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Hofer, Barbara K.; Thebodo, Stacey Woody; Meredith, Kristen; Kaslow, Zoe; Saunders, Alexandra – Frontiers: The Interdisciplinary Journal of Study Abroad, 2016
Until fairly recently, when U.S. students left home for college, their contact with family decreased abruptly. They typically learned to make an increasing number of important decisions without parental consultation, and developed in predictable ways toward becoming autonomous, self-regulating adults. Moreover, if they chose to study abroad during…
Descriptors: Study Abroad, Computer Mediated Communication, Handheld Devices, Telecommunications
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Kabugo, David; Muyinda, Paul B.; Masagazi, Fred. M.; Mugagga, Anthony M.; Mulumba, Mathias B. – Journal of Learning for Development, 2016
Although eye-tracking technologies such as Tobii-T120/TX and Eye-Tribe are steadily becoming ubiquitous, and while their appropriation in education can aid teachers to collect robust information on how students move their eyes when reading and engaging with different learning objects, many teachers of Luganda language are yet to gain experiences…
Descriptors: Eye Movements, African Languages, Language Teachers, Qualitative Research
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Sharabi, Adi; Sade, Sarit; Margalit, Malka – European Journal of Special Needs Education, 2016
The goals of the study were first to compare the social and academic well-being (loneliness and academic self-efficacy (ASE) among college students with and without learning disabilities (LD), as well as three personal strengths (hope, optimism and sense of coherence (SOC). The second goal was to identify the predicting factors to their loneliness…
Descriptors: Learning Disabilities, Psychological Patterns, Self Efficacy, Well Being
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Richardson, Donald – International Journal of Game-Based Learning, 2016
This paper adds to the small but growing body of research into the potential of augmented reality games for teaching and learning English as a foreign language (EFL). It explores the extent to which such games enhance the language learning experience of advanced level EFL learners. The author draws on his work developing "Mission not really…
Descriptors: English (Second Language), Second Language Learning, Educational Games, Second Language Instruction
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Mpofu, Bongeka – Universal Journal of Educational Research, 2016
This research was aimed at the investigation of mobile device and computer use at a higher learning institution. The goal was to determine the current use of computers and mobile devices for learning and the students' reading speed on different platforms. The research was contextualised in a sample of students at the University of South Africa.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, College Students
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Al Qahtani, Norah Saad Sultan – International Education Studies, 2016
This study aimed to identify the undesirable students' behaviors in academic classrooms, and the disciplinary, preventive and therapeutic strategies that will be used by faculty members to control those behaviors from the perspective of the College of Education's students in King Saud University. The results of the study has shown that the…
Descriptors: Foreign Countries, College Students, Schools of Education, Student Attitudes
Seifert, Tami – Journal of Educational Technology, 2016
The use of mobile learning spaces is an opportunity to break the boundaries of the classroom and to prepare teacher-educators and pre-service teachers for future school classes. The purpose of this study is to examine the implementation of mobile technology and usage patterns in the mobile technology space among lecturers in a teacher education…
Descriptors: Technology Uses in Education, Teaching Methods, Handheld Devices, Teacher Educators
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Chen, Chien-Hsu; Chou, Yin-Yu; Huang, Chun-Yen – Asia-Pacific Education Researcher, 2016
Computer hardware and mobile devices have developed rapidly in recent years, and augmented reality (AR) technology has been increasingly applied in mobile learning. Although instructional AR applications have yielded satisfactory results and prompted students' curiosity and interest, a number of problems remain. The crucial topic for AR…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Concept Mapping
Peyton, Tamara Shirlene – ProQuest LLC, 2016
Developing and delivering contextually-sensitive user experiences in sociotechnical systems which are geared at helping lower-income women manage their pregnancies requires understanding the human, technological, and the sociotechnical perspectives that are embedded in the mediation of the experience. Yet most digital systems and tools for…
Descriptors: Relevance (Education), Low Income Groups, Females, Pregnancy
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Cakir, Murat Perit; Cakir, Nur; Ayaz, Hasan; Lee, Frank J. – AERA Online Paper Repository, 2016
In this study we examined the effectiveness of a mobile game called MathDash for improving computational fluency as compared to a conventional drill and practice approach with computerized multiple-choice test items. An optical brain imaging method called functional near-infrared spectroscopy (fNIR) was utilized to assess changes in neural…
Descriptors: Computer Games, Multiple Choice Tests, Mathematics Tests, Brain Hemisphere Functions
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2016
"The EUROCALL Review" is EUROCALL's open access online scientific journal. Regular sections include: (1) Reports on EUROCALL Special Interest Groups: up-to-date information on SIG activities; (2) Projects: reports on on-going CALL or CALL-related R&D projects; (3) Recommended websites: reports and reviews of examples of good practice…
Descriptors: Web Sites, Research and Development, Computer Assisted Instruction, Educational Technology
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Vieyra, Rebecca; Vieyra, Chrystian; Jeanjacquot, Philippe; Marti, Arturo; Monteiro, Martín – Science Teacher, 2015
Mobile devices have become a popular form of education technology, but little attention has been paid to the use of their sensors for data collection and analysis. This article describes some of the benefits of using mobile devices this way and presents five challenges to help students overcome common misconceptions about force and motion. The…
Descriptors: Handheld Devices, Telecommunications, Science Laboratories, Educational Technology
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Neumann, Michelle Margaret – Australian Educational Computing, 2015
To effectively address early childhood screen time concerns raised by parents and policy makers it is important to examine the current home digital environments of young children. The present study draws upon research that examined the home digital environment of Australian parents and their children (aged 2 to 4; N = 69). Parents completed a…
Descriptors: Young Children, Family Environment, Access to Computers, Questionnaires
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Moore, Holly Carrell; Adair, Jennifer Keys – Journal of Early Childhood Teacher Education, 2015
In this article we share descriptive findings from two qualitative, grounded theory (Glaser, 1978, 1992, 1998) studies on how two distinct groups of learners--prekindergarteners and preservice teachers in early childhood education coursework--used touch-screen tablets in their playful, discovery-based learning processes. We found similarities…
Descriptors: Preservice Teachers, Preschool Children, Handheld Devices, Interpersonal Relationship
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Pettijohn, Terry F.; Frazier, Erik; Rieser, Elizabeth; Vaughn, Nicholas; Hupp-Wilds, Bobbi – College Student Journal, 2015
A 21-item survey on texting in the classroom was given to 235 college students. Overall, 99.6% of students owned a cellphone and 98% texted daily. Of the 138 students who texted in the classroom, most texted friends or significant others, and indicate the reason for classroom texting is boredom or work. Students who texted sent a mean of 12.21…
Descriptors: College Students, Handheld Devices, Telecommunications, Computer Mediated Communication
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