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Terentyeva, Irina V.; Pugacheva, Natalya B.; Luchinina, Anastasia O.; Khalmetov, Timur A.; Safin, Niyaz M.; Shaydullina, Alsu N. – International Journal of Instruction, 2019
The purpose of the article is to develop practical recommendations on the selection and structuring of educational material for a multimedia and training complex on occupational safety for future civil engineers. 450 people participated in the experimental work: 50 teachers, 400 students of the federal state budgetary educational institution of…
Descriptors: Foreign Countries, Media Selection, Multimedia Materials, Occupational Safety and Health
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Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
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Karchmer-Klein, Rachel; Shinas, Valerie Harlow – Journal of Research in Reading, 2019
Background: The purpose of this study was to examine how skilled adolescent readers draw on their prior knowledge of multimodality and narrative text structure when navigating an intentionally designed digital narrative text. We know that skilled middle-school readers have been taught narrative text structure and that adolescents who use the…
Descriptors: Adolescents, Middle School Students, Navigation, Prior Learning
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de Klerk, Sebastiaan; Veldkamp, Bernard P.; Eggen, Theo J. H. M. – Educational Technology Research and Development, 2018
The development of any assessment should be an iterative and careful process. Ideally, this process is guided by a well-defined framework (see for example Downing in: Downing and Haladyna (eds) "Handbook of test development," Lawrence Erlbaum Associates, Mahwah, 2006; Mislevy et al. in "On the roles of task model variables in…
Descriptors: Vocational Education, Evaluation Methods, Foreign Countries, Performance Based Assessment
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Kohrs, Kirsten – International Journal of Social Research Methodology, 2018
Multimodal studies posit that meaning is not only communicated through spoken and written words, but also through other modes such as images, gesture, gaze, proximity etc. The widespread availability of high-quality, miniaturised audio and video recording and storing technology has made multimodal data collection cheap and easy. However, the…
Descriptors: Audio Equipment, Video Technology, Research Methodology, Semiotics
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Zammit, Katina – English Teaching: Practice and Critique, 2018
Purpose: This study aims to seek to demonstrate how explicit teaching of SFL metalinguistic and multimodal "grammars" enhanced 8-9-year-old children's deeper understanding and production of multimodal texts through critique of the construction of mini-documentaries about animals: the information, language of narration, composition of…
Descriptors: Film Production, Multimedia Materials, Documentation, Metalinguistics
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Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
Gorbunova, Irina B.; Mikhutkina, Nina V. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The development of new music technologies necessitates changes in the content of music education. Musical pedagogy is faced with the task of educating creative musicians who are capable of innovative activities and inventive musical thinking. Therefore, primary music education should introduce creative learning technologies aimed at developing…
Descriptors: Music, Information Technology, Music Education, Teaching Methods
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Davis, Torria; Frederick, Thomas V. – Online Learning, 2020
The creation of multimedia assets for online courses is a time-intensive endeavor. Faculty have limited access to instructional designers for this and other course design functions. This study sought to determine if multimedia use in course design contributes positively to student performance or their perception of the online learning experience,…
Descriptors: Multimedia Materials, Instructional Design, Academic Achievement, Learning Experience
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Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials
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Yu, Zhonggen; Yi, Han – International Journal of Mobile and Blended Learning, 2020
Rain Classroom, a mobile learning technology developed in China, has received great popularity. Research into its acceptance and effectiveness, however, remains sparse. Through research instruments, i.e. a questionnaire adapted from the Technology Acceptance Model (TAM), a semi-structured interview and linguistics knowledge tests, both…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Computer Oriented Programs
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Camillia Matuk; Talia Hurwich; Jonathan Prosperi; Yael Ezer – International Journal of Designs for Learning, 2020
Transmedia design, which involves extending a narrative from one medium to another, offers a context for potentially rich, interdisciplinary learning. We explored these opportunities by creating a week-long workshop to guide 7th-grade student teams in designing games based on comic books about viruses. This design case describes the framework and…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Middle School Students, Grade 7
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Brante, Eva Wennås; Holmqvist, Mona – Turkish Online Journal of Educational Technology - TOJET, 2017
Pictures are often integrated in digital learning materials with the purpose of enhancing learning. This mixed methods study uses quantitative eye-tracking data and qualitative data such as oral answers to discover whether characteristics of pictures influence patterns of text-picture transition in readers with (n = 10) and without (n = 14)…
Descriptors: Multimedia Materials, Visual Aids, Reading Comprehension, Dyslexia
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Singh, Anne-Marie; Marcus, Nadine; Ayres, Paul – Instructional Science: An International Journal of the Learning Sciences, 2017
Two experiments involving 125 grade-10 students learning about commerce investigated strategies to overcome the transient information effect caused by explanatory spoken text. The transient information effect occurs when learning is reduced as a result of information disappearing before the learner has time to adequately process it, or link it…
Descriptors: Grade 10, Multimedia Materials, Visual Aids, Verbal Communication
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Ying Zhang; Xiaojun Chen – International Journal of Technology in Teaching and Learning, 2023
This study explores how digital storytelling influences the cultural identity development of secondary culturally and linguistically diverse (CLD) students from Bhutanese-Nepali backgrounds. Utilizing the theoretical framework of multiliteracies, cultural identity and sociocultural theory in Second Language Development, this research investigates…
Descriptors: Self Concept, Cultural Awareness, Language Proficiency, Story Telling
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