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Palumbo, Thomas J. – 1989
This activity book stresses the integration of measurement with all phases of mathematics and other school curricula. It emphasizes: activities that teach basic measurement skills; techniques for understanding small and large numbers; learning devices that improve measurement understanding; strengthening measurement vocabulary through…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Mathematical Concepts
Reinhartz, Judy; Reinhartz, Dennis – 1988
This proposed alternative instruction model is based on the teach-practice-apply (TPA) paradigm. This paradigm provides a structure facilitating change, while ensuring the enhancement of instructional effectiveness. Suggestions are provided that secondary teachers can use in their classrooms. The steps inherent in the use of each teaching strategy…
Descriptors: Concept Formation, Cooperative Learning, Discussion (Teaching Technique), Educational Games
Laing, Neville – 1985
A variety of games for beginning second language learners are described. The games are designed to develop the student's confidence in communicating in the target language and to help establish his interlanguage. They include: a bilingual guessing game, to be played by a learner and a native speaker; a game to match words, pictures, and…
Descriptors: Class Activities, Communication Skills, Educational Games, Games
Widmer, Connie Carroll – 1984
This paper discusses the types of computer software that are most effective in a classroom. Detailed descriptions are given of: (1) drill and practice programs; (2) tutorials; (3) simulations; and (4) games and problem-solving software. The effectiveness of each is discussed as well as the characteristics of a good program of its genre. An example…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Elementary Secondary Education
Matheidesz, Maria – 1988
An experiment investigated the effectiveness of communication games in monolingual classes in English as a second language (ESL). It studied the reactions of both teachers and students to the regular use of the games, and the ways in which the games fostered language learning. Four Hungarian teachers of English used the technique with seven groups…
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Educational Games
Kennelly, Patti, Ed. – 1984
This guide offers suggestions for in-library, community, and school program promotion and activities, including specific ideas for the 1984 theme, "Hats Off to Children." It is intended for libraries participating in the Wisconsin Summer Library Program, which promotes summer use of the library by children, familiarizes them with public…
Descriptors: Children, Childrens Literature, Educational Games, Enrichment Activities
Barile, Diane – 1982
Provided is an educational game in which 30 to 75 players temporarily assume new identities to explore and resolve various coastal issues facing a ficitious community. Designed for both adults and junior/senior high school students, the game: (1) demonstrates the interrelationship between the natural marine environment and human systems; (2)…
Descriptors: Citizen Participation, Decision Making, Ecology, Educational Games
Zuercher, Nancy T. – 1989
Self-assessment occurred daily in the act of learning in a professional writing class, which met in a computer-networked writing classroom. Strategies for self-assessment were based on James Britton's "expressive writing" and Peter Elbow's believing game. Students recorded and assessed this active learning in a Writer's Notebook (a…
Descriptors: Cues, Educational Games, Evaluation Methods, Higher Education
Taylor, John – 1985
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems.…
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Game Theory
Burtnett, Olga J. – 1987
A guide for teachers of conversational Spanish is intended for the elementary school (grades 4-6) or beginning level. It is designed to introduce students to the sounds and pronunciation of Spanish, and uses the audio-lingual method. The guide contains introductory notes on the scope and sequence of skills and concepts, suggestions for classroom…
Descriptors: Audiolingual Methods, Conversational Language Courses, Educational Games, Games
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Piestrup, Ann M. – 1982
This document primarily consists of source code listings for software developed under a grant from the National Science Foundation and the National Institute of Education (NSF/NIE). The code contains the following learning games: (1) Turn and Match; (2) Logic Arcade; and (3) Logic Gates. Also included are an assembler for the 6502 microprocessor…
Descriptors: Academically Gifted, Computer Programs, Educational Games, Elementary Education
Macko, John L. – 1982
A computer program was developed with the potential to: demonstrate the power and uses of computers to students of environmental interpretation; show the use of computers for modeling in the realm of environmental interpretation; and show the use of computers as learning tools for students of environmental interpretation. A computer simulation…
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Environmental Education
CEMREL, Inc., St. Louis, MO. – 1979
This document presents five activities which represent a part of the Comprehensive School Mathematics Program (CSMP) curriculum. The package is primarily designed to: (1) introduce instructors to one or more of the three non-verbal languages used in the CSMP elementary curriculum in such a way that teachers would want to pursue the possibility of…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Instruction
Watson, Michael; Allen, Richard – 1984
This paper describes the gaming techniques used at the University of San Francisco Counseling Center to enhance growth and to evaluate the training of professional and paraprofessional staff in the areas of crisis intervention, student services, and self-awareness. Gaming is defined as an exercise in which people either act as themselves or play…
Descriptors: College Students, Counseling Services, Educational Games, Evaluation Methods
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Piele, Donald T. – Mathematics Teacher, 1974
Descriptors: Discovery Learning, Educational Games, Experiential Learning, Induction
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