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Peer reviewedBenne, Marcie R.; Baxter, Kathy K. – Journal of Educational Computing Research, 1998
This assessment of two computerized vocabulary games addressed three issues: (1) did undergraduate students' scores improve when they reviewed the meanings of words?; (2) did students improve their ability to determine the meaning of new words?; and (3) did students with low verbal skills demonstrate greater improvement than students with high…
Descriptors: Computer Games, Educational Games, Evaluation Methods, Higher Education
Peer reviewedKline, Kate – Teaching Children Mathematics, 1999
Two types of activities help parents stimulate children's numerical thinking. Describes one type that involves highlighting everyday situations and another that includes group games. Presents a selection of games for children and parents that encourage children to develop number relationships. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Mathematics Activities
Peer reviewedFawcett, Margot – Primary Science Review, 1998
Provides an account of one teacher's experiences creating and learning to market educational games. Urges others to consider developing educational resources. (DDR)
Descriptors: British National Curriculum, Curriculum Development, Educational Games, Educational Strategies
Peer reviewedGanzert, Robin; Helms, Allen – T.H.E. Journal, 1998
Describes a partnership between Wake Forest University's graduate school of management and an elementary school that resulted in the development of a computer simulation game that integrated technology into the fifth-grade curriculum via a business simulation where players set up and run their own dinosaur amusement park. (LRW)
Descriptors: Administrator Education, College School Cooperation, Computer Simulation, Educational Games
Peer reviewedParkinson, Eric – International Journal of Technology and Design Education, 1999
Construction-based activity in schools is an essential part of the design and technology curriculum. Issues behind the evolution of construction kit-based activity are examined, with a focus on the early childhood and other influences that may have shaped the minds of those individuals who have invented construction kits in the last 200 years.…
Descriptors: Child Development, Creative Activities, Early Childhood Education, Educational Games
Peer reviewedGosen, Jerry; Washbush, John – Simulation & Gaming, 1999
Describes and contrasts the two authors' teaching styles. Proposes dimensions on which simulation teaching style and game administration design might vary. Argues that teaching style and game design have a considerable impact on learning-related outcomes from simulation. Recommends that the relationship between teacher/administrator behaviors,…
Descriptors: Computer Simulation, Decision Making, Educational Games, Educational Research
Peer reviewedHughes, Charles A.; Maccini, Paula – Learning Disabilities: A Multidisciplinary Journal, 1997
A review of 21 research studies on computer-assisted instruction (CAI) in mathematics with students having learning disabilities found that drill and practice formats have predominated over game, tutorial, or simulation formats. Overall, CAI was found to be an effective medium for mathematics instruction. Suggestions for further research and for…
Descriptors: Computer Assisted Instruction, Drills (Practice), Educational Games, Educational Technology
Peer reviewedUpdate on Law-Related Education, 1997
Presents a word and number puzzle designed to familiarize students with law terms and their definitions. The puzzle consists of definitions followed by a sequence of numbers. The law term fitting the definition can be revealed by applying a number-letter key that is provided. Suitable for copying as a handout. (MJP)
Descriptors: Citizenship Education, Civics, Civil Law, Definitions
Peer reviewedWilliamson, Sue – Music Educators Journal, 2000
Believes that music teachers should reassess their views toward adolescent behavior in the music classroom by learning to see their behavior in a positive light. Describes teaching strategies that build on four adolescent behaviors: (1) desire for peer acceptance; (2) abundant energy; (3) love of fun; and (4) limited time-managing skills. (CMK)
Descriptors: Adolescent Behavior, Adolescents, Educational Games, Educational Strategies
Peer reviewedAndrews, Ian A. – Canadian Social Studies, 2000
Describes the Fourth Annual Teachers' Institute on Canadian Parliamentary Democracy in November 1999 and offers information about two institutes to be held in 2000-2001. Presents a crossword puzzle that contains general information about the Parliament of Canada. Provides the across and down clues, a word list, and the answer key. (CMK)
Descriptors: Educational Games, Educational Practices, Foreign Countries, Government (Administrative Body)
Peer reviewedBetz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedMiles, Norma D. – Exercise Exchange, 1996
Provides a number of reading and discussion exercises on issue-oriented questions (such as "overpopulation") that may be used for just about any level of English-as-a-Second-Language instruction. Suggests a role-play exercise in imitation of the television show "Dating Game." (TB)
Descriptors: Dating (Social), Educational Games, English (Second Language), Grammar
Peer reviewedBarlas, Yaman; Diker, Vedat Guclu – Simulation & Gaming, 2000
Presents an interactive simulation model on which the academic aspects of university management can be analyzed and alternative management strategies tested. Focuses specifically on long-term, dynamic, strategic management problems and yields performance measures about the fundamental activities in a university that can support strategic…
Descriptors: College Administration, Computer Assisted Instruction, Computer Simulation, Decision Making
Furlong, Lisa – Zip Lines: The Voice for Adventure Education, 1998
Describes Adventures in Peacemaking, an after-school program that teaches conflict-resolution skills to children ages 5-12 through the use of noncompetitive games and play. Sidebars depict a conflict escalator and a win-win grid. (TD)
Descriptors: Adventure Education, After School Programs, Conflict Resolution, Educational Games
Peer reviewedGross, Lawrence W. – American Indian Culture and Research Journal, 2002
Examines "bimaadiziwin"--the moral structure of traditional Anishinaabe (Chippewa) religion, which is providing past-present continuity in Anishinaabe worldview. Discusses the teachings of bimaadiziwin ("good life") as governing human relations with nature and social relations, storytelling as a medium for moral teachings, an…
Descriptors: American Indian Culture, American Indian Education, Chippewa (Tribe), Educational Games


