fostering creativity as an imperative 21st-century skill has attracted increasing attention by educators and researchers in last decades. Many creative activities have been suggested. The current article describes the findings from a pilot study, which investigated the impact of a LEGO robotics intervention on fostering creativity among a sample…
Descriptors: Creativity, Robotics, Elementary School Students, Web 2.0 Technologies
Hull, Darrell M.; Hinerman, Krystal M.; Ferguson, Sarah L.; Chen, Qi; Näslund-Hadley, Emma I. – Educational Evaluation and Policy Analysis, 2018
Teacher professional development and in-class mentors were used to support structured inquiry with math manipulatives. Twenty-four primary schools (n = 6,628 students) were randomly assigned to treatment and control groups as an experimental field trial to examine the effectiveness of this instructional approach in a scaled-up application in…
Descriptors: Elementary School Teachers, Faculty Development, Mathematics Instruction, Inquiry
Bouck, Emily C.; Shurr, Jordan; Bassette, Laura; Park, Jiyoon; Whorley, Abbie – Journal of Special Education Technology, 2018
Manipulatives are a common tool in mathematics teaching and learning, including for students with disabilities. The most common manipulatives are concrete manipulatives, yet app-based manipulatives are a viable age-appropriate option for secondary students with disabilities. Through an adapted alternating treatment design with three middle school…
Descriptors: Manipulative Materials, Mathematics Instruction, Teaching Methods, Middle School Students
Satsangi, Rajiv; Hammer, Rachel; Evmenova, Anya S. – Learning Disabilities Research & Practice, 2018
Students with learning disabilities often struggle with the academic demands presented in secondary mathematics curricula. To combat these students' struggles, researchers have studied various pedagogical practices and classroom technologies for teaching standards covered in subjects such as algebra and geometry. However, as the role of computer-…
Descriptors: Learning Disabilities, Secondary School Students, Secondary School Mathematics, Teaching Methods
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Joseph, Laurice M. – Child Language Teaching and Therapy, 2018
The purpose of this study was to examine the effects of word boxes on the phoneme segmentation, word identification, and spelling performance of a sample of children with autism. Three children with autism were selected on the basis of similar performance on early literacy skills as measured by the Dynamic Indicators of Basic Early Literacy Skills…
Descriptors: Autism, Children, Phonemes, Word Recognition

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