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Kennedy, Beth T.; Newman, Murray A. – 1976
The effect of games on the development of analytic thinking and problem-solving skills in young children was studied. Eight tasks were constructed, based on Guilford's Structure of Intellect Model, and a variety of commercial games were evaluated for their ability to promote analytic thinking, problem solving, and affective skills. Using students…
Descriptors: Affective Objectives, Children, Cognitive Processes, Educational Games
Koeninger, Jimmy G.
The decision-making game is built on a model which adheres to the economic principles of supply and demand. Game participants are faced with the task of generating profit in a simulated competitive situation. The game provides the opportunity for participants to gain a greater understanding of: (1) the relationship between income and costs and…
Descriptors: Decision Making, Economics, Economics Education, Educational Games
Twelker, Paul A. – 1970
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following…
Descriptors: Annotated Bibliographies, Directories, Educational Games, Games
Adair, Charles H.; Allen, Rodney F. – 1970
This is an individually administered rating scale designed to evaluate teacher trainee attitudes toward a social simulation game of didactic teaching entitled "Explanation." A major goal of the scale is to seek responses that measure students' reactions to the cognitive interest and motivational nature of the learning game through the use of…
Descriptors: Attitude Measures, College Students, Education Majors, Educational Games
Cohen, Karen C. – 1969
Simulation games were used as part of a summer program with 76 students who were either not interested or not benefiting from traditional classroom approaches. The Democracy Game and the Consumer Game were played for five days in place of regular English classes. Questionnaires were administered to the students before and after game participation.…
Descriptors: Attitudes, Educational Equipment, Educational Games, Games
Paskal, Dolores; And Others – 1969
This booklet lists suggested roles and relationships based on an involvement model concerned with process as well as product. Suggested activities are based on the rationale that youth, like teachers, need a sense of genuine participation in the educational enterprise if their growing disinterest and disengagement is to be reversed. The…
Descriptors: Educational Games, Learning Activities, School Activities, Secondary School Students
Baird, James; And Others – 1965
To introduce kindergarten-second grade children to the process of classification, a multimedia kit has been assembled. Mounted bird specimens, films, data cards, books, stickers and flash cards are provided. The classifying activities and the collecting of data from the bird mounts and films are all structured around games. Eight lesson plans are…
Descriptors: Classification, Discovery Learning, Educational Games, Educational Media
Kersch, Susan F. – 1970
This is one of a series which focuses on innovations in the training and supervision of counselors. It discusses simulation gaming by providing: (1) a definition of the procedure; (2) a description of models of practice; (3) a discussion of the effects of using simulation gaming; (4) suggestions for possible applications of the procedure; and (5)…
Descriptors: Counselor Training, Educational Games, Educational Planning, Innovation
McCall, Michael K.; And Others – 1972
This report provides a general introduction to educational gaming and describes a simulation game developed primarily as a teaching device in the training of educational facility planners, but also beneficial for administrators, students, and community leaders. Objectives of the game are to sensitize players to issues and opinions outside their…
Descriptors: Bibliographies, Conflict Resolution, Educational Games, Facility Planning
Heilman, James M.; Freund, John Dean – 1974
This teacher's guide grew out of an environmental education project involving personnel from the Ohio State School for the Deaf, the Worthington (Ohio) Outdoor Education Department, and teachers and pupils in one of the Worthington elementary schools. The guide is divided into four parts: Background Information, Strategies (for involving students…
Descriptors: Community Surveys, Educational Games, Elementary School Students, Environmental Education
Keislar, Evan R.; Phinney, Jean – 1970
This experimental study investigates differences between a game approach and a programmed learning approach in teaching three listening comprehension skills (negation, exclusion, joint denial) to a total of 13 4- or 5-year-old Head Start children. It was hypothesized that (1) manipulation and novelty of reward would influence children to choose an…
Descriptors: Childrens Games, Disadvantaged Youth, Educational Games, Instructional Materials
O'Reilly, Desmond Vincent – 1971
Chapter 1 of this thesis provides definitions of terms used. Chapter 2 discusses role-playing, strategy games, and models. Chapter 3 explores the significance of games in child development. Chapter 4 relates the historical development of gaming and simulation. Chapter 5 focuses on advantages of simulations and games in education in terms of such…
Descriptors: Child Development, Educational Games, Game Theory, Geography Instruction
Uprichard, A. Edward; Wilson, John W. – 1972
This paper outlines the rationale of the Fundamentals Underlying Number (F. U. N.) program, and describes Unit I, which is primarily intended for nursery and kindergarten children. This unit develops concepts for sets, numbers, and relations. Each major concept is broken into finely sequenced levels, and at each level instruction is through two…
Descriptors: Curriculum, Educational Games, Elementary School Mathematics, Instruction
McMillan, Nancy; Madaras, Susan W. – 1974
Two marketing games are described, "Le Marche Francais" and "El Mercado: The Mexican Market Comes to Life in the Spanish Classroom." Both are patterned after a published game entitled "Market: A Simulation Game." The adaptation in each instance relied on simplifying the original game and presenting it in a form understandable to middle school…
Descriptors: Class Activities, Cultural Awareness, Educational Games, Language Instruction
Kobler, J. F. – 1976
Ludwig Wittgenstein's theory of language games, although largely undeveloped, can provide the basis for a useful analogy between the composition process and the playing of a game. Teachers can motivate students to write by presenting the composition process as a language game. The following points should prove helpful in accomplishing this end: no…
Descriptors: College Freshmen, Educational Games, Educational Theories, English Instruction
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