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Noone, Emeric T., Jr. – Mathematics Teacher, 2000
Proposes lotto games as a source of problems and exercises for classroom activities as well as applications of basic probability concepts in a practical setting which leads to a greater understanding of the remote chance anyone has of winning a lottery game. (KHR)
Descriptors: Calculators, Computer Uses in Education, Educational Games, Expectation
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Appelbaum, Elizabeth Berman – Mathematics Teacher, 2000
Describes a simulation using dice-tossing students in a population cluster to model the growth of cancer cells. This growth is recorded in a scatterplot and compared to an exponential function graph. (KHR)
Descriptors: Educational Games, Graphs, Interdisciplinary Approach, Mathematical Concepts
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O'Toole, Mitch – Australian Science Teachers Journal, 1993
Addresses the use of computer simulation games and how they can be tailored to fit particular units of study in secondary science education. Focuses on scripted role play simulations and specific purpose simulations. (DDR)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
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Stanley, Denise L. – Journal of Economic Education, 2001
Presents a simple exercise to demonstrate how initial property distribution can affect final wealth patterns in developing areas of the world. Employs a variant of the Monopoly board game. Engages students in role playing different members of a market where each faces different rules of credit access and salary patterns. (RLH)
Descriptors: College Curriculum, Developing Nations, Economics Education, Educational Games
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Hansen, Martin – Mathematics in School, 1991
Presented is a game using different types of dominoes that represents growth of seeds from the beginning of the universe. Included are diagrams of the types of seeds, instructions, and examples of the game play. (KR)
Descriptors: Biology, Educational Games, Geometry, Instructional Materials
Armstrong, Bev – KIND Teacher, 1990
Presented are the instructions and suggested variations on a card game designed to help children learn to match shapes. A set of cards which may be photocopied for use are included. (CW)
Descriptors: Animals, Cognitive Development, Educational Games, Elementary Education
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Gotsch, Margaret; Harris, Shannon – Science and Children, 1990
Described is a backyard activity that can be used to introduce children to the divisions of the plant and animal kingdoms in their local environment. Preparation, procedures and followup are discussed. Background information on taxonomy and two activity cards are provided. (CW)
Descriptors: Animals, Botany, Classification, Educational Games
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Sundar, Viji K. – Mathematics Teacher, 1989
Illustrates an activity used in the classroom to reteach previously learned concepts, to review a unit, to introduce a vocabulary, to practice estimation, or to improve number sense. Provides three sets of game cards and explains how to use them. (YP)
Descriptors: Educational Games, Mathematical Concepts, Mathematical Vocabulary, Mathematics
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Shubik, Martin – Simulation and Games, 1989
Discusses the history and development of gaming and suggests possible future developments. Highlights include models, simulations, and games; the use of games in the military, in social sciences, in business, and in education; the impact of computers on gaming; and the relationship among gaming, game theory, and social psychology. (LRW)
Descriptors: Computer Games, Educational Games, Futures (of Society), Game Theory
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Butler, J. Thomas – TechTrends, 1988
Discusses the effectiveness of the use of simulations and games as alternative approaches to learning. Criteria for evaluating games and simulations for use in the classroom are given, and steps involved in the design of simulations and nonsimulation games are described. (LRW)
Descriptors: Educational Games, Evaluation Criteria, Instructional Design, Instructional Effectiveness
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White, Jane J.; Bennett, Sari J. – Social Education, 1988
Illustrates how teachers can use holidays to construct lessons that are academically substantial, interesting, and meaningful. Model lessons are organized around asking exploratory questions and the ensuing process scholars use to unravel an academic mystery. Designed for use in elementary or middle school during Christmas season. (KO)
Descriptors: Class Activities, Cultural Context, Educational Games, Educational Improvement
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Walbert, Mark S; Bierma, Thomas J. – Journal of Economic Education, 1988
Presents an interactive classroom technique to help students understand how the market can be used to arrive at a cost-effective method for pollution control. Emphasizes the understanding of the fundamental ideas that the optimal level of pollution is rarely zero and that marketable pollution permits are efficient means of control. (KO)
Descriptors: College Instruction, Economics, Economics Education, Educational Games
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Rickard, Kathryn M.; Titley, Robert W. – Teaching of Psychology, 1988
Describes a game used in a graduate course dealing with interviewing skills. When following game rules, students are required to generate hypotheses and to engage in decision making techniques. Indicates student reaction to this exercise is positive. Notes that the activity brings about disinhibition in students while providing them with pertinent…
Descriptors: College Instruction, Counseling Techniques, Educational Games, Graduate Study
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Kerewsky, Shoshana Daniel – English Journal, 1989
Describes in detail the author's experiences in turning E. D. Hirsch Jr.'s book "Cultural Literacy" into a game for high school students. Outlines an assignment for which students research terms from Hirsch's list, put them in context, and justify their presence on the list. (RS)
Descriptors: Class Activities, Core Curriculum, Cultural Awareness, Cultural Education
Delisle, Deb; And Others – Learning, 1994
Presents a group of 24 innovative mathematics activities from teachers nationwide designed to sharpen elementary students' math skills. The article is part of a package of 100 creative ideas for keeping elementary students enthused about learning in language arts, science, social studies, and math. (SM)
Descriptors: Class Activities, Creative Teaching, Educational Games, Elementary Education
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