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Siegle, Del – Gifted Child Today, 2013
The purpose of this article is to provide a rationale for using iPad technology with young students. Various inexpensive apps are described that parents and educators will find useful. (Contains 9 figures.)
Descriptors: Handheld Devices, Educational Technology, Gifted, Computer Oriented Programs
Bao, Fenye – ProQuest LLC, 2013
Trust management in mobile networks is challenging due to dynamically changing network environments and the lack of a centralized trusted authority. In this dissertation research, we "design" and "validate" a class of dynamic trust management protocols for mobile networks, and demonstrate the utility of dynamic trust management…
Descriptors: Telecommunications, Networks, Trust (Psychology), Social Networks
Davis, Loni – ProQuest LLC, 2013
An increasing portion of the contemporary workforce is using mobile devices to create new kinds of work-space flows characterized by emergence, liquidity, and the blurring of all kinds of boundaries. This changes the traditional notion of the term "workplace." The present study focuses on how people enact and make sense of new work space…
Descriptors: Handheld Devices, Work Environment, Interviews, Reflection
Scott, Shari – ProQuest LLC, 2013
This qualitative study sought to explore the shared essence of the lived experiences of early adopters of iOS devices as assistive technology by persons with visual impairments. The capstone question addressed the idea of whether any one device could fully meet the assistive technology needs of this population. Purposeful sampling methods were…
Descriptors: Assistive Technology, Visual Impairments, Blindness, Handheld Devices
Haladjian, Juan; Richter, Daniel; Muntean, Paul; Ismailovic, Damir; Brügge, Bernd – International Association for Development of the Information Society, 2013
Dyslexia is a reading disability that can, in some cases, be cured. The most frequent treatment for dyslexia consists on repeatedly performing certain word exercises. Because most dyslexic patients are young children, most applications for word training are games. The development of such games is costly and it involves different parts (developers,…
Descriptors: Educational Games, Dyslexia, Handheld Devices, Young Children
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Kucirkova, Natalia; Littleton, Karen – Oxford Review of Education, 2017
This paper makes a distinctive contribution to the current debates concerning the role of personal mobile technologies (PMTs) in public education. It does this through drawing attention to the imperative to integrate digitally-mediated personalised education with teacher-mediated pluralised education. Premised on the notion that children's…
Descriptors: Individualized Instruction, Educational Practices, Handheld Devices, Agenda Setting
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Bookhagen, Britta; Koeberl, Christian; Juang, Linda; DeRosa, Donald A. – Journal of Geoscience Education, 2017
As part of an outreach initiative by the Natural History Museum in Vienna, Austria, an interdisciplinary educational module was developed to teach students about sustainability through the lens of mineral resources used to produce mobile phones. The overall goal of the module is to provide teachers of different subjects with a multifaceted tool to…
Descriptors: Foreign Countries, Outreach Programs, Sustainability, Mineralogy
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Henderson-Rosser, Aleigha; Sauers, Nicholas J. – Computers in the Schools, 2017
This study examined the impact of a one-to-one iPad program on inquiry-based instruction (IBI) in an all-girls science, technology, engineering, and mathematics-focused school with 99% African American students. Case study research was used and included three teachers at the school for the purpose of this study. Data collection included pre- and…
Descriptors: Active Learning, Inquiry, Access to Computers, Handheld Devices
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Atwood-Blaine, Dana; Huffman, Douglas – International Journal of Science and Mathematics Education, 2017
This article explores the impact of an augmented reality iPad-based mobile game, called The Great STEM Caper, on students' interaction at a science center. An open-source, location-based game platform called ARIS (i.e. Augmented Reality and Interactive Storytelling) was used to create an iPad-based mobile game. The game used QR scan codes and a…
Descriptors: Educational Games, Handheld Devices, Science Teaching Centers, Science Education
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Thomas, Rebecca L.; Fellowes, Mark D. E. – Journal of Biological Education, 2017
It has been suggested that few students graduate with the skills required for many ecological careers, as field-based learning is said to be in decline in academic institutions. Here, we asked if mobile technology could improve field-based learning, using ability to identify birds as the study metric. We divided a class of ninety-one undergraduate…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Maher, Damian; Schuck, Sandy; Perry, Rachel – Australian Journal of Teacher Education, 2017
This article reports on a study in which teachers, university teacher educators and a software company formed a learning community which provided a mechanism for knowledge exchange regarding pedagogical approaches using mobile technologies. The study employed an interpretivist methodology. The findings indicated that the collaboration promoted…
Descriptors: College School Cooperation, School Business Relationship, College Faculty, Teachers
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Tsai, Chia-Wen; Shen, Pei-Di; Tsai, Meng-Chuan; Chen, Wen-Yu – Interactive Learning Environments, 2017
Much application software education in Taiwan can hardly be regarded as practical. The researchers in this study provided a flexible means of ubiquitous learning (u-learning) with a mobile app for students to access the learning material. In addition, the authors also adopted computational thinking (CT) to help students develop practical computing…
Descriptors: Foreign Countries, College Freshmen, Web Based Instruction, Computation
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O'Malley, Teagen L.; Horowitz, Katie Rose; Garth, José; Mair, Christina; Burke, Jessica G. – American Journal of Sexuality Education, 2017
Sexuality health education is moving beyond the classroom, with technology expanding youth access to sexual health information. While text message services are increasingly being used to provide information, a peer education approach has yet to be incorporated. Results from this feasibility study support a sexual health textline (IOTAS),…
Descriptors: Sex Education, Sexuality, Technology Uses in Education, Educational Technology
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Cho, Jaehee; Lee, H. Erin; Quinlan, Margaret – Journal of American College Health, 2017
Objective: Based on the technology acceptance model (TAM), we explored the nationally-bounded roles of four predictors (subjective norms, entertainment, recordability, and networkability) in determining the TAM variables of perceived usefulness (PU), perceived ease of use (PEOU), and behavioral intention (BI) to use diet/fitness apps on…
Descriptors: Cross Cultural Studies, Telecommunications, Handheld Devices, College Students
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Mahdi, Hassan Saleh – Australian Educational Computing, 2017
Video captioning is a useful tool for vocabulary learning. In the literature, video captioning has been investigated by many studies, and the results indicated that video captioning is useful to foster vocabulary learning. However, most of the previous studies have investigated the effect of full captions on vocabulary learning. In addition, most…
Descriptors: Foreign Countries, College Students, Educational Technology, Video Technology
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