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Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Michael E. Skyer – ProQuest LLC, 2021
Together, this dissertation describes the combined importance of visuality, pedagogy, and forces like power in deaf education. It documents a multimethod qualitative research design with case study and grounded theory methods to examine conflicting issues about "how" and "why" vision is used in deaf pedagogy. Initially,…
Descriptors: Deafness, Teaching Methods, Vision, Students with Disabilities
Dunleavy, Spencer; Kestin, Greg; Callaghan, Kristina; McCarty, Logan; Deslauriers, Louis – Physical Review Physics Education Research, 2022
The typical introductory physics lecture requires students to consolidate and assimilate a large quantity of complex information that is often novel to them. This can leave students overwhelmed, slow the pace of their learning, and lower their motivation. We find that carefully designed multimedia summaries in the form of one-minute videos and…
Descriptors: Physics, Science Instruction, Teaching Methods, Undergraduate Students
Dai, Yun; Liu, Ang – British Journal of Educational Technology, 2019
This paper challenges a static view of the multimedia presentation as merely a final product for grading, and discusses how to elicit evidence-based understandings about student learning from such a presentation. We present a micro-ethnographic study investigating students' learning outcomes and task interpretations from multimedia presentations.…
Descriptors: Multimedia Instruction, Multimedia Materials, Outcomes of Education, Cooperative Learning
Mutlu-Bayraktar, Duygu; Bayram, Servet – World Journal on Educational Technology: Current Issues, 2019
In this study, it was aimed to investigate the change blindness that may occur in multimedia learning environments used cueing and signaling effects. For this purpose, a multimedia animation which had some changes about computer parts was designed. Twenty-one undergraduate students participated in the experiment voluntarily. Eye and mouse…
Descriptors: Cues, Multimedia Instruction, Educational Technology, Technology Uses in Education
Schmidt, Kimberly McDavid; Beucher, Rebecca – English Teaching: Practice and Critique, 2020
Purpose: This study aims to investigate the ways affective intensities arise in the intra-actions within an assemblage (three Black girls, objects such as computers and hoodies, institutionalized discourse associated with race and successful participation in schools) as the girls create multimodal responses to literature. This paper shows how the…
Descriptors: Psychological Patterns, Race, Sex, Females
Seeber, Kilian G.; Arbona, Eléonore – Interpreter and Translator Trainer, 2020
The study of ergonomics has the potential to improve human performance not only in occupational sectors, but also in educational settings, where they can influence learning performance. It has long been acknowledged that instructional design can have direct effects on learning outcomes, provided it considers the underlying cognitive architecture…
Descriptors: Translation, Language Processing, Second Languages, Outcomes of Education
Kennedy, Michael J.; Romig, John Elwood; VanUitert, Victoria J.; Rodgers, Wendy J. – Journal of Special Education Technology, 2020
There are multiple pathways for students with and without disabilities to learn new vocabulary terms. However, the number of empirically tested and validated multimedia options is surprisingly limited. In this study, researchers tested a commercially available app (InferCabulary) to evaluate the impact on vocabulary performance of fifth-grade…
Descriptors: Courseware, Vocabulary Development, Grade 5, Elementary School Students
Afify, Mohammed Kamal – Turkish Online Journal of Distance Education, 2020
The importance of using the interactive video has been widely recognized in e-learning courses. However, there are several variables that can affect learners' engagement and their learning through watching digital interactive videos. the main purpose of this study is to examine whether long interactive videos can improve students' performance in…
Descriptors: Interactive Video, Electronic Learning, Distance Education, Instructional Effectiveness
Lauc, Tomislava; Jagodic, Gordana Kuterovac; Bistrovic, Jelena – International Journal of Instruction, 2020
The study examined motivation and learning outcomes of the use of multimedia instructional message during the introductory part of 18 lessons of school subject Nature and Society in 4th grade. Learning outcomes were measured by immediate knowledge tests and global exams. The multimedia model was developed containing activities used either through…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Learning Motivation
Hoyer, Christoph; Girwidz, Raimund – Physical Review Physics Education Research, 2020
Simulations and virtual or remote laboratories are increasingly used in schools. The extent to which individual experimental skills can be acquired when experimenting in digital applications is, however, questionable. This paper focuses on finding multimedia features for digital experiments to support the transfer of measured values from the…
Descriptors: Animation, Interaction, Physics, Science Experiments
Bawa, Surinderjit Kaur; Kaushal, Rekha; Dhillon, Jaswinder Kaur – Journal on Efficiency and Responsibility in Education and Science, 2020
Multimedia programs having a number of elements like Texts, spoken words, sound & music, graphics, animations and still pictures provide different stimuli in their presentations. Art is the field of education that provides a platform for rigorous investigation, representation, expression, and reflection of both scholastic content and the art…
Descriptors: Multimedia Instruction, Art Education, Mathematics Instruction, Interdisciplinary Approach
Colliot, Tiphaine; Jamet, Éric – Educational Technology Research and Development, 2018
The present study investigated the effects on students' learning experience of adding a video of a teacher to an e-learning module. A total of 43 undergraduates were asked to learn the content of a pedagogical document either with or without a teacher video on the screen. Although video captures of teachers are increasingly being integrated into…
Descriptors: Video Technology, Eye Movements, Electronic Learning, Undergraduate Students
Devine, Stephanie M. – ProQuest LLC, 2018
Employment outcomes for individuals with intellectual disability (ID) continue to be among the lowest reported (Migliore, Butterworth, & Hart, 2009; Siperstein, Parker, & Drascher, 2013). Literacy skills are critical for obtaining employment and for supporting continued success in the workplace (Conceicao, 2016), but individuals with ID…
Descriptors: Literacy, Intellectual Disability, College Students, Error Correction
Andres, Cevallos Párraga José; Villafuerte Holguín, Jhonny Saulo – Education Quarterly Reviews, 2022
Foreign Language educators and researchers still refine meaningful instruction and engagement to motivate secondary education students. This research aims to enhance learning environments and analyze students' exposure to English vocabulary through a collection of culinary videos as Comprehensible Input in English as foreign language (EFL)…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)

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