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Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
María García de Blanes Sebastián; José Ramón Sarmiento Guede; Alberto Azuara Grande; Antonio Ferrao Filipe – Education and Information Technologies, 2025
During COVID-19 pandemic, Mobile learning (M-learning) was implemented in many universities to continue teaching. Consequently, its use has increased drastically, facing new challenges and benefits. The main aim of this research is to adopt the Unified Theory of Acceptance and Use of Extended Technology (UTAUT-2) to determine the intention of…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Mohammed A. E. Suliman; Wenlan Zhang; Rehab A. I. Suluman; Kamal Abubker Abrahim Sleiman – Education and Information Technologies, 2025
This study contributes to the knowledge about mobile learning among medical students in the context of developing countries. This research used the Technology Acceptance Model (TAM) to study the preconditions for m-learning among medical students. A twenty-item self-reported survey was used to gather data from 387 medical students, and structural…
Descriptors: Medical Students, Student Attitudes, Information Technology, Technology Integration
Marissa R. Bamberger; Olha Ketsman; Jui-Ling Chiang; Akosua B. Poku; Kara Kennedy; Mary Sanderson; Todd D. Reeves – Journal of Educational Technology Systems, 2025
This exploratory study describes the distribution of pre-service teacher (PST) technology use for formal or informal professional learning. Additionally, it describes PSTs' self-efficacy for technology use and associated factors. Laptops and smartphones were among the most commonly used devices. Technology use for professional learning was common…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teacher Education, Preservice Teachers
Katelyn Barney; Tracey Bunda – Student Success, 2025
This practice report explores the development and impact of two podcasts that we have developed and hosted. Drawing on our experiences as academics working closely together, one non-Indigenous (Barney) and the other Ngugi/Wakka Wakka (Bunda), we discuss the reasons for choosing the podcast medium, the development of the podcasts and their emerging…
Descriptors: Higher Education, Indigenous Populations, Handheld Devices, Audio Equipment
Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
Xiaosheng Zhou; Ying Soon Goh – International Journal of Mobile and Blended Learning, 2025
This study introduces a mobile-assisted Seamless Chinese Vocabulary Learning (SCVL) framework and examines its efficacy through the implementation of a "sentence-paragraph-essay" artifact-making writing process designed to enhance vocabulary growth among tertiary-level students. Employing a design-based research methodology, the study…
Descriptors: Chinese, Second Language Instruction, Second Language Learning, Telecommunications
Great Iruoghene Edo; Favour Ogheneoruese Onoharigho; Laurine Chikodiri Nwosu; Agatha Ngukuran Jikah; Dinzei Maureen Marris; Patrick Othuke Akpoghelie; Joy Johnson Agbo – Journal of Continuing Higher Education, 2025
Many universities and colleges worldwide switched to virtual learning due to the coronavirus pandemic, and classroom course delivery was generally discontinued. The present cross-sectional study aimed to determine the effects of the COVID-19 pandemic on the performance of African students' academic performance using virtual learning as a…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Change
Leorke, Dale – American Journal of Play, 2020
In 2009, Markus Montola, Jaakko Stenros, and Annika Waern published "Pervasive Games: Theory and Design," based on research conducted during the Integrated Project on Pervasive Games (IPerG) and funded by the European Union (E.U.) from 2005 to 2008. They wrote it--the first book-length treatise on the topic--before the widespread use of…
Descriptors: Games, Play, Vocabulary, Validity
Li, Ruo-Yu; Wang, Chang-Hwa – British Journal of Educational Technology, 2020
The use of smart devices as media for digital learning constitutes a new-generation digital learning paradigm. Therefore, context-aware game-based learning has attracted considerable attention. Location-based games have not only positive effects on learning but also pronounced effects on culture and history. Accordingly, focusing on railway…
Descriptors: Models, Handheld Devices, Networks, Game Based Learning
Ferreira, Renata C.; Frota, Mirna A.; de Vasconcelos Filho, José E.; Bastos, Antônio P. F.; Luna, Geisy L. M.; Rolim, Karla M. C. – Journal of School Health, 2020
Background: At a time and educational context favorable to technologies and innovations, we took the initiative to mobile phone applications (apps) relevant to school violence in an effort to be responsive to a growing public health problem in multiple countries. Methods: In this study, we compared and verified the features of 10 apps for…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Violence
Kaps, A.; Starmach, F. – Physics Teacher, 2020
Smartphones and their internal sensors offer new options for an experimental access to teach physics at secondary schools and universities. Especially in the field of mechanics, a number of smartphone-based experiments are known illustrating, e.g., linear and pendulum motions as well as rotational motions using the internal MEMS accelerometer and…
Descriptors: Physics, Handheld Devices, Measurement Equipment, Mechanics (Physics)
Erdem, Cahit; Uzun, Ahmet Murat – Technology, Knowledge and Learning, 2022
This study aimed to assess the association of smartphone addiction with domains of the big five personality traits (i.e., extraversion, agreeableness, conscientiousness, neuroticism, and openness to experience) after controlling for individual differences such as age, gender, and amount of daily smartphone and internet use. The study employed a…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Personality Traits
Yadav, Savita; Chakraborty, Pinaki – Childhood Education, 2022
As they develop, children become interested in and use increasingly diverse apps on devices such as smartphones. For more than a decade, pediatricians, developmental psychologists, and computer scientists like us have been studying children's ability to use smartphone apps and the positive and negative effects of doing so. In this article, the…
Descriptors: Children, Handheld Devices, Internet, Computer Software
Rotman, Assaf; Shalev, Michael – Sociological Methods & Research, 2022
Automatically collected behavioral data on the location of users of mobile phones offer an unprecedented opportunity to measure mobilization in mass protests, while simultaneously expanding the range of researchable questions. Location data not only improve estimation of the number and composition of participants in large demonstrations. Thanks to…
Descriptors: Measurement Techniques, Activism, Telecommunications, Handheld Devices