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Young, Barbara; Hynes, Wendy; Hynes, Morgan – Journal of Learning Spaces, 2021
While the interior design of classroom spaces has evolved to support active learning methods, few studies have isolated environment changes from curriculum changes to understand the impact of space on behavior (Brooks, Walker, & Baepler, 2014). Adapting an observation instrument from the Brooks (2012) study, "Space and Consequences",…
Descriptors: Learner Engagement, Active Learning, Classroom Design, Classroom Environment
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Norwich, Brahm; Benham-Clarke, Simon; Goei, Sui Lin – European Journal of Special Needs Education, 2021
There are practical questions about how inclusive schools can enable quality teaching and teachers' professional development that are relevant to students with special educational needs (SEN). In moves towards inclusive education, teachers are confronted with issues about their knowledge, skills and perceived efficacy to adopt inclusive teaching…
Descriptors: Special Education, Inclusion, Special Needs Students, Faculty Development
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Johnson, Jaclyn E.; Barr, Nancy B. – Online Learning, 2021
Hands-on lab experiences are essential for enabling students to be successful engineers, especially those who identify as kinesthetic learners. This case study describes how a Mechanical Engineering Practice course sequence was redesigned during the COVID-19 emergency transition to remote learning and examines how students responded to these…
Descriptors: Experiential Learning, Engineering Education, Student Experience, Electronic Learning
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Allgood, Sam; McGoldrick, KimMarie – Journal of Economic Education, 2021
Chew and Cerbin (2021) outline nine cognitive challenges to student learning with which economic educators are likely familiar, even if the language used to describe them differs. In this article, the authors refrain from summarizing Chew and Cerbin's framework and instead focus on providing context for how those conducting research and developing…
Descriptors: Economics Education, Teaching Methods, Learning Processes, Language Usage
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Lima, Adriano Luiz de Souza; Benitti, Fabiane Barreto Vavassori – Informatics in Education, 2021
Interfaces with good usability help their users complete more tasks in less time and with less effort, which gives them greater satisfaction. Given the vast array of options available to users today, usability is an important interface feature that may lead to the commercial success or failure of a software system. Despite its importance, few…
Descriptors: Usability, Computer Interfaces, Computer Software, Undergraduate Students
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Vishkaie, Rojin; Seyed, Teddy; Emmons, Claire Thoma; vom Lehn, Dirk – Journal of Museum Education, 2021
Socializing and interaction are important aspects for families who visit museums. Mixed reality (MR) uses a set of technology that museums employ to encourage this behavior, but they face challenges in maintaining family cohesion with experiences across different exhibitions and kiosks. In this paper, we explore these challenges broadly to provide…
Descriptors: Museums, Exhibits, Foreign Countries, Socialization
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Flippin, Michelle; Clapham, Emily D.; Tutwiler, M. Shane – Learning Environments Research, 2021
The ability for students to maintain attention to classroom instruction is a critical factor for learning because loss of instructional time due to off-task behaviour has negative impacts on academic achievement. Early studies suggest that use of kinesthetic equipment in place of traditional seating in classrooms can improve student on-task…
Descriptors: Instructional Effectiveness, Classroom Techniques, Classroom Design, Educational Equipment
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Kessner, Taylor M.; Parekh, Priyanka; Aguliera, Earl; Pérez Cortés, Luis E.; Tran, Kelly M.; Siyahhan, Sinem; Gee, Elisabeth R. – Information and Learning Sciences, 2021
Purpose: This paper aims to explore how making tabletop board games elicited adolescents' design thinking during their participation in a summer game design camp at their local library. Design/methodology/approach: This study leverages qualitative approaches to coding transcripts of participants' talk. This study uses the design thinking framework…
Descriptors: Design, Games, Summer Programs, Library Services
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Bjornen, Kay K.; Ippoliti, Cinthya – Issues in Science and Technology Librarianship, 2021
When librarians at Oklahoma State University (OSU) began creating services to support data intensive research they found plenty of published guidance about doing surveys and outreach to get started. However, they also found that offering the prescribed workshops and consultations didn't assure that researchers would use them. A Sparks! grant from…
Descriptors: Program Administration, State Universities, Academic Libraries, Library Services
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Spruce, Jon; Thomas, Pete; Moriarty, Sarah – Design and Technology Education, 2021
The enforced move to remote teaching delivery over the last year has brought many challenges to studio-based courses and the traditional modes of delivery that are often associated with UK Art Schools. Central to these challenges has been the loss of the design studio as a focal point for engagement and learning within a community of practice.…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Design
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Crosslin, Matt – Current Issues in Education, 2021
In the Fall of 2014, several universities came together to offer a unique "dual-layer" open online course. This course was designed with two complete layers from two different course design modalities (instructivism and connectivism). Learners were granted the freedom to create an individualized pathway through the course involving…
Descriptors: Open Education, Online Courses, Universities, Learning Processes
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Blankenship, Rebecca J., Ed. – IGI Global, 2021
Choosing the right technologies to match student learning outcomes in today's technology-integrated classrooms presents educators and instructional designers with multiple curricula and instructional design challenges including selecting appropriate technologies to match desired student learning outcomes. As students continue to have broad access…
Descriptors: Educational Technology, Technology Integration, Instructional Design, Selection
Hillman, Garnet; Stalets, Mandy – Solution Tree, 2021
When designed in ways that inspire and motivate, assessment is a gift to our students. With this resource as your guide, you will embrace a fresh mindset where assessment becomes a process that propels meaningful learning for all. Authors Garnet Hillman and Mandy Stalets dive deep into how you can work individually or collaboratively to…
Descriptors: Student Evaluation, Evaluation Methods, Formative Evaluation, Summative Evaluation
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Chandler, Jesse; Hartog, Jacob; Lipman, Erin; Gellar, Jonathan – Regional Educational Laboratory Mid-Atlantic, 2021
Education policymakers view transparency and accountability as critical to the success of schools. To support these goals, the District of Columbia Office of the State Superintendent of Education (OSSE) has developed an online school report card for communicating information about the characteristics and performance of schools. To support OSSE's…
Descriptors: Records (Forms), School Effectiveness, Institutional Characteristics, Usability
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Regional Educational Laboratory Mid-Atlantic, 2021
This Study Snapshot highlights key findings from a study on the effect of school report card design on usability, understanding, and satisfaction. The Every Student Succeeds Act requires state education agencies to produce school report cards that present information about school characteristics and performance in a user-friendly way. The District…
Descriptors: Records (Forms), School Effectiveness, Institutional Characteristics, Usability
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