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Craven, Arlette – Canadian Modern Language Review, 1979
Describes the "Almanach Vermot," a type of encyclopedia on French language and culture, and indicates ways in which this publication may be of use in the French classroom. (AM)
Descriptors: Class Activities, Cultural Education, Educational Games, French
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Perrone, Corrina; Repenning, Alexander; Spencer, Sarah; Ambach, James – Journal of Computer-Mediated Communication, 1996
Discusses the computer as a communication medium to support learning. Illustrates the benefits of this reconceptualization in the context of having students author and play interactive simulation games and exchange them over the Internet. (RS)
Descriptors: Computer Uses in Education, Educational Environment, Educational Games, Elementary Secondary Education
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Imura, Taeko – On-Call, 1996
Reviews a computer software program, "Power Japanese" ("PJ"), for learning Japanese as a second language. "PJ" incorporates colorful graphics, animation, sound drills, and games. (Six references) (Author/CK)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Educational Technology
O'Brien, Thomas C.; Barnett, Judy A. – Phi Delta Kappan, 2003
A fun logic game to introduce several classes of sixth-graders to advanced mathematical thinking allows even students who previously fared poorly in math to arrive at the destination with their peers. (Author/MLF)
Descriptors: Educational Games, Elementary Education, Grade 6, Inferences
Miller, Bruce – Teaching Theatre, 1997
Shows how the party game "whisper down the lane"---where a message is whispered to the next person in line and repeated until it reaches the last person--can serve to tell a story. Uses the game as an acting exercise to train players in listening carefully, speaking clearly, concentrating, staying in the moment, and focusing on…
Descriptors: Acting, Class Activities, Educational Games, Higher Education
Clearing, 1995
Presents an activity that helps students explore how energy moves through an ecosystem. Students become plants and animals that thrive in a place near the school. In these roles they are allowed to experience the energy cycle. Materials for this activity are simple and easy to acquire. (DDR)
Descriptors: Animals, Ecology, Educational Games, Elementary Education
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Green, David A. – Teaching Children Mathematics, 2002
Explores how an elimination game played for fun turned into an extended exploration of mathematical problem solving and reasoning. (Author/NB)
Descriptors: Critical Thinking, Data Analysis, Educational Games, Elementary Education
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Helser, Terry L. – Journal of Chemical Education, 2003
Presents a puzzle using chemical element clues leading to animal names. (YDS)
Descriptors: Animals, Chemistry, Educational Games, Higher Education
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Helser, Terry L. – Journal of Chemical Education, 2003
Presents a 30-word wordsearch puzzle on nucleotide sequences used in proteins in terrestrial organisms. (YDS)
Descriptors: Chemistry, Educational Games, Genetics, Higher Education
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Koether, Marina – Journal of Chemical Education, 2003
Describes the "Name Game" in which students find out hidden information by asking questions of other participating students. Can be used for a variety of topics and test reviews. (YDS)
Descriptors: Chemistry, Educational Games, Educational Strategies, Higher Education
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Melrose, Jean; Rowe, Susan – Mathematics in School, 1989
Describes number strips, arrow diagrams, and grids for number operations. Provides diagrams for the activity materials. (YP)
Descriptors: Arithmetic, Educational Games, Elementary Education, Elementary School Mathematics
Hofferber, Michael – Learning, 1989
Orienteering--the game of following a map to find predetermined locations--can spark interest and develop skills in map making and map reading. This article gives background on orienteering; describes indoor and outdoor orienteering activities; offers suggestions for incorporating orienteering into science, math, and language arts; and provides a…
Descriptors: Cartography, Class Activities, Educational Games, Elementary Secondary Education
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Wright, Maryellen – Hispania, 1989
Describes "Language Crafter," a word processor and word game generator that can be used to compose worksheets and invent word games in English, Spanish, French, and German. Bingo, crossword puzzles, word-search puzzles, and scrambled word games can help students develop and improve their foreign language vocabulary. (CB)
Descriptors: Computer Software, Educational Games, Second Language Instruction, Second Language Learning
Hudon, Pierrette; And Others – Francais dans le Monde, 1988
Three class activities for French second language instruction are described (interpretation of a literary text with reinterpretation by a less experienced group; an exercise in political expressions; and a wheel-of-history game), and a sequel in a series of articles on the vocabulary of language teaching is presented. (MSE)
Descriptors: Class Activities, Educational Games, European History, French
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McCann, Thomas M. – English Journal, 1996
Describes a simulation game requiring students to role play and complete extensive writing exercises to help them become interested in Willa Cather's "My Antonia" and the pioneer experience of relocation and resettlement. Contains an extensive description of the simulation rules and procedures. (TB)
Descriptors: Cooperative Learning, Educational Games, Experiential Learning, Secondary Education
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