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Peer reviewedBuchman, Debra D.; Funk, Jeanne B. – Children Today, 1996
Examined electronic game-playing habits of 900 children. Found that time commitment to game-playing decreased from fourth to eighth grade. Boys played more than girls. Preference for general entertainment games increased across grades while educational games preference decreased. Violent game popularity remained consistent; fantasy violence was…
Descriptors: Adolescents, Age Differences, Children, Computer Games
Peer reviewedKoes, Mary T.; Saab, Joy Faini – Teaching Children Mathematics, 1996
Presents the benefits of staging a mathematics Olympics involving parents as well as the students and teachers. Benefits include promoting a positive attitude toward the school and fostering mutual trust between homes and schools. Describes such activities as battleship, tangram exercises, juggle, fraction blackjack, Kalah, and a wheel of numbers,…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewedJardine, Dick – Mathematics Teaching in the Middle School, 2000
Provides an historical look at probability games of chance and some of the mathematicians involved in the development of basic concepts. Includes exploratory activities for students. (YDS)
Descriptors: Educational Games, Educational Technology, Lesson Plans, Mathematicians
Peer reviewedHelser, Terry L. – Journal of Chemical Education, 2003
Introduces an educational terminology puzzle consisting of a fill-in-the-blank paragraph format with 15 letters square. (YDS)
Descriptors: Chemical Nomenclature, Chemistry, Educational Games, Higher Education
Peer reviewedSalies, Tania Gastao – Simulation & Gaming, 2002
Describes an integrated use of simulation/gaming in an English for Academic Purposes (EAP) class, analyzes benefits and drawbacks, and suggest how the technique could apply to other specific contexts. Explains how international students ran a simulation on gun control; discusses the debriefing process; and considers motivation, metacognitive…
Descriptors: Educational Games, English for Academic Purposes, Foreign Students, Gun Control
Peer reviewedDempsey, John V.; Haynes, Linda L.; Lucassen, Barbara A.; Casey, Maryann S. – Simulation & Gaming, 2002
Describes a study that evaluated computer games, or components of the games, that would lend themselves for use in an educational setting, particularly with adults. Highlights include game selection criteria; gender differences; motivation; learning styles; game features that were essential and those that were distracting; playing strategies; and…
Descriptors: Adult Learning, Cognitive Style, Computer Games, Educational Games
Peer reviewedHafferty, Frederic W. – Teaching Sociology, 1990
Notes the particular problems of teaching sociological concepts to medical students. Recommends using a game show format to actively engage students. Exploring their own group-based images, fears, and stereotypes, students discover what it means to be a physician. Provides the game format, dynamics, and preparation needed to play. (NL)
Descriptors: Class Activities, Educational Games, Graduate Medical Students, Higher Education
Peer reviewedThavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
Peer reviewedMcKinney, Caroline – Reading Teacher, 1990
Describes a tic tac toe game in which students learn vocabulary words in their expressed areas of interest. (MG)
Descriptors: Educational Games, Elementary Education, Journal Writing, Reading Ability
Peer reviewedEwbank, William A. – Arithmetic Teacher, 1989
Discusses games using number tablets. Describes general advantages of the games over using pencil and paper. Provides needs, skills, players, rules, and variations for eight games. (YP)
Descriptors: Arithmetic, Educational Games, Elementary School Mathematics, Games
Children and Animals, 1988
Provides 13 activities related to the humane treatment of animals. Gives directions and strategies for 11 short activities, and 2 activities that require ten minutes or more to perform. Examples and drawings are included. (RT)
Descriptors: Activities, Altruism, Educational Games, Elementary School Science
Bresser, Rusty; And Others – Instructor, 1995
This article describes how to play a card game entitled "Is It 10?" which is designed to capture elementary school students' attention while they practice addition, explore number combinations, and learn beginning probability concepts. Suggestions for both primary and older students are provided. (SM)
Descriptors: Creative Teaching, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedTESOL Journal, 1993
Seven articles on classroom icebreakers are compiled: "Picture Stories and Other Opportunities" (Joy Egbert, Deborah Hanley, Rosemary Delaney); "Hey, What's Your Name" (Janet Leamy); "Surprise!" (Lynne Burgess); "Memory Game" (Sally Winn); "Picturesque" (Margaret Beiter); "The Name Game" (Jeanne-Marie Garcia); "Exercise the Body--And the Mind…
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, Educational Games
Peer reviewedMcIntire, Cecil L. – American Biology Teacher, 1995
Presents a game for students enrolled in human anatomy and physiology courses. Includes questions, answers, and game board from the Skeleton and Muscles Game. (MKR)
Descriptors: Anatomy, Biology, College Science, Educational Games
Peer reviewedWestwood, Marvin – Simulation & Gaming, 1994
Reviews the rationale for the use of simulation and game exercises as part of counselor education programs. Counselor competencies in the areas of knowledge, skills, and self-awareness are discussed; and the use of experience-based learning activities is explained, including the debriefing stage. (Contains three references.) (LRW)
Descriptors: Competence, Counselor Training, Educational Games, Experiential Learning


