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Martin, Ron – School Library Media Activities Monthly, 1987
Describes a project in which students research and describe a career using a book report format and then produce a videotape based on the "What's My Line?" television series. (CLB)
Descriptors: Career Awareness, Educational Games, Intermediate Grades, Learning Activities
Dautry, Claire-Lise; And Others – Francais dans le Monde, 1988
Four ideas for French language instruction are described, including a class recording of a famous French poem, a contest about the French Revolution, study of the Declaration of the Rights of Man, and a list of 39 definitions forming the basis of instructional language. (MSE)
Descriptors: Audiotape Recordings, Civil Liberties, Class Activities, Classroom Techniques
Peer reviewedBranvold, Dwight; And Others – CALICO Journal, 1986
Assessment of the effectiveness of workstations teaching English-as-a-second-language content, vocabulary, and idiomatic expressions through an adventure film found that the workstations were highly motivational and stimulating, while their effectiveness depended on the students' individual learning styles. (Author/CB)
Descriptors: Course Evaluation, Educational Games, English (Second Language), Films
Peer reviewedWesson, Caren; And Others – Teaching Exceptional Children, 1988
Instructional games can be used effectively when they require active student participation and high rates of student responding. The article describes principles of such games and suggests ways to turn typical games (such as "Bingo,""War,""Scrabble,""Boggle," paper/pencil games, and question/answer games) into active, high-response games. (JDD)
Descriptors: Early Childhood Education, Educational Games, Elementary Secondary Education, Instructional Materials
Children & Animals, 1987
Describes a game involving spelling words about animals. Provides a sample of 59 sentences from which words could be used as their letters are held by individual students and they move to form the words. (TW)
Descriptors: Animals, Educational Games, Elementary Education, Elementary School Science
Peer reviewedDallaGrana, Wade – Social Education, 1988
Describes a seven-week course on the Vietnam War. Tells how simulation exercises, guest speakers, primary sources, and period songs were used to heighten and maintain student interest. (GEA)
Descriptors: Controversial Issues (Course Content), Course Descriptions, Educational Games, High Schools
Thiagarjan, Sivasailam – Performance and Instruction, 1986
Presents examples of alternative lecture formats, including those that utilize active learner participation, take playful approach, focus on instructional goals and objectives, employ unusual methods for following an outline format; and involve media equipment and entertainment. (MBR)
Descriptors: Audiovisual Aids, Educational Games, Educational Objectives, Instructional Design
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Luetke-Stahlman, Barbara – Perspectives for Teachers of the Hearing Impaired, 1987
Games which help hearing-impaired students develop language skills include the barrier game (students help others to arrange items in the same order as theirs); hiding game (students determine objects' hiding places by asking questions); describing game (students describe objects as others draw them); and telephone game (a message is passed…
Descriptors: Communication Skills, Educational Games, Elementary Secondary Education, Expressive Language
Mason, Robert M. – Library Journal, 1986
Reviews new educational materials designed for microcomputer use: compact disk encyclopedia derived from "Grolier's Academic American Encyclopedia"; "PC Word Power," vocabulary enhancement game; "Public Domain Software on File," 250 programs for Apple II microcomputer users; "RightWriter," program designed to teach effective writing; "Kansas…
Descriptors: Computer Software, Computer Storage Devices, Databases, Educational Games
Peer reviewedPedersen, Paul B. – Journal for Specialists in Group Work, 1985
Describes a large-group simulation, titled "Lump Sum," to demonstrate decision-making processes in multicultural groups. Simulation directions, results, and supporting publications are presented. (Author)
Descriptors: Cultural Pluralism, Decision Making, Decision Making Skills, Educational Games
Peer reviewedHagan, Michael – Arithmetic Teacher, 1985
The importance of encouraging students to think about their actions in playing educational games is noted. A game is presented with mathematical topics that could be explored and variations on the game described. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Grade 1
Peer reviewedSaunders, Daniel Mark – Simulation and Games, 1986
Describes the Taffs Pit simulation game, which sets up a meeting between acting and production staff within an invented soap opera program with students role playing and critically observing, and then links to general themes of communication analysis. The simulation's design, role playing, and criticisms of the game are discussed. (MBR)
Descriptors: Communication Research, Design, Discovery Learning, Drama
Peer reviewedMosley, Fran – Mathematics in School, 1986
A pack of 23 number games was devised for use by all primary grade children, regardless of physical or sensory disability. The games use all or part of a pack of 100 cards. Some experiences with the games are presented, as well as some illustrations of the games. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewedSelkirk, Keith – Mathematics in School, 1986
Definitional questions are raised first, followed by discussion of simulations and their place in the mathematics classroom. Variety and classification are discussed, plus some comments on designing simulations. (MNS)
Descriptors: Educational Games, Educational Philosophy, Elementary Secondary Education, Learning Activities


