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Flostrand, Andrew; Ho, Jason Y. C.; Krider, Robert E. – Journal of Marketing Education, 2016
The use of student self-branding exercises in introductory marketing courses for undergraduate business programs has been growing in popularity due to a number of advantages for students. This article introduces implementation of the "Marketing Me" variant developed and used since 2013 by the authors, wherein alumni are brought in to…
Descriptors: Marketing, Business Administration Education, Introductory Courses, Undergraduate Students
Parsons, Thomas D.; Carlew, Anne R. – Journal of Autism and Developmental Disorders, 2016
Executive functioning deficits found in college students with ASD may have debilitating effects on their everyday activities. Although laboratory studies tend to report unimpaired inhibition in autism, studies of resistance to distractor inhibition reveal difficulties. In two studies, we compared a Virtual Classroom task with paper-and-pencil and…
Descriptors: Interference (Learning), Color, Reaction Time, Visual Stimuli
Hendrix, Stephen – Association Supporting Computer Users in Education, 2016
The Department of Computing at East Tennessee State University provides students exposure to the enterprise application SAP as a part of the Information Systems curriculum. Over the past two years, the use of SAP has expanded beyond the Department of Computing into the Management Information Systems course offered by the Department of Management…
Descriptors: Management Information Systems, Technology Uses in Education, Educational Technology, Literature Reviews
Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
Abdusselam, Mustafa Serkan; Kilis, Selcan; Sahin Çakir, Çigdem; Abdusselam, Zennure – Science Activities: Classroom Projects and Curriculum Ideas, 2018
As a fundamental strategy for all science curriculum, inquiry is of prime importance. In order to facilitate inquiry during science education in middle school, 5E learning model was applied in this study. Following 5E learning model during a lesson, students can engage in a topic after being served to mitigate cognitive disequilibrium or familiar…
Descriptors: Science Education, Secondary School Science, Middle School Students, Learning Processes
Rosero-Zambrano, Carlos Andrés; Avila, Alba; Osorio, Luz Adriana; Aguirre, Sandra – Journal of Science Education and Technology, 2018
The coupling of the traditional classroom instruction and a virtual learning environment (VLE) in an engineering course is critical to stimulating the learning process and to encouraging students to develop competencies outside of the classroom. This can be achieved through planned activities and the use of information and communication…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
Oltman, Julia Leonhardt – ProQuest LLC, 2018
Game-based learning has entered the mainstream, yet little research has examined its influence within an early elementary setting, in the subject of history, or within the context of entire curricular unit. This dissertation examines two years' worth of data during which an augmented reality, geolocated mobile game was embedded within a…
Descriptors: Curriculum Implementation, Educational Games, Elementary School Students, Elementary School Teachers
Martín Gutiérrez, Jorge; Meneses Fernández, María Dolores – Digital Education Review, 2014
This paper explores educational and professional uses of augmented learning environment concerned with issues of training and entertainment. We analyze the state-of-art research of some scenarios based on augmented reality. Some examples for the purpose of education and simulation are described. These applications show that augmented reality can…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Higher Education
Martin, Joe C.; Apostel, Shawn; Strawser, Michael G.; Martin, Fiona – Communication Center Journal, 2017
Practical solutions are needed to ensure that communication centers remain viable resources for the 21st century student (Nair, 2011). In order to preserve the communication center's status as a necessary campus space, and to increase its influence beyond a single physical location, technology must be employed as a means to enhance student…
Descriptors: Academic Support Services, Communication Skills, Technology Uses in Education, Computer Simulation
Winkelmann, Kurt; Keeney-Kennicutt, Wendy; Fowler, Debra; Macik, Maria – Journal of Chemical Education, 2017
Virtual worlds are a potential medium for teaching college-level chemistry laboratory courses. To determine the feasibility of conducting chemistry experiments in such an environment, undergraduate students performed two experiments in the immersive virtual world of Second Life (SL) as part of their regular General Chemistry 2 laboratory course.…
Descriptors: Science Instruction, Chemistry, Science Laboratories, Laboratory Experiments
Wang, Xianhui; Laffey, James; Xing, Wanli; Galyen, Krista; Stichter, Janine – Educational Technology Research and Development, 2017
This case study describes the verbal and nonverbal social interaction of 11 youth with Autism Spectrum Disorders in a 3D Collaborative Virtual Learning Environment-iSocial. The youth were developing social competence through participation in a social competence intervention curriculum implemented online so as to provide access to high quality…
Descriptors: Verbal Communication, Nonverbal Communication, Autism, Pervasive Developmental Disorders
Carbonell Carrera, Carlos; Bermejo Asensio, Luis A. – Journal of Geography in Higher Education, 2017
Landscape interpretation is needed for navigating and determining an orientation: with traditional cartography, interpreting 3D topographic information from 2D landform representations to get self-location requires spatial orientation skill. Augmented reality technology allows a new way to interact with 3D landscape representation and thereby…
Descriptors: Geography, Spatial Ability, Maps, Computer Simulation
Pesaresi, Cristano; Van Der Schee, Joop; Pavia, Davide – Review of International Geographical Education Online, 2017
The project "3D and 4D Simulations for Landscape Reconstruction and Damage Scenarios: GIS Pilot Applications" has been devised with the intention to deal with the demand for research, innovation and applicative methodology on the part of the international programme, requiring concrete results to increase the capacity to know, anticipate…
Descriptors: Geographic Information Systems, Simulated Environment, Natural Disasters, Geometric Concepts