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Psiropoulos, Dmitri; Barr, Sandy; Eriksson, Claire; Fletcher, Shauna; Hargis, Jace; Cavanaugh, Cathy – Education and Information Technologies, 2016
This faculty development case study focuses on a team of 16 General Education faculty at an urban women's college during the initial 6 months of the college's comprehensive implementation of an iPad teaching and learning environment. This article traces the effectiveness of an iPad professional development program through analyses of critical…
Descriptors: General Education, Handheld Devices, Technology Integration, Faculty Development
Merga, Margaret K. – Health Education Journal, 2016
Background and context: Schools in Australia and internationally are increasingly adopting a Bring Your Own Device (BYOD) approach to teaching and learning. The review: While discussion of a BYOD approach has taken place, there is a dearth of consideration of the potential impact of BYOD policy on student health. Implementation of a BYOD policy…
Descriptors: Risk, Teaching Methods, Handheld Devices, Educational Policy
Lai, Arthur – Interactive Learning Environments, 2016
Immersion has been an acclaimed approach for second-language acquisition, but is not available to most students. The idea of this study was to create a mobile immersion environment on a smartphone using a mobile instant messenger, WhatsApp™. Forty-five Form-1 (7th grade) students divided into the Mobile Group and Control Group participated in a…
Descriptors: Immersion Programs, Telecommunications, Handheld Devices, Teaching Methods
Koçak, Ömer; Yildirim, Önder; Kursun, Engin; Yildirim, Gürkan – International Journal of Distance Education Technologies, 2016
The increase in tablet computers and e-books use brings to mind the question of how users benefited from these technologies. In this sense, the present study investigated the status of students' tablet computers and e-books use and the reasons why students prefer to use and not use of tablet computers and e-books. Students' study habits while…
Descriptors: Case Studies, Handheld Devices, Telecommunications, Foreign Countries
Chen, Chih-Ming; Lin, Yu-Ju – Interactive Learning Environments, 2016
Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different reading contexts. Therefore, suitable text display type for mobile reading in different reading…
Descriptors: Visual Aids, Reading Comprehension, Attention Control, Cognitive Processes
Hoffmann, Jessica; Ivcevic, Zorana; Brackett, Marc – Creativity Research Journal, 2016
Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure,…
Descriptors: Influence of Technology, Creativity, Age Groups, Generational Differences
Internet Access and Usage in Improving Students' Self-Directed Learning in Indonesia Open University
Rahardjo, Djoko; Sumardjo; Lubis, Djuara P.; Harijati, Sri Ir. – Turkish Online Journal of Distance Education, 2016
Internet is well known nowadays, however higher distance education students who live in remote rural areas still have not been able to take advantages of this medium optimally for their learning process. For accessing the internet the students have to be available with the minimum prerequisites: the existence of adequate devices and the sufficient…
Descriptors: Open Universities, Distance Education, Foreign Countries, Internet
Liu, Pei-Lin – Language Learning & Technology, 2016
Numerous researchers in education recognize that vocabulary is essential in foreign language learning. However, students often encounter vocabulary that is difficult to remember. Providing effective vocabulary learning strategies is therefore more valuable than teaching students a large amount of vocabulary. The purpose of this study was to…
Descriptors: Concept Mapping, English (Second Language), Second Language Learning, Second Language Instruction
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Ifenthaler, Dirk; Schweinbenz, Volker – Journal of Research on Technology in Education, 2016
In recent years digital technologies, such as tablet personal computers (TPCs), have become an integral part of a school's infrastructure and are seen as a promising way to facilitate students' learning processes. This study empirically tested a theoretical model derived from the technology acceptance model containing key constructs developed in…
Descriptors: Foreign Countries, Middle School Students, Student Attitudes, Computer Attitudes
Taj, Imtiaz Hassan; Sulan, Norrihan Binti; Sipra, Muhammad Aslam; Ahmad, Waqar – Advances in Language and Literary Studies, 2016
Mobile Assisted Language Learning (MALL) has emerged as a potential tool in the instruction of English as a foreign language (EFL). Meta-analysis of 13 studies published between year 2008 and 2015 was conducted. Four point criteria for the selection of studies for analysis is based on the year of publication, quasi-experimental design, pretest and…
Descriptors: Meta Analysis, Telecommunications, Handheld Devices, Technology Uses in Education
Hoban, Garry; Nielsen, Wendy; Hyland, Christopher – International Journal of Mobile and Blended Learning, 2016
The aim of this study was to gather university student perspectives on a new type of assessment task requesting them to create "blended media". Blended media is a new form of student-generated multimedia whereby students devise a narration or voiceover to explain a science concept complemented by any combination of visuals such as video,…
Descriptors: Blended Learning, Multimedia Instruction, Multimedia Materials, Student Developed Materials
Chatzigeorgiou, Alexander; Theodorou, Tryfon L.; Violettas, George E.; Xinogalos, Stelios – Education and Information Technologies, 2016
The tremendous popularity of mobile computing and Android in particular has attracted millions of developers who see opportunities for building their own start-ups. As a consequence Computer Science students express an increasing interest into the related technology of Java development for Android applications. Android projects are complex by…
Descriptors: Handheld Devices, Telecommunications, Computer Software, Computer Science Education
Awadhiya, Ashish Kumar; Miglani, Anshu – Journal of Learning for Development, 2016
"Mobile Learning" (m-Learning) has emerged as a trend in the field of Open and Distance Learning (ODL). It is removing the time and geographical barriers for learning by placing learning opportunities at the fingertips of learners. ODL institutes in India are also adopting m-learning in different forms; however, it is not fully…
Descriptors: Telecommunications, Handheld Devices, Foreign Countries, Technology Uses in Education
Aslan, Erdinç – Journal of Language and Linguistic Studies, 2016
In recent years, rapid developments in technology have placed books and notebooks into the mobile phones and tablets and also the dictionaries into these small boxes. Giant dictionaries, which we once barely managed to carry, have been replaced by mobile dictionaries through which we can reach any words we want with only few touches. Mobile…
Descriptors: Dictionaries, Electronic Publishing, Vocabulary Development, Reading Instruction

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