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Miller, Wilma H. – New England Reading Association Journal, 1970
Descriptors: Educational Games, Individual Activities, Individualized Reading, Intermediate Grades
Rogers, Virginia M. – Soc Educ, 1970
Descriptors: Decision Making Skills, Educational Games, Educational Media, Elementary School Teachers
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Krulik, Stephen; Rudnick, Jesse A. – Arithmetic Teacher, 1983
Teachers should consider using strategy games to introduce students to problem solving in an enjoyable way. Advantages of games, criteria, games and variations to use, and classroom organization are each discussed. (MNS)
Descriptors: Class Activities, Class Organization, Educational Games, Elementary Education
Hines, Sandra N. – Educational Computer, 1983
Describes a study conducted with six pupils using Apple II Plus microcomputers and LOGO to determine whether five year olds can perform simple computer programing. This report describes the introductory educational games and activities, the pre- and posttests, some general findings, and possible implications for the teaching of problem-solving…
Descriptors: Computer Graphics, Early Childhood Education, Educational Games, Instructional Materials
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Bright, George W.; And Others – School Science and Mathematics, 1983
Students in seven grade six and eight grade eight classes were involved in this study in which the effect of two versions of the "Mastermind" game on logical reasoning were compared. No differential effects on test performance were found, nor did playing the games promote improved formal reasoning skills. (MNS)
Descriptors: Cognitive Processes, Educational Games, Educational Research, Elementary Secondary Education
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Birnbaum, Robert – Simulation and Games, 1982
Identifies existing game and simulation resources that can be used by faculty in graduate programs in the field of higher education to provide students with experiential learning. Games and simulations are presented in three categories: organization and administration, budget and finance, and curriculum planning. (JJD)
Descriptors: Educational Games, Experiential Learning, Higher Education, Learning Activities
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Plummer, Charles M. – Simulation and Games, 1982
Describes a field test of Future School, an educational game which attempts to effect behavior change by first changing attitudes during a simulated experience. Discussion of simulations and games to achieve attitude change is included. (JJD)
Descriptors: Attitude Change, Behavior Change, Change Strategies, Educational Games
Olds, Henry F. Jr – Classroom Computer News, 1982
Reviews "Dueling Digits," an arcade-style computer game, in which the player creates mathematical equations. Discusses features of the program, educational value, design quality, documentation, and ease of use. Tested on Apple II/Apple II-Plus, the program (requiring 48K, disk drive and game paddles/joystick) is rated as an excellent…
Descriptors: Computer Graphics, Computer Programs, Educational Games, Elementary School Mathematics
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Ellington, Henry; And Others – Impact of Science on Society, 1982
Three different simulation and gaming techniques are described in detail as examples of exercises that provide education through science, demonstrating how science and technology fit into the broad political, social, and environmental context. These games and simulations also cultivate useful skills and desirable attitudes. (Author/JN)
Descriptors: College Science, Educational Games, Environmental Education, Games
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Hendrickson, James M. – Canadian Modern Language Review, 1983
Thirty classroom-tested activities are presented for motivating students to communicate orally in any foreign language. For each activity, the following information is provided: level, purpose, materials, procedure, and source. Variations and follow-up activities are also suggested. (Author/AMH)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Learning Activities
Kearsley, Greg; Hunter, Beverly – High Technology, 1983
Reviews such computer assisted instructional techniques as simulations, tutorials, and educational games, suggesting that educational software and computer-literate teachers are needed before electronic education becomes pervasive. Additional areas addressed include programming languages, providing sample BASIC, LOGO, SMALLTALK, and SOPHIE…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Oriented Programs, Computer Programs
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Winkeljohn, Dorothy R.; Earl, Robert D. – Science Activities, 1982
Describes a game for grades three-six designed to demonstrate the interdependence between living things and the physical factors of their environment. Although instructions (including preparing game cards) are provided related to a pond, the game adapts to other environments such as a field, woodland, or desert. (Author/JN)
Descriptors: Biological Sciences, Ecology, Educational Games, Elementary Education
Tuning, William A. – Journal of Physical Education and Recreation, 1981
The 1980 Morley Olympics at May Morley Elementary School is an example of a successful special event in which sport served as the launching pad for an interdisciplinary educational experience. Teachers developed special classroom activities featuring the Olympic Games. Students registered as competitors from several countries. (JN)
Descriptors: Athletics, Competition, Creative Writing, Current Events
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Dickerson, Dolores Pawley – Reading Teacher, 1982
Reveals that games, especially active ones, can help teach sight vocabulary to Black first grade remedial readers. (FL)
Descriptors: Black Youth, Educational Games, Grade 1, Primary Education
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Richie, June Rose – Clearing House, 1979
This article presents a rationale for using newspaper comics and cartoons as instructional materials to foster language skills, career skills, values clarification, and critical thinking. It provides ideas for creating games and learning activity packages (LAPs) based on comic strips. (SJL)
Descriptors: Cartoons, Comics (Publications), Educational Games, Elementary Secondary Education
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