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Miller, Bruce – Teaching Theatre, 1994
Discusses the rules for two theater games that train students to focus on objectives: (1) Time Bomb, in which students must maintain eye contact with the instructor, or the instructor will "blow up"; (2) Red Light, Green Light, which may be used with younger students--the object is to tag the person who is "it." (PA)
Descriptors: Childrens Games, Educational Games, Elementary Secondary Education, Learning Activities
Peer reviewed Peer reviewed
Bramald, Rod – Teaching Statistics, 1994
Discusses student difficulties with probability concepts and argues that a key difficulty is the lack of transferability of pupils' curriculum-based knowledge. Presents several probability game activities to help students with these difficulties. (MKR)
Descriptors: Educational Games, Learning Activities, Learning Problems, Mathematical Concepts
Peer reviewed Peer reviewed
Usnick, Virginia; And Others – School Science and Mathematics, 1995
Presents three games using calculators, specifically Texas Instruments' Math Explorer, as an aid to teaching fractions and decimals. Briefly discusses the development by the Texas Education Agency of staff development modules for teachers to learn about calculators, mathematics, and the incorporation of calculators into the teaching of…
Descriptors: Calculators, Cooperative Learning, Decimal Fractions, Educational Games
Sullivan, Diane – Teaching PreK-8, 1994
Describes a word game developed by a sixth-grade teacher that has groups of students "bid on" and "buy" words, with the object of forming as many grammatically correct sentences as possible. Points are awarded based on sentence length, correct punctuation, and sentence type (simple, complex, or compound). (MDM)
Descriptors: Class Activities, Educational Games, Elementary Education, Grammar
Dede, Chris – Educational Technology, 1995
Discusses the evolution of constructivist learning environments and examines the collaboration of simulated software models, virtual environments, and evolving mental models via immersion in artificial realities. A sidebar gives a realistic example of a student navigating through cyberspace. (JMV)
Descriptors: Computer Software, Constructivism (Learning), Educational Environment, Educational Games
Peer reviewed Peer reviewed
Hall, Jane B.; Acri, Rita P. – Teaching Children Mathematics, 1995
Discusses one teacher's experiences in holding a Family Math Night for the fourth-grade students in her school and their parents. Gives eight descriptions of work stations used. (MKR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewed Peer reviewed
Schick, James B. M. – History Microcomputer Review, 1992
Discusses "Boston Massacre," an interactive tutorial game for learning about the Revolutionary War incident. Describes the development of the game and its academic uses. Includes instructions, a sample student response sheet, short answer and multiple choice examinations, and a listing of teacher resources. Reminds history teachers that…
Descriptors: Computer Assisted Instruction, Educational Games, Educational Testing, Higher Education
Peer reviewed Peer reviewed
Kirman, Joseph M. – Canadian Social Studies, 1992
Presents an educational game for helping secondary school students learn about the role of Raoul Wallenberg in protecting European Jews from Nazi abuse in Hungary. Explains game objectives, materials needed, and procedures. Includes a map of 1945 Budapest that serves as the game board. (SG)
Descriptors: Activism, Civil Liberties, Educational Games, Foreign Countries
Peer reviewed Peer reviewed
Lederman, Linda C. – Simulation & Gaming, 1994
Review of the use of simulations and games in communication education over the past 25 years focuses on the nature of participation in simulations and games, the importance of debriefing, and implications of both for the relationships between students and teachers in the classroom. (LRW)
Descriptors: Communication (Thought Transfer), Educational Games, Higher Education, Learning Strategies
Peer reviewed Peer reviewed
Rogoway, Raymond A. – Physics Teacher, 1991
An activity in which students practice vector addition and interact with every other student in class is described. Directions for playing the game and a copy of the vector name tag needed to play the game are included. (KR)
Descriptors: Educational Games, Physics, Problem Solving, Science Activities
Peer reviewed Peer reviewed
Dickneider, William – Social Studies, 1992
Discusses the advantages of using the stock market to add new dimensions to social studies classes. Suggests that changes in society will make knowledge of financial markets essential for students. Includes two lesson plans with handouts that use the Disney company and changes in the operation of the stock market to capture student interest. (DK)
Descriptors: Capitalism, Competition, Economics, Economics Education
Peer reviewed Peer reviewed
Andrews, Ian A. – Canadian Social Studies, 1993
Presents two puzzles based on Canadian geography intended for use in secondary classrooms. The crossword puzzle is based primarily on place-name geographic knowledge. The word find puzzle focuses exclusively on Canadian rivers. (CFR)
Descriptors: Educational Games, Foreign Countries, Geography, Geography Instruction
Burns, Marilyn; Winson, Beth – Instructor, 1993
Presents activities that introduce mathematics to primary and intermediate level elementary students. At the primary level, students read a story about fresh cookies that must be divided and shared. At the intermediate level, instructions are provided for a game that introduces elementary algebra. (SM)
Descriptors: Algebra, Book Reviews, Class Activities, Division
Peer reviewed Peer reviewed
Glasberg, Davita Silfen; And Others – Teaching Sociology, 1990
Challenges the assumption that library skills are not a legitimate aspect of sociology courses. Argues that library skills are learned most effectively through an active process of participation and experience. Suggests and describes a library scavenger hunt as an effective learning exercise. (DB)
Descriptors: Educational Games, Higher Education, Introductory Courses, Learning Activities
Peer reviewed Peer reviewed
Sulock, Joseph M. – Journal of Economic Education, 1990
Presents several time-effective classroom games that can be used to help students discover the consequences of two important concepts in public finance: the free rider problem and the voting paradox. Maintains that these games encourage student involvement and stimulate class discussion. (DB)
Descriptors: Class Activities, Economics, Economics Education, Educational Games
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