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Barron, Marlene – Young Children, 1999
Documented strategies preschool children used in completing complex, multipiece puzzles, which included focus on color, design, or shape. Found that all children could benefit and enjoy working on larger puzzles in the classroom and that the activity encouraged social literacy, completing a long-term project, scaffolding, and child development.…
Descriptors: Ability, Classroom Techniques, Developmental Tasks, Difficulty Level
DeCew, Sheri – School Library Media Activities Monthly, 2004
No Child Left Behind and state testing mandate the study of government officials, at local, state, and federal levels, in judicial, legislative, and executive branches. At Wattles Elementary School in Troy, Michigan, test scores indicated that this was a weak area--not surprising since this always has been primarily a high school subject. In this…
Descriptors: Government (Administrative Body), United States Government (Course), Media Specialists, Library Role
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Lach, Tisa M.; Sakshaug, Lynae E. – Mathematics Teaching in the Middle School, 2005
This article describes the use of commercial games in mathematics to help teach algebraic reasoning, spatial sense, and multistep problem solving. It also provides a description of how one teacher implemented the use of games.
Descriptors: Algebra, Educational Games, Mathematics Instruction, Teaching Methods
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Buckleitner, Warren – Early Education and Development, 2006
This study was an attempt to measure the effects of praise and reinforcement on children in a computer learning setting. A sorting game was designed to simulate 2 interaction styles. One style, called high computer control, provided frequent praise and coaching. The other, called high child control, had narration and praise toggled off. A…
Descriptors: Computers, Positive Reinforcement, Nonverbal Communication, Computer Uses in Education
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Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
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Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
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Scholder, Amy; Zimmerman, Eric – E-Learning, 2005
This article is excerpted, with the permission of the editors and the publishers, from an edited book published by Peter Lang Publishing in conjunction with Eyebeam (www.eyebeam.org), a not-for-profit new media arts organization in New York City. It reproduces one of the book's four organizing "modules"--Games as Exchange--which focuses on new…
Descriptors: Interpersonal Relationship, Interaction, Learning Modules, Educational Games
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de Freitas, Sara; Oliver, Martin – Computers and Education, 2006
There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for the uptake of games and simulations particularly in formal…
Descriptors: Discovery Learning, Educational Games, Simulation, Educational Environment
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Mukhamedyarova, Zhanna; Cotter, Mark S. – International Education, 2005
Today education is a key factor in developing an open society in Kazakhstan. Currently there are many discussions about how to make changes in the educational system in order to help learners become independent and interdependent, effective, and responsible citizens. The role of universities is to generate diverse opportunities for civic action,…
Descriptors: Independent Study, Citizenship Education, Foreign Countries, Democratic Values
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McGuinness, Michael J. – Journal of Teaching in International Business, 2004
An international business simulation game designed for an introductory International Business course. The simulation game allows for student decision making and allows for the ready introduction of many topics which are covered in an International Business course. The simulation game has continued to be improved with student suggestions and has…
Descriptors: Introductory Courses, Educational Games, International Trade, Simulation
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Casile, Maureen; Wheeler, Jane V. – Journal of Management Education, 2005
The Magnetic Sentences Industry Game is a high-energy in-class exercise designed to help students gain hands-on experience with setting, implementing, evaluating, and revising business-level strategy. Students compete in teams to create and market sentences using Magnetic Poetry (a product of Magnetic Poetry, Inc.). Revenues earned are highly…
Descriptors: Sentences, Industry, Class Activities, Experiential Learning
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Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
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Tzur, Ron; Clark, Matthew R. – Teaching Children Mathematics, 2006
This article presents playful activities for fostering students' conceptual understanding of angle--a root concept in mathematics--that revolve around the Mathematical Merry-Go-Round game. The authors focus on activities for two reasons. On one hand, NCTM's Principles and Standards for School Mathematics (2000) stresses the central role of student…
Descriptors: Constructivism (Learning), Discussion (Teaching Technique), Mathematics Instruction, Teaching Methods
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 10th International Conference on Mobile Learning 2014, which was organised by the International Association for Development of the Information Society, in Madrid, Spain, February 28-March 2, 2014. The Mobile Learning 2014 International Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Technology Uses in Education
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
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