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Peer reviewedPetranek, Charles – Simulation & Gaming, 1994
Discusses experiential learning and the use of simulations and games. Topics addressed include teaching only with simulations; deception in simulations; ethical issues; benefits of student journals; learning processes; debriefing phases, both oral and written; the role of the teacher; political issues; and designing simulations, including…
Descriptors: Deception, Educational Games, Ethics, Experiential Learning
Peer reviewedAdair, Lila M.; Loveless, Garry C. – Physics Teacher, 1994
Provides a first-week activity in which student groups brainstorm and build cars to win a race. Includes rules, suggestions, time line, and evaluation methods. Notes that many misconceptions may arise from the activity but these are dealt with in the next few weeks of class. (MVL)
Descriptors: Acceleration (Physics), Educational Games, Group Activities, High Schools
Peer reviewedOldfield, Bernard J. – Mathematics in School, 1991
A rationale is provided for the notion that mathematical games can be a valuable resource for the stimulation and support of student collaboration and cooperative classroom mathematical discussion. Included are examples of tangram games, people games, and board strategy games. (JJK)
Descriptors: Discovery Learning, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewedLock, Roger – School Science Review, 1991
A collection of creative pupil activities in science lessons is presented, discussed, and illustrated. The activities include drawing, acting, gaming, and modeling. The relative merits of work of the types described are analyzed. (KR)
Descriptors: Bacteria, Biology, Creative Activities, DNA
VanSickle, Ronald L. – Georgia Social Science Journal, 1991
Describes a set of six instructional simulation games in economics. Identifies simulation goals as increasing students' understanding of economic variables and political policy issues and enabling students to question, express views, and hold decision makers accountable. Suggests that by increasing economic awareness, the games will promote the…
Descriptors: Citizen Role, Computer Simulation, Decision Making, Economics Education
Peer reviewedGlakas, Barbara A. – Journal of Physical Education, Recreation and Dance, 1991
Through cooperative games and play, children learn to share, empathize with others' feelings, and get along better. The article makes suggestions to physical educators on how to design games to teach students cooperative behaviors and how to incorporate them into class, noting four important game-design principles. (SM)
Descriptors: Childrens Games, Curriculum Development, Educational Games, Elementary Education
Peer reviewedMuller, Eric – Science Teacher, 1993
Describes the P- and S-waves associated with earthquakes and presents a game that is a seismic simulation. The object of the game is to locate the origin of an earthquake, which will be a student in the class. The game can be used for all age levels. (PR)
Descriptors: Earth Science, Earthquakes, Educational Games, Elementary Secondary Education
Peer reviewedFaria, A. J. – Simulation & Gaming, 1998
Updates a 1987 survey of business-school deans, business faculty, and training-and-development managers in industry that examined the extent to which simulation games were used in academia and business training programs. Findings show that simulation-game usage has grown over the past ten years with expectations for further growth. Contains 29…
Descriptors: Business Administration Education, Corporate Education, Educational Games, Educational Trends
Peer reviewedYeo, Gee Kin; Tan, Seng Teen – Simulation & Gaming, 1999
Describes work at the National University of Singapore on the Internet in expanding a simulation game used in supporting a course in decision technology. Topics include decision support systems, multilingual support for cross-cultural decision studies, process support in a World Wide Web-enhanced multiuser domain (MUD) learning environment, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cross Cultural Studies, Decision Making Skills
Peer reviewedBracewell, Robert J. – Written Communication, 1999
Treats, in a systematic and principled manner, representations studied in situated literacy and an associated methodological approach based on semantic analysis that characterizes the representations. Illustrates application of the method for four situated-literacy examples: mother/child word-naming games; children's story writing; journalistic…
Descriptors: Childrens Writing, Cognitive Processes, Cultural Influences, Discourse Analysis
Peer reviewedCorbeil, Pierre – Simulation & Gaming, 1999
Suggests that adult games and children's games are not different entities but constitute a continuous spectrum, whether they are considered as play or learning. Illustrates how this continuity works with examples of real gaming activity observed during 30 years of teaching and experimentation. Concludes with practical considerations on the use of…
Descriptors: Adults, Childrens Games, Computer Games, Educational Games
Peer reviewedGaudart, Hyacinth – Simulation & Gaming, 1999
Discusses the introduction of games as a tool that student teachers can use when teaching English to speakers of other languages. Describes some of the games that have been tried and tested, reactions of the student teachers to the games, and problems that student teachers will face when attempting to use games in secondary schools in Malaysia.…
Descriptors: Educational Games, English (Second Language), Foreign Countries, Games
Peer reviewedCzuchry, Michael; Sia, Tiffiny L.; Dansereau, Donald F.; Dees, Sandra M. – Journal of Drug Education, 1997
Describes a game that illuminates the dangers of chronic drug use. Provides facts, quotes, and episodic consequences that can adversely affect each player's mental and physical health, social support, and financial/legal situation. Discusses the game's conceptual underpinnings, development, and empirical findings. Lists potential applications in…
Descriptors: Alcohol Abuse, College Students, Counseling Techniques, Drug Abuse
Peer reviewedCherif, Abour H.; Verma, Sujata; Somervill, Christine – American Biology Teacher, 1998
Explains how to transfer a relevant written article into a learning activity involving active role play. Enables the development of critical thinking skills and helps to humanize science by highlighting its importance in everyday life. (DDR)
Descriptors: Biology, Cognitive Processes, Educational Games, Genetics
Osmundson, Linda – Arts & Activities, 2000
Provides various activities that museum docents use to help students "see" rather than "look" at art objects. Ideas include playing a looking game, using the five senses to describe the painting, creating stories about the art object, and having a treasure hunt while visiting a museum. (CMK)
Descriptors: Art Appreciation, Art Education, Art Expression, Educational Games


