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Lencastre, José Alberto; Morgado, José Carlos; Freires, Thiago; Bento, Marco – International Journal of Instruction, 2020
Assuming the evident relationship between innovation and technology, and the corresponding impact in the educational field, this article contemplates a systematic review on the resource on flipped classroom model in non-tertiary education. 181 studies were reviewed with the purpose of establishing and apprehending the connections between the…
Descriptors: Flipped Classroom, Instructional Innovation, Educational Change, Foreign Countries
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Tamrongkunanan, Tanapon; Tanitteerapan, Tanes – International Journal of Instruction, 2020
The purpose of this study is to design a set of learning modules for developing the knowledge and skills of 34 students. The set includes 3 modules: Module 1: Monitoring; Module 2: Circuit Design; and Module 3: Transformer Development. The Four-D model is employed, and the study results are divided into 2 parts: 1. an evaluation of the…
Descriptors: Foreign Countries, Learning Modules, Vocational Education, Student Needs
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Mansfield, Andrew; Cotton, Wayne G.; Ginns, Paul – Journal of Outdoor and Environmental Education, 2020
Despite increased popular and research interest in youth development and outdoor education, very little research has focused upon the design principles that enhance the effectiveness of these programs. This article presents a scoping review of the literature discussing youth development activities occurring in outdoor environments, in order to…
Descriptors: Program Design, Program Effectiveness, Outdoor Education, Youth Programs
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Nicoletti, Maria do Carmo; de Oliveira, Osvaldo Luiz – Higher Education Studies, 2020
In the literature related to higher education, the concept of dropout has been approached from several perspectives and, over the years, its definition has been influenced by the use of diversified semantic interpretations. In a general higher education environment dropout can be broadly characterized as the act of a student engaged in a course…
Descriptors: Artificial Intelligence, Man Machine Systems, Computation, Prediction
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Castillo, Jose M. – Journal of Educational and Psychological Consultation, 2020
Systems-level consultation and implementation science research has resulted in increased understanding of how to facilitate large-scale use of evidence-based practices. This article aims to build upon what has been learned to-date by calling for consultation researchers to focus more on the human interactions within change processes. The rationale…
Descriptors: Evidence Based Practice, Consultation Programs, Interaction, Change Strategies
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Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
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Knutsen, Ketil; Knutsen, Ingunn – Journal of Curriculum Studies, 2020
This article discusses historical competence as reading and understanding use-of-history as it is expressed in different texts. Students need to develop competence in the use-of-history in order to approach the diversity and complexity of uses of history in our time. The use-of-history is also an aim in the curricula of Nordic countries. This…
Descriptors: History, Competence, History Instruction, Curriculum Design
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Scott, Emily E.; Wenderoth, Mary Pat; Doherty, Jennifer H. – CBE - Life Sciences Education, 2020
Recent calls in biology education research (BER) have recommended that researchers leverage learning theories and methodologies from other disciplines to investigate the mechanisms by which students to develop sophisticated ideas. We suggest "design-based research" from the learning sciences is a compelling methodology for achieving this…
Descriptors: Biology, Science Education, Educational Research, Design
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Graham, Mark A. – Art Education, 2020
The emphasis on science, technology, engineering, and math (STEM) disciplines in schools has caused advocates for art education to propose the addition of the arts to the study of STEM, transforming STEM into STEAM. One method of implementing STEAM is Design Thinking (Henriksen, 2017). STEAM education and Design Thinking are both models for…
Descriptors: STEM Education, Art Education, Problem Solving, Creativity
Kaplan, Avi; Cromley, Jennifer; Perez, Tony; Dai, Ting; Mara, Kyle; Balsai, Michael – Educational Researcher, 2020
In this commentary, we complement other constructive critiques of educational randomized control trials (RCTs) by calling attention to the commonly ignored role of context in causal mechanisms undergirding educational phenomena. We argue that evidence for the central role of context in causal mechanisms challenges the assumption that RCT findings…
Descriptors: Context Effect, Educational Research, Randomized Controlled Trials, Causal Models
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Liu, Juhong Christie; Johnson, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2020
Video and interactive media provide visual exposition and review for students to formulate cognitive representations where learning and reflection take place, especially in science laboratories. More inclusively, open educational resources (OER) with interactive content can facilitate access to media-enhanced learning. This paper reports part of a…
Descriptors: Instructional Design, Science Instruction, Open Educational Resources, Educational Media
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Richardson, Jennifer C.; Brush, Thomas; Ottenbreit-Leftwich, Anne; Karlin, Michael; Leary, Heather; Shelton, Brett E.; Lowell, Victoria; Exter, Marisa E.; Strycker, Jesse; Shin, Sungwon – TechTrends: Linking Research and Practice to Improve Learning, 2020
During the 2018 Professors in Instructional Design (PIDT) Conference, faculty representing over a dozen institutions met to discuss curricular initiatives that were being implemented across programs, and the challenges and benefits of these initiatives. The discussion focused on several areas, including: interdisciplinary/multidisciplinary…
Descriptors: Instructional Design, Instructional Innovation, Interdisciplinary Approach, Online Courses
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Ofosu-Ampong, Kingsley – Journal of Educational Technology Systems, 2020
This article examines gamification literature on education since 2011. Using highlighted themes from Kirriemuir and McFarlane's review on games and education as a starting point, the study identified 32 published papers. Furthermore, the study evaluated and identified previous conceptual and methodological approaches for evaluating gamification in…
Descriptors: Game Based Learning, Educational Games, Educational Trends, Educational Research
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Tsikinas, Stavros; Xinogalos, Stelios – Education and Information Technologies, 2020
Designing serious games (SGs) for people with intellectual disability (ID) and autism spectrum disorder (ASD), requires proper planning and decision making. In this article, a proposal of a serious games design framework (GDF) that aims to assist designers and special education teachers and professionals develop successful SGs for people with ID…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Games
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Lawrence, Liz – Primary Science, 2020
The focus on curriculum in the new inspection framework in England has increased the likelihood of detailed scrutiny of both science and design and technology (D&T), and with all other subjects also coming into the spotlight and timetables stretched, cross-curricular linking is a popular way to accomplish curricular goals. However, solutions…
Descriptors: Foreign Countries, Learning Activities, Elementary Education, Technology
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