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Simpson, Michael A. – Journal of Medical Education, 1976
Describes "Instant Experience," a simulation and game method in which students are given information about a promising new drug and asked to design a protocol for a clinical trial of the drug. Evaluation of a trial workshop showed positive response to the method. Educational goals to be achieved through its use are noted. (JT)
Descriptors: Clinical Experience, Educational Games, Evaluation, Higher Education
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Reid, N. – Education in Chemistry, 1976
Suggests the use of simulations, games, and case studies to make chemistry more appealing and interesting to secondary level students who range greatly in motivation and aptitude. (MLH)
Descriptors: Case Studies, Chemistry, Educational Games, Instruction
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Martinson, Tom L. – Journal of Geography, 1978
Identifies and discusses potential instructional tools related to subsistence farming in Latin America. Instructional aids discussed include games, films, annotated bibliographies of audiovisual instructional aids, and an innovative program developed by Encyclopaedia Britannica Educational Corporation which allows teachers to construct their own…
Descriptors: Agricultural Laborers, Agriculture, Audiovisual Aids, Economic Development
Meyer, Margaret – Teacher, 1978
Directions are given for making and using spelling learning centers with an Olympics theme. Each learning station is presented as a sports event, for example, Spelling Slalom, Definitions Discus, and Word Recall Race. (SJL)
Descriptors: Athletics, Educational Games, Elementary Education, Learning Centers (Classroom)
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Allen, Layman E.; And Others – Simulation and Games, 1978
Studies the extent to which the effectiveness of instructional gaming in learning specific mathematical ideas can be increased by incorporating devices that channel learners' attention upon those ideas. In particular, the effect of channeling attention by changing the method of scoring is explored. (Author/CMV)
Descriptors: Achievement Gains, Educational Games, Educational Research, Game Theory
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VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles
Gardner, Martin – Scientific American, 1979
Four elementary mathematical games and three parodies of Poe's "The Raven" are presented. (BB)
Descriptors: Educational Games, Games, Mathematical Applications, Mathematical Enrichment
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Nelson, Rebecca S. – Arithmetic Teacher, 1978
Variations on rummy are presented as a means of providing practice for related mathematical concepts at both the pictorial and abstract levels. Rules are outlined and eight examples of card topics are shown. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Experiential Learning
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Lanni, Robert P. – Physics Teacher, 1978
Describes a game in which the symbol omega becomes equivalent to the word ohm, and is then modified or incorporated into a picture to represent a common word or phrase. Recommends the game as a way of humanizing the beginning course. (GA)
Descriptors: Class Activities, Educational Games, Figurative Language, Games
Hulett, Sarah A. – Teacher, 1977
Yes! "Pass 'Go'" on your way "to the head of the class" and take a look at some skill-building games students made themselves. (Editor)
Descriptors: Discussion (Teaching Technique), Educational Games, Elementary Education, Elementary School Students
Potter, Rosemary Lee – Teacher, 1978
To make his instruction more interesting, a teacher decided to use popular television programs as the basis for some sequencing games. His students not only responded to this refreshing variation but also showed a firmer grasp of a necessary skill. (Author/RK)
Descriptors: Dialogs (Literary), Educational Games, Elementary Education, Learning Activities
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Hotchkiss, Gwen; Athey, Margaret – Music Educators Journal, 1978
Games are a child's way of thinking, and without being instructed in a procedural method a child develops mentally, physically, and emotionally as he works to accomplish the series of tasks required to reach the completion of his game. Defines games, tells how to design a game, when they should be used, and gives some sources for music games.…
Descriptors: Citations (References), Definitions, Educational Games, Educational Research
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Herron, J. Dudley, Ed. – Journal of Chemical Education, 1978
Reviews a game for teaching electronic structures of atoms. (SL)
Descriptors: Atomic Structure, Atomic Theory, Chemistry, Educational Games
Hirst, Helen – Mathematics Teaching, 1977
The aim of the author was to ascertain how well a Dutch approach to introducing probability into the elementary school curriculum could be attempted by English children. Classroom situations are described. (MN)
Descriptors: Course Descriptions, Curriculum, Educational Games, Elementary Education
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Mathematics Teacher, 1978
The ideas presented include a number line activity for addition and subtraction of integers, a game involving polynomials that encourages mathematical guesswork and deduction, and an introductory story for parabolas. (JT)
Descriptors: Algebra, Class Activities, Deduction, Educational Games
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