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Ganguly, Ranita – ProQuest LLC, 2022
Research with adults suggests that contemplative practices such as meditation and relaxation techniques have a variety of benefits, from improving awareness to reduced stress and anxiety. Increasingly, these practices are being adapted in educational settings to foster the development of key self-regulatory skills required for improved learning…
Descriptors: Anxiety, Metacognition, Computer Oriented Programs, Handheld Devices
Sifundo Nkomo; Walter Matli – Africa Education Review, 2022
Access to mobile gadgets has increased exponentially, altering social and educational conditions in Africa. This also applies to the reading habits of rural learners in secondary schools. This paper investigates how mobile gadgets could be embraced to nurture the reading habits of rural secondary school learners in Southern Africa. This…
Descriptors: Reading Habits, Rural Youth, Foreign Countries, Handheld Devices
Felipe Otálvaro – Journal of Chemical Education, 2022
The inclusion of the InChI or SMILES codes as a one-sentence answer allows web-based classroom response systems to provide instant feedback to some of the most typical drawing-based questions asked in organic chemistry courses. This paper discusses the implementation and scope of this strategy using smartphones as the only hardware requirement.
Descriptors: Organic Chemistry, Handheld Devices, Feedback (Response), Visual Aids
Nurudeen, Mohammed; Abdul-Samad, Siddique; Owusu-Oware, Emmanuel; Koi-Akrofi, Godfred Yaw; Tanye, Hannah Ayaba – Education and Information Technologies, 2023
With the advent of smartphones and fourth generation mobile technologies, the effect of social media on society has stirred up some debate and researchers across various disciplines have drawn different conclusions. Social media provides university students with a convenient platform to create and share educational content. However, social media…
Descriptors: Social Media, Grade Point Average, Academic Achievement, Prediction
Gambo, Yusufu; Shakir, Muhammad Zeeshan – Education and Information Technologies, 2023
The increasing development in smart and mobile technologies transforms a learning environment into a smart learning environment that can support diverse learning styles and skills development. An online learner needs to be supported for an engaging and active learning experience. Previously, this progressive research developed and implemented a…
Descriptors: College Seniors, Computer Oriented Programs, Computer Software, Handheld Devices
Yang, Yoon Jung; Chung, Kyong-Mee – Journal of Autism and Developmental Disorders, 2023
This study developed and tested the effectiveness of an app-based cognitive behavioral therapy (CBT) program in alleviating anxiety among adolescents and adults with autism without co-occurring intellectual disability. Thirty participants from 15 to 35 years old were randomly assigned to either the intervention or waitlist control group, and self-…
Descriptors: Pilot Projects, Randomized Controlled Trials, Handheld Devices, Behavior Modification
Hilton-Prillhart, Angela; Aspiranti, Kathleen B.; Dula, Mark E.; Ebner, Sara – Journal of Applied School Psychology, 2023
The process of learning to read is more difficult for English language learners (ELLs) because they are often learning a new language as they are trying to learn to read. Learning irregular/high-frequency words (sight words) may be especially challenging for ELL students. Limited research exists on the effects of interventions designed to help ELL…
Descriptors: Handheld Devices, Intervention, English Language Learners, Second Language Instruction
Bogiannidis, Nikolaos; Southcott, Jane; Gindidis, Maria – Smart Learning Environments, 2023
In developed countries, digital technologies are disrupting every facet of students' lives. It is no longer an option to turn off devices and disconnect from the outside world at the school gate. Educators are struggling with the number of technologies being introduced and how to safely and effectively integrate these tools in classrooms that have…
Descriptors: Foreign Countries, Preadolescents, Adolescents, Technology
DiCarlo, Cynthia F.; Deris, Aaron R.; Deris, Thomas P. – Journal of Behavioral Education, 2023
The purpose of this study was to investigate the impact of mLearning or mobile device practice on the attention and accuracy of student's use of math concepts, specifically, telling time. A single subject, alternating treatment design was used to compare mLearning to paper and pencil practice in four 3rd grade male students. Results were mixed;…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Handheld Devices, Attention
Chadwick, Darren D.; Buell, Susan; Burgess, Emma; Peters, Vince – British Journal of Learning Disabilities, 2023
Background: COVID-19 is a life-threatening virus which has circulated the globe resulting in unprecedented effects on the daily lives of people across the world. Countries across the globe have advocated measures, including self-isolation and maintaining social distance to reduce the spread of COVID-19. The pandemic has seen an increase in the use…
Descriptors: Adults, Intellectual Disability, Information Technology, Telecommunications
van Staden, Christa; Nel, Liezel – Perspectives in Education, 2023
Abrupt switches to online learning without face-to-face contact between facilitators and students can cause distress and have a negative impact on student success. As students use instant messaging applications (IMAs) to communicate with one another, we have integrated WhatsApp-based mobile learning environments (MLEs) in two disparate higher…
Descriptors: Computer Mediated Communication, Electronic Learning, Handheld Devices, Educational Environment
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Gnanasagaran, Durga; Rahim, Suzieleez Syrene Abdul; DeWitt, Dorothy – Malaysian Online Journal of Educational Sciences, 2023
Numerous learning opportunities have been opened up by the progress of mobile technology to fulfil the need for students' learning of Mathematics. The rapid development of mobile technologies has made it possible for mobile learning to play an essential role in learning. Due to the ability of mobile learning to make the process of learning…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Polyzou, Stamoulia; Botsoglou, Kafenia; Zygouris, Nikolaos C.; Stamoulis, George – Education 3-13, 2023
The preference of preschool children for interactive traditional paper books has long been proved. More novel than traditional interactive books are the Augmented Reality (AR) books, which took a place in the book market for more than a decade now. For this study, we have used the Mosaic approach as a form of participatory research. The main…
Descriptors: Interaction, Childrens Literature, Electronic Books, Computer Simulation