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Burton, Richard R.; Brown, John Seely – 1976
This paper describes a paradigm for tutorial systems capable of automatically providing feedback and hints in a game environment. The paradigm is illustrated by a tutoring system for the PLATO game "How the West Was Won." The system uses a computer-based "Expert" player to evaluate a student's moves and construct a "differential model" of the…
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Education, Feedback
Weaver, Richard L. – 1976
Fifty-seven sources of verbal and nonverbal communications activities for use in elementary, secondary, or college classrooms are listed and described. Publishers' addresses and ordering information are given for most items. Annotations describe the type of activities in each book and provide an overall evaluation of each book's usefulness. (AA)
Descriptors: Annotated Bibliographies, Books, Communication (Thought Transfer), Educational Games
Peer reviewedDevries, David L.; Edwards, Keith J. – Journal of Educational Psychology, 1974
The results indicated that administering team rewards to heterogeneous groups of students helped reduce race and sex barriers inhibiting student interaction. The team effect on reducing cross-racial barriers was particularly potent for the helping relationship. (Author/BJG)
Descriptors: Desegregation Effects, Desegregation Methods, Educational Games, Females
Peer reviewedKay, Malcolm J. – School Science Review, 1975
Describes the procedure and materials of a game designed for teaching alimentary systems. One set is used to teach a whole class. (GS)
Descriptors: Anatomy, Biology, Class Activities, Educational Games
Lee, Richard H. – Audiovisual Instr, 1969
Descriptors: Class Activities, Educational Games, Educational Television, Interschool Communication
Texas Education Agency, Austin. Div. of Curriculum Development. – 1981
This guide identifies objectives for the teaching of Spanish in kindergarten through Grade 2 and provides ideas for developing language and culture skills in children. Included are: (1) a rationale for beginning second language study in the primary grades; (2) a description of the characteristics of five- to seven-year-olds and the type of program…
Descriptors: Class Activities, Cultural Activities, Educational Games, Educational Objectives
Population Inst., Washington, DC. – 1978
This brief listing describes games, activities, awareness exercises and projects which explore the realities and myths about the nature, history and potential of men and women. Among the activities are projects designed for children and adults, for individuals, groups, clubs, couples and classes. They can be used in self-education efforts, in…
Descriptors: Educational Games, Elementary School Curriculum, Group Activities, Questionnaires
Wollam, Scott – 1979
Described is a multi-faceted money system which utilizes positive and negative reinforcement while at the same time incorporating peer pressure and reinforcement for behavior modification. The system uses such items as money, checks, deposit slips, and bank books. Children have jobs such as pencil sellers, banker, or door monitor, and receive pay…
Descriptors: Behavior Change, Class Activities, Classroom Techniques, Economics
Parsons, Ralph – 1978
The effect of playing a logic game, Master Mind, on student learning in physics was examined in this study. An experimental group of 16 Electronics Engineering Technology students played the game during class one hour per week for seven weeks. A control group of nineteen students took the course without playing the logic game. Results showed that…
Descriptors: Cognitive Development, Cognitive Measurement, Cognitive Processes, Community Colleges
Goetz, Elizabeth M. – 1979
Acquisition of the basic concepts of mathematics such as matching, number and counting, sets and classifying, comparing, measuring, shape, space, and parts and wholes, may be followed by two types of activities. First, the child may subsequently be presented activities that allow for practice and generalization of those acquired concepts.…
Descriptors: Concept Formation, Drills (Practice), Educational Games, Games
Wilson, Cathy R.; Schug, Mark C. – 1979
The document provides an annotated list of 130 games and simulations for elementary and secondary economics courses, outlines procedures for using games, and reviews research studies on social science games and simulations. It is presented in five chapters. Chapter I lists selection criteria: the simulation/game must use the role playing features…
Descriptors: Annotated Bibliographies, Class Activities, Economics Education, Educational Games
Wolff, Peter – 1966
An assessment of educational game playing in the classroom is presented. The assessment is based mainly on observations and reports of the game Empire (Educational Services Incorporated). In separate sections of the report, the author considers arrangements for game playing, the motivational appeal of educational games, and how and what children…
Descriptors: Educational Assessment, Educational Games, Elementary Secondary Education, Game Theory
Montgomery County Public Schools, Rockville, MD. – 1979
Information and materials to assist professional staff in providing a meaningful and sequential program of rhythms and games of low organizational structure for grades K-6 is presented. Simple dance activities are described, and evaluation checklists for measuring activity effectiveness and student development are provided. Specific directions for…
Descriptors: Dance, Educational Games, Elementary Education, Folk Culture
Evans, David R., Ed. – 1974
This publication was developed by the Ecuador Nonformal Education Project, which is a joint project of the Ministry of Education in Ecuador and the Center for International Education at the University of Massachusetts. It presents ten mathematical fluency games designed to offer practice in the component skills necessary for performing arithmetic…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Games
Pratt, Linda K.; And Others – 1978
Seven simulation games were played and evaluated by twenty-six graduate students as part of a course in simulation/gaming. Each student also completed the Myers-Briggs Type Indicator, a personality type inventory which assigns each person to one of 16 types based on their placement on each of four dichotomous dimensions. The students' evaluation…
Descriptors: Class Activities, Educational Games, Evaluation, Graduate Students


