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Taylor, Leigh H.; Kaminshine, Stephen – Law in American Society, 1975
A simulation for the classroom consisting of three elections. This article presents its objectives, participants, duties of participants, how to prepare voter profile cards, sample subjects for voter profiles, how to play the game, and follow-up activities. See SO 504 023 for address of journal. (ND)
Descriptors: Civics, Class Activities, Educational Games, Elections
Peer reviewedBryson, W. H. – Journal of Legal Education, 1974
Describes, giving examples, the use of a Socratic game in which a law class is assigned a case to read and in class one student is asked to make argument for the plaintiff, a second to explain the defendent's position, a third to give a judicial ruling with reasons. (JT)
Descriptors: Court Litigation, Educational Games, Higher Education, Legal Education
Charters, Wallace Werrett; Cowan, Esther Marshall; Betx, Annette – Silver, Burdett and Company, 1929
The third book in this English textbook series aims to determine minimum essentials in language and grammar, to provide methods for making correct form habitual, and to arrange the material so that it may be used in connection with the language work of the pupils outside the language recitation. Exercises, drills, games, and tests are employed.…
Descriptors: Textbooks, English Instruction, Teaching Methods, Language Usage
Au, Tung – J Eng Educ, 1969
Descriptors: Computer Assisted Instruction, Educational Games, Engineering Education, Methods
Dupre, Beverly Brown – 1977
Interest in gaming and simulation, as traced back in educational history to the late 1800s, has prompted educators to consider gaming and simulation as a curriculum process which employs the utilization of symbolic models for the attainment of defined goals. In an attempt for schools to be accountable, gaming and simulation is considered to be a…
Descriptors: Community Role, Decision Making, Educational Games, Elementary Secondary Education
Bruin, Klaas, Ed.; And Others – 1979
The 21 papers in this volume were presented at the 1979 conference of the International Simulation and Gaming Association. Concerned with new simulation and gaming models and research findings, they emphasize the use of simulation and gaming techniques for analytical as well as communicative purposes. Specific topics covered include…
Descriptors: Educational Games, Foreign Countries, Game Theory, International Organizations
Allen, K. Eileen; And Others – 1979
These three colloqium papers focus on math readiness and the young child, the use of games in teaching basic math skills, and the teaching of math concepts through informal day care activities. The first paper discusses notions about math readiness. It points out that mental age has little to do with readiness to learn basic concept skills and…
Descriptors: Day Care, Discovery Learning, Educational Games, Guidelines
Berryman, Cynthia L. – 1976
The use of exercises and games in teaching the process of public speaking provides a novel and effective approach for teacher and student. This paper justifies a process orientation to public-speaking instruction and offers practical exercises, games, and activities for teaching the major rhetorical aspects involved in the process of public…
Descriptors: Class Activities, Educational Games, Higher Education, Learning Activities
Lockheed Missiles and Space Co., Sunnyvale, CA. Education Systems. – 1977
Personal finance is the subject of this career oriented gaming/simulation manual for grades 7-9. Directly linked to basic skills in reading and mathematics, each game or simulation contains the following: a summary of each activity; a statement of learning objective(s) keyed to skill areas; a teacher's guide; and student activity sheets and…
Descriptors: Basic Skills, Career Awareness, Educational Games, Junior High Schools
PDF pending restorationOwens, Michael – 1977
This guide describes 38 activities appropriate for grades K-12. Each activity contains a brief description of the activity and a list of materials needed. The second section of the guide contains environmental learning games to be played in the classroom. These games include: crossword puzzles, cryptograms, logic problems, card games, and…
Descriptors: Conservation Education, Educational Games, Elementary Education, Environmental Education
Delaware Univ., Newark. Coll. of Education. – 1974
Superport is a learning experience which requires students to examine how a superport and its related industries will affect the marine environment of a given geographical area. The activity is designed to provide roles for up to 90 students. The simulation begins with the students defining factors that might be related to the installation of a…
Descriptors: Educational Games, Environment, Instructional Materials, Oceanography
Miller, Larry D. – 1977
This article describes the Modified Values Auction, a data-analytic classroom game. The game follows the paradigm of an auction and is designed to generate data on human values that are amenable to empirical analysis. An analysis of actual data from 54 undergraduate students is presented and research applications are suggested. (Author/AA)
Descriptors: Class Activities, College Students, Educational Games, Educational Research
Oak Grove Elementary School District, San Jose, CA. – 1975
Games, activities and worksheets prepared by pilot teachers in a workshop on study skills for elementary school children are compiled. Introductory remarks explain the study skills component of the Wisconsin Design for Reading Development, discuss implementation of the program, and list pertinent materials and resources. The games, activities, and…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Naylor, David T. – 1976
In many respects, law-related education is values education because it is a vehicle for confronting vital issues, for clarifying value positions, for exploring moral and ethical reasoning, and for fostering a search for effective ways to deal with or resolve contemporary value conflicts. It is clear that many elementary and secondary school…
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Education
Indiana Univ., South Bend. Indiana Career Resource Center. – 1974
The Indiana Career Resource Center has organized this annotated bibliography to provide an efficient and comprehensive collection of a suggested set of career development-related resources. The bibliography contains 645 annotated and categorized listings of printed materials (which are grouped into four sections: professionally-oriented, youth…
Descriptors: Annotated Bibliographies, Audiovisual Aids, Books, Career Development


