NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,276 to 7,290 of 9,526 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sarason, Yolanda; Banbury, Catherine – Journal of Management Education, 2004
University faculty are increasingly called on to be less of a sage on the stage and more a guide on the side. This discussion introduces the underlying philosophy and assumptions of active learning theory. With this shift in pedagogical philosophy, there has been an increasing call for tools that actively engage students in the learning process. A…
Descriptors: Learning Theories, Active Learning, Teaching Methods, Educational Philosophy
Peer reviewed Peer reviewed
Direct linkDirect link
Gachter, Simon; Thoni, Christian; Tyran, Jean-Robert – Journal of Economic Education, 2006
Instructors can use a computerized experiment to introduce students to imperfect competition in courses on introductory economics, industrial organization, game theory, and strategy and management. In addition to introducing students to strategic thinking in general, the experiment serves to demonstrate that profits of a firm fall as the number of…
Descriptors: Economics Education, Microeconomics, Competition, Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Wiest, Lynda R. – Australian Primary Mathematics Classroom, 2006
Games are among the many types of activities that can be used to help promote number sense. Chosen and used wisely, games encourage learning and motivate many students to grasp concepts more quickly and fully. This article describes a popular and easy-to-implement number sense game--called Digits and Dice--most commonly used in conjunction with…
Descriptors: Number Concepts, Numeracy, Manipulative Materials, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Ghere, David; Amram, Fred M. B. – British Journal of Music Education, 2007
The first British patent describing an educational game designed for musical "amusement and instruction" was granted in 1801 to Ann Young of Edinburgh, Scotland. The authors' discovery of Young's game box has prompted an examination of the nature and purpose of the six games she designed. Ann Young's patent is discussed in the context of…
Descriptors: Music Education, Educational Games, Intellectual Property, Cultural Context
Mishra, Punya; Foster, Aroutis N. – Online Submission, 2007
Educational games have become the lightning rod for learning and preparing a future skilled workforce. Both the people, who argue against and for games agree that learning is possible, but what is learned is another issue. However, the claims about games for learning lacks substantial research and for the most part remains merely philosophical…
Descriptors: Grounded Theory, Educational Games, Psychology, Pedagogical Content Knowledge
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kumar, Rita; Lightner, Robin – International Journal of Teaching and Learning in Higher Education, 2007
This two-part study investigates perceptions of interactive classroom teaching techniques for adult learning. In the first part of the study 62 college faculty members and 45 corporate trainers were surveyed about their teaching and training methods. The survey had two main objectives: to determine rates of classroom techniques used, and to…
Descriptors: Classroom Techniques, Teaching Styles, Student Attitudes, Training Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Peer reviewed Peer reviewed
Direct linkDirect link
Ke, Fengfeng; Grabowski, Barbara – British Journal of Educational Technology, 2007
This study investigated the effects of gameplaying on fifth-graders' maths performance and attitudes. One hundred twenty five fifth graders were recruited and assigned to a cooperative Teams-Games-Tournament (TGT), interpersonal competitive or no gameplaying condition. A state standards-based maths exam and an inventory on attitudes towards maths…
Descriptors: Drills (Practice), Grade 5, Multivariate Analysis, Educational Games
Taylor, Beverley A. P.; And Others – 1994
This document is a collection of some of the physics activities used in the Teaching Science with TOYS professional development program for teachers. The TOYS activities have been compiled into this document as a resource for teachers who want to use toy-based physical science activities in the classroom. The activities do not assume any…
Descriptors: Educational Games, Elementary Secondary Education, Hands on Science, Learning Activities
Sarquis, Jerry L.; And Others – 1995
This document is a collection of some of the chemistry activities used in the Teaching Science with TOYS professional development program for teachers. The TOYS activities have been compiled into this document as a resource for teachers who want to use toy-based physical science activities in the classroom. The activities do not assume any…
Descriptors: Chemistry, Educational Games, Elementary Secondary Education, Hands on Science
Cotton, Eileen Giuffre – 1996
Presenting a wide array of Internet addresses and sample lessons, this book shows how teachers can integrate the Internet into their K-12 curriculum to actively involve students. The ideas and lessons in the book help students to communicate with people in faraway places; gather information from around the globe; develop sophisticated research…
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Fables
Kirk, James J.; Kirk, Lynne D. – 1995
This document contains the materials required to play a gaming simulation titled "Night Rehearsal" that is designed to familiarize both nontraditional college students and college personnel with some of the challenges facing nontraditional students entering college. Presented first are a brief discussion of some of the barriers typically…
Descriptors: Adjustment (to Environment), Adult Students, College Environment, College Students
Brumbaugh, Linda – 1994
This resource book contains mathematical games, tricks, and quick activities for the classroom. Categories include computation and calculator practice, manipulative challenges, puzzlers, picky puzzlers, patterns, measurement, money, time tricks, calendar quips, crazy computing, and riddles. Twenty-nine games, tricks, and activities are found in…
Descriptors: Critical Thinking, Educational Games, Elementary Secondary Education, Learning Activities
Robertson, Thomas – 1996
This paper describes how the musical dice game can be used with beginning, intermediate, or advanced students. In the musical dice game, the student composes six separate musical compositions of five measures each. Each measure of the musical compositions is written on a separate, numbered card. The performance of each measure is determined by…
Descriptors: Educational Games, Elementary Secondary Education, Games, Harmony (Music)
Meadows, Dennis L.; Van der Waals, Barbara – 1989
This booklet contains a collection of educational games that can be used by teachers to convey ideas and create discussion related to environmental protection and sustainable development. The games accommodate participants of all ages and require little preparation by the teacher, up to 30-40 players with only one operator, minimal materials (many…
Descriptors: Class Activities, Conservation (Environment), Educational Games, Environmental Education
Pages: 1  |  ...  |  482  |  483  |  484  |  485  |  486  |  487  |  488  |  489  |  490  |  ...  |  636