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Peer reviewedMolla, Steven R.; And Others – CALICO Journal, 1988
Spion, an adventure game for intermediate and advanced college German students, requires players to communicate with a fictitious agent in complete, correct German sentences. The spy game was written in PROLOG, runs on an IBM-PC, and is available at no cost for noncommercial purposes. (Author/CB)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Courseware, Educational Games
Peer reviewedSeay, Mary L. – English Journal, 1987
Recounts a teacher's successful search for a game that would reinforce her students' grasp of English grammar. (NKA)
Descriptors: Class Activities, Competition, Educational Games, Grade 11
Peer reviewedde Quincy, Paul – CALICO Journal, 1986
Describes six types of software (manipulative, problem-solving, text reconstruction, text construction, simulation, and adventure) and the possible roles of each in computer-assisted language learning. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, English (Second Language)
Peer reviewedBarak, Azy; And Others – Simulation and Games, 1987
Describes study of undergraduate students that was designed to assess the effectiveness of a simulation game in increasing empathic understanding. Dependent measures used to test the effectiveness of the games are described, the discrimination index is explained, results are analyzed, and future research needs are suggested. (31 references) (LRW)
Descriptors: Analysis of Variance, College Freshmen, Counseling Techniques, Educational Games
Peer reviewedJensen, Robert J. – Arithmetic Teacher, 1988
Argues that calculator activities, even in the early grades, can present situations in which basic mathematical thinking processes come into play. The activity described involves developing efficient calculator guess-and-test strategies and requires only an introductory notion of the four basic operations of arithmetic. (PK)
Descriptors: Calculators, Class Activities, Computation, Educational Games
DeRosa, Bill – Children & Animals, 1987
Describes a game in which students deal with some of the factors involved in being a responsible pet owner. Includes a list of the materials needed for the game and provides the game board and the game pieces, along with a fold-out poster about neutering and spaying pets. (TW)
Descriptors: Animal Caretakers, Educational Games, Elementary Education, Elementary School Science
Peer reviewedKuhlmann, Jim – Mathematics Teacher, 1986
This activity for grades 6-12 is designed to promote an increased interest in mathematics and its study. Directions for the game "Math Trivia" are given, with questions ready for cards and additional questions listed. (MNS)
Descriptors: Educational Games, Elementary Secondary Education, Learning Activities, Mathematical Enrichment
Peer reviewedJohnson, James E. – Arithmetic Teacher, 1987
The focus is on the ability to create and relinquish hypotheses in problem solving. Given are activities that illustrate how to stress the importance of producing and evaluating new ideas. A hidden rule game, microcomputer software, and an attribute game are described. (MNS)
Descriptors: Cognitive Processes, Computer Software, Educational Games, Elementary Education
Peer reviewedBuchanan, Nina K. – College Teaching, 1986
An exercise designed to provide students with an opportunity to take responsibility for learning an assigned reading and to share ideas with their colleagues is described. The exercise also provides a safe atmosphere in which to practice communication skills, critical thinking, and decision making. (MLW)
Descriptors: College Instruction, Discussion Groups, Educational Games, Higher Education
Marturano, Arlene – Journal of Outdoor Education, 1985
Describes pilot study conducted with fifth grade non-readers or poor readers which uses a child's physical activities in the outdoors to lead to, direct, and develop the printed word. Provides eight reading lesson ideas using interaction with objects in nature to create reading materials. (LFL)
Descriptors: Educational Games, Elementary Education, Experiential Learning, Grade 5
Peer reviewedKirkby, Dave – Mathematics in School, 1986
An example is given for deriving mathematical content from a game. The game and eight activities are included for both basic and advanced versions. (MNS)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Junior High School Students
Peer reviewedSormunen, Carolee – Delta Pi Epsilon Journal, 1986
This study compared two software programs for teaching keyboarding to students in grades four, five, and six and compared speed achievement when students were grouped by sex. One program was an educational game. The other used traditional psychological motor skill development theory as applied to typewriting instruction. Results are reported and…
Descriptors: Academic Achievement, Computer Software, Educational Games, Elementary Education
Peer reviewedCunningham, J. Barton – Simulation and Games, 1984
Clarifies appropriateness of certain simulation approaches by distinguishing between different types of simulations--experimental, predictive, evaluative, and educational--on the basis of purpose, assumptions, procedures, and criteria for evaluating. The kinds of questions each type best responds to are discussed. (65 references) (MBR)
Descriptors: Classification, Comparative Analysis, Design Requirements, Educational Games
Peer reviewedSnider, Alfred C. – Journal of the American Forensic Association, 1984
Views gaming from a communication perspective. Reviews the major benefits of gaming and relates them specifically to academic debate. (PD)
Descriptors: Communication (Thought Transfer), Debate, Educational Games, Game Theory
Saunders, Danny – Simulation/Games for Learning, 1985
Discusses factors contributing to participant reluctance in role playing--isolation of role play from the curriculum; lack of interest because of perceived irrelevance to social psychological themes; and acting anxiety. A two-step design which involves gradual role play introduction and observation by reluctant participants is suggested as a…
Descriptors: Anxiety, Educational Games, Instructional Design, Interpersonal Relationship


