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Guney, Zafer – Cypriot Journal of Educational Sciences, 2019
The purpose of this study is to discuss approaches for developing human-computer interaction (HCI) in educational technology (ET) based on definitions of visual design, learning variables and user-interface design principles in the field of instructional design and technology (IDT). We will do in several stages, first, we will review historical…
Descriptors: Man Machine Systems, Computer Interfaces, Computer System Design, Instructional Design
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French, A.; Cullerne, J. P.; Kanchanasakdichai, O. – Physics Education, 2019
This paper develops the ideas of "The Pedagogical Power of Context: Iterative Calculus Methods and the Epidemiology of Eyam" (French "et al." 2018 "J. Phys. Educ."), where we considered the application of the Euler method to solve epidemiological problems. Our purpose was to convey some examples of school level work…
Descriptors: Science Instruction, Physics, Visualization, Calculus
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Castro-Alonso, Juan C.; Wong, Mona; Adesope, Olusola O.; Ayres, Paul; Paas, Fred – Educational Psychology Review, 2019
Studies comparing the instructional effectiveness of dynamic versus static visualizations have produced mixed results. In this work, we investigated whether gender imbalance in the participant samples of these studies may have contributed to the mixed results. We conducted a meta-analysis of randomized experiments in which groups of students…
Descriptors: Visualization, Research Methodology, Motion, Biology
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Ross, Kevin; Sun, Dennis L. – Journal of Statistics Education, 2019
Simulation is an effective tool for analyzing probability models as well as for facilitating understanding of concepts in probability and statistics. Unfortunately, implementing a simulation from scratch often requires users to think about programming issues that are not relevant to the simulation itself. We have developed a Python package called…
Descriptors: Simulation, Statistics, Computer Software, Programming Languages
Seyedeh Azin Sanjari Pirmahaleh – ProQuest LLC, 2019
The purpose of this study was to explore students' mathematical practices while working on modeling problems using 3 interactive computer simulations. Three fifth grade students' interactions with computer-based modeling simulation were examined to identify how children defined and prioritized and coordinated variables and parameters in…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Simulation, Grade 5
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Kegelaers, Jolan; Hoogkamer, Lotte; Oudejans, Raôul R. D. – Research Studies in Music Education, 2022
Orchestra auditions form a critical career challenge for many aspiring classical musicians. Hence, emerging professional musicians--defined as promising musicians entering the professional circuit without having yet established full-time employment--require effective practice and performance strategies to manage the demands of auditions. The…
Descriptors: Musical Instruments, Music Activities, Drills (Practice), Performance
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Wang, Li; Cao, Chen; Zhou, Xinlin; Qi, Chunxia – Applied Cognitive Psychology, 2022
Open math problem solving is critical to help students deepen the understanding and promote transfer of mathematics knowledge. However, the cognitive mechanism for open math problem solving, particularly the role of spatial abilities, has not been paid enough attention. This study recruited 192 junior middle school students (14.30 ± 0.48 years…
Descriptors: Spatial Ability, Mathematics Skills, Problem Solving, Transfer of Training
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Isozaki, Anna Husson – TESL-EJ, 2022
Recent research has shown that reading and listening together can be helpful in developing EFL reading fluency, but learner-autonomous bimodal reading research remains scarce. The present study, in an intensive academic English program in Japan, was intended to explore whether reading rates and related reading skills might improve while…
Descriptors: Reading Programs, Clubs, Books, Reading Fluency
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Baltaci, Sehnaz; Çetin, Sümeyye – Journal of Learning and Teaching in Digital Age, 2022
This study investigated the effect of using the technical visual arts lessons' material on visualization skills and attitudes. For this purpose, an augmented reality application called BTRS was designed. The application was created using Unity3D, 3Ds Max, and Vuforia programs. The study was conducted for eight weeks, with a total of 33 students…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Mselle, Leonard; Ishengoma, Fredrick – Education and Information Technologies, 2022
In this paper, MTL, an approach for visualization-based pedagogy, is analyzed and contextualized in both Cognitive Load Theory (CLT) and Dual Coding Theory (DCT). Through MTL, lectures, tutorials, laboratory sessions and individual study in learning and teaching programming are all carried out using two cognitive channels; verbal and non-verbal.…
Descriptors: Visualization, Teaching Methods, Cognitive Ability, Learning Theories
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I. J. Buzo-Sánchez; C. Mínguez; M. L. De Lázaro-Torres – Journal of Geography, 2023
This study investigates the didactic educational use of Web GIS in the framework of SMART learning and its potential to help students' practice geospatial thinking. Using qualitative, exploratory action research methods, four classroom experiences were designed, developed, implemented, and analyzed. The findings support the claims that the use of…
Descriptors: Geographic Information Systems, Web Sites, Teaching Methods, Foreign Countries
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
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Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
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Mnguni, Lindelani; Moyo, Dudrah – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Using external representations (ERs) to foster content understanding in biology education has increased as they allow for the visualization of abstract biological phenomena. However, the extent to which students have visualization skills required to learn from ERs effectively remains an open question. The current quantitative quasi-experimental…
Descriptors: Animation, Biology, Science Instruction, Teaching Methods
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Albo, Laia; Hernandez-Leo, Davinia – IEEE Transactions on Learning Technologies, 2021
This article presents an evaluation of edCrumble, a blended learning authoring tool for teachers. The tool visually represents learning designs and integrates data analytics to scaffold teacher design decisions. In addition to assessing the usability of edCrumble using Usability Metric for User Experience questionnaire, analyses of participant…
Descriptors: Programming, Blended Learning, Teaching Methods, Instructional Design
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