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Pereira-Mendoza, Lionel – Arithmetic Teacher, 1981
A multitude of activities with dice involving topics such as place value, addition and subtraction of whole numbers, fractions, and probability are presented. All of the activities listed have been field tested and are taught as games. (MP)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Games
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Marx, George – Physics Education, 1981
Describes simulation games involving random phenomena concepts. Reviews the role of such games in teaching abstract scientific concepts. (SK)
Descriptors: College Science, Educational Games, Higher Education, Mathematical Applications
Luckhardt, Mildred – Illinois Teacher of Home Economics, 1979
Describes a game developed by the author for her beginning housing course in which college home economics students prepared simulated community housing developments on paper. Objective of the game was to demonstrate that high-density housing is a more efficient use of land and facilities than low-density, single-family dwellings. (MF)
Descriptors: Class Activities, College Students, Community Planning, Educational Games
Barkley, Margaret V. – Illinois Teacher of Home Economics, 1979
Ways to implement individualized instruction according to each student's learning style are outlined, such as programed instruction, student tutoring, community experiences, games, group work, and learner goal-setting. Includes a list of learning styles and suggestions for materials management, assignment recording, and grading. (MF)
Descriptors: Class Activities, Cognitive Style, Educational Games, Individual Instruction
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Visible Language, 1979
Describes research projects and experiments in graphic design conducted at a number of colleges and universities. (GT)
Descriptors: Alphabets, Design, Educational Games, Experiments
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Celnikier, L. M. – American Journal of Physics, 1980
Presents a dice-playing game which mathematically unsophisticated students and school children can play to learn empirically the principles of radioactive dating and population growth. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Physics
Potts, Michael – Creative Computing, 1980
The need for a strong package of computer software in a computer science-oriented program is discussed. Ways of accumulating software and selective reviews of available computer assisted instruction (CAI) programs are also presented. (MP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Computer Science
Chamberlain, Pat; And Others – Instructor, 1980
Intended as a crash course for teachers of non-English-speaking children, this article provides suggestions for choosing instructional materials, activities that will ease the children into English, and ideas for dealing with the emotional needs of the non-English-speaking child. (Author/SJL)
Descriptors: Acculturation, Classroom Communication, Classroom Techniques, Educational Games
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Liedtke, Werner – Arithmetic Teacher, 1980
The use of educational games as an instructional tool is promoted and criteria are presented that teachers could use in selecting games. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Enrichment Activities
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Jex, S. – Mathematics in School, 1980
Activities designed to help pupils develop spatial abilities with cubes and right angles are presented. Instructions for manufacturing the special three-dimensional objects described are included. (MP)
Descriptors: Educational Games, Geometric Concepts, Instructional Materials, Learning Activities
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Weinstein, Pauline Smith – Arithmetic Teacher, 1981
Student interest in dinosaurs is used as a motivational aid in mathematical games and activities. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Grade 1
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Blum, Abraham – Journal of Research in Science Teaching, 1979
Investigates the effectiveness of a structured learning game in overcoming learning difficulties encountered by Israeli students when studying the life cycles of fungi because of lack of structural conceptualization. The Fungi Life Cycle Game (FLCG) was used by undergraduate students enrolled in a phytopathology course. (HM)
Descriptors: Biology, College Science, Educational Games, Educational Research
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Cardinale, Robert L.; Anderson, Frances E. – Art Education, 1979
The authors present a definition of art games and a rationale for their use, particulary with special students. They also describe three specific games: The People Game, Go Look, and Texo, and explain how each might aid in remediating learning problems. (SJL)
Descriptors: Art Education, Educational Games, Elementary Secondary Education, Exceptional Child Education
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Nelson, Robert L. – Gifted Child Quarterly, 1979
The author explores the rationale and methods for injecting play and reality into the education of the gifted. After recounting the present situation in which education lacks both relevance and play, some suggestions of learning simulations which model reality are presented. (PHR)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Gifted
Woidt, Boto – Englisch, 1978
Describes a "preliminary" course for English as a foreign language in Grades 5-6, including games and situational conversations. An outline is given, ordered on the basis of increasing difficulty. Hints are given for extending the repertoire of games. Finally, the value of written texts is discussed. (IFA/WGA)
Descriptors: Childrens Games, Class Activities, Conversational Language Courses, Course Descriptions
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