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Ziden, Azidah Abu; Ziden, Ahmad Aidil Abu; Ifedayo, Adu Emmanuel – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This study aimed to determine the impact of an augmented reality (AR) application, NutricARd, on students' achievement and motivation. The mixed-methods research seeks to ascertain the influence of AR-NutricARd learning cards on the motivation and achievement of form 2 science students. There were 50 participants in this study. The NutricARd…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Science Education
Wesely, Jennifer K.; Brown, Elizabeth R.; Phills, Curtis E. – Journal of American College Health, 2022
Objective: An impediment to an informed discussion of the impact that campus crime alerts have on college campuses is the dearth of research on the topic. This study explores the composition of campus crime alerts and the ways they convey and (re)produce meanings concerning victimization, perpetration, responsibility, and consent. Methods: This…
Descriptors: Content Analysis, Crime, College Environment, Handheld Devices
Cernat, Alexandru; Keusch, Florian – International Journal of Social Research Methodology, 2022
Surveys continue to be a popular way of collecting data in the social sciences. But, despite their popularity they have a number of limitations including the possibility of changing the behaviour of respondents. Such mere-measure or question-behaviour effects can compromise the external validity of social data. In this article, we use digital…
Descriptors: Surveys, News Media, Foreign Countries, Internet
Tafesse, Wondwesen – International Journal of Educational Technology in Higher Education, 2022
With the widespread adoption of social networking sites among college students, discerning the relationship between social networking sites use and college students' academic performance has become a major research endeavor. However, much of the available research in this area rely on student self-reports and findings are notably inconsistent.…
Descriptors: Social Networks, College Students, Computer Software, Academic Achievement
Abdul Ghani, Mohammad Taufiq; Hamzah, Mahizer; Wan Daud, Wan Ab Aziz; Muhamad Romli, Taj Rijal – Contemporary Educational Technology, 2022
In the 21st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the impact on the employment of digital game-based learning in Arabic class at the tertiary level.…
Descriptors: Handheld Devices, Video Games, Semitic Languages, Second Language Learning
Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
Pegalajar-Palomino, Mª del Carmen – Electronic Journal of e-Learning, 2022
The evolution of wireless technology and the development of mobile applications cover more and more areas of human activity. These can be used not only for communication, but also for educational purposes. This research aims to analyze implications of Mobile Learning as a didactic strategy for the development of an inclusive education that is…
Descriptors: Electronic Learning, Handheld Devices, Sustainability, Inclusion
Khan, Raja Muhammad Ishtiaq; Ali, Ashraf; Alouraini, Abdullah – SAGE Open, 2022
The incorporation of mobile phones is persistent in the development of language learning, particularly in the EFL context. The present investigation aims to determine the impact of mobile-assisted language learning (MALL) applications on developing "learners" grammar proficiency. The current study employed a quantitative research method…
Descriptors: Handheld Devices, Telecommunications, Second Language Learning, English (Second Language)
Stefan, Ioana A.; Gheorghe, Ancuta Florentina; Stefan, Antoniu; Piki, Andriani; Tsalapata, Hariklia; Heidmann, Olivier – International Journal of Mobile and Blended Learning, 2022
The goal of this paper is to explore how game-based experiences can be leveraged through mobile technology to activate learner engagement and achieve a seamless connection between formal and informal learning. The paper presents a mobile game authoring tool that enables educators to create gamified lesson paths, drawing on the concept of atomic…
Descriptors: Game Based Learning, Learning Experience, Electronic Learning, Handheld Devices
Alayan, Alexandra; Devers, Erin; Devers, Christopher; Echeverry, Shawnie; Tompkin, Nina – Journal of Educational Multimedia and Hypermedia, 2022
The purpose of this project was to explore the impact of receiving nudges (notifications) on enrollment in the On My Way Pre-K program. Past research suggests that nudging is a way to positively impact behavior. Using text messaging, families who demonstrated an interest in On My Way Pre-K (either through completing the initial application or…
Descriptors: Early Childhood Education, Enrollment Management, Handheld Devices, Written Language
Drljevic, Neven; Boticki, Ivica; Wong, Lung-Hsiang – British Journal of Educational Technology, 2022
This paper presents the results of a study into the different facets of student engagement during interactive augmented reality experiences presented on individual tablet computers to students in early primary school. The study was conducted as part of a pilot research project "SCOLLAm," researching various approaches to learning with…
Descriptors: Learner Engagement, Computer Simulation, Educational Technology, Handheld Devices
Canaslan-Akyar, Begüm; Sungur, Semra – Turkish Journal of Education, 2022
This study aimed to examine self-regulation skill of 4-6-year-old children regarding digital media usage. The data were collected through the questionnaire, which includes self-regulation skills of 4-6-year-old Children (Mother Form), and the demographic information section was filled by 911 volunteer mothers who live in Turkey. Children's digital…
Descriptors: Foreign Countries, Preschool Children, Handheld Devices, Telecommunications
Cook, Kathleen B.; Sayeski, Kristin L. – Beyond Behavior, 2022
Despite decades of robust evidence demonstrating the effectiveness of self-monitoring for attention, the strategy is not universally taught to students who struggle with attention, particularly within general education settings. Recent studies have included technology such as tablets or smartphones, adding to the ease and social acceptability of…
Descriptors: Self Evaluation (Individuals), Secondary School Students, Handheld Devices, Technology Uses in Education
Baird, William; Pizano, Adrian; Ruff, Jordan – Physics Teacher, 2022
The global positioning system (GPS) must be familiar to every user of a smartphone as a way to locate one's position on Earth to within several meters. The constellation of orbiting atomic clocks equipped with radio transmitters allows receivers on Earth to determine their own position by measuring the travel times of radio signals from multiple…
Descriptors: Geographic Information Systems, Data Collection, Time, Handheld Devices
Frei-Landau, Rivi; Muchnik-Rozanov, Yulia; Avidov-Ungar, Orit – Education and Information Technologies, 2022
Using mobile learning (ML) has become exceedingly relevant in times of distant teaching. Although much is known about the factors affecting ML usage, less is known about the ML adoption process under constraints such as the COVID-19 pandemic. The aim of this exploratory case study was to gain insight into the ML adoption process using the lens of…
Descriptors: Telecommunications, Handheld Devices, Distance Education, COVID-19

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