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New Technology Research Center, Menlo Park, CA. – 1991
Building on the visual orientation of individuals with deafness, and employing such techniques as visualization and directionality, a computer-based method of communicating syntactic knowledge to deaf students was designed. "The Question Game" was designed to model and help students build yes-no questions and WH questions (who, what,…
Descriptors: Communication Skills, Computer Assisted Instruction, Deafness, Educational Games
Bilan, Bohdan J. – 1992
This introduction to computer simulations as an integrated learning experience reports on their use with students in grades 5 through 10 using commercial software packages such as SimCity, SimAnt, SimEarth, and Civilization. Students spent an average of 60 hours with the simulation games and reported their experiences each week in a personal log.…
Descriptors: Classroom Techniques, Computer Software, Educational Games, Elementary Secondary Education
Wiscont, Jeanne Mull – 1977
This paper explores the concept of toy lending libraries. The first six chapters discuss: (1) the history of toy lending libraries; (2) the values and purposes of using games and toys with children; (2) the contribution of games and toys to the goals of a children's services library division; (3) examples of toy lending service in public…
Descriptors: Childhood Needs, Childrens Libraries, Educational Games, Games
Greenfield Union Elementary School District, Bakersfield, CA. – 1983
Instructional materials for helping eighth-grade students to expand their driving-related vocabulary and to become familiar with the driving laws and knowledge needed to pass the California driver's examination are presented in this unit from the Greenfield Express Management System (GEMS) program, a California Demonstration Program in Reading. A…
Descriptors: Demonstration Programs, Driver Education, Educational Games, Grade 8
ERIC Clearinghouse for Social Studies/Social Science Education, Boulder, CO. – 1982
Women in the United States, past and present, is the focus of this annotated bibliography. The following kinds and amounts of materials are cited: (1) 13 citations from "Resources in Education" (RIE); (2) 7 citations from "Current Index to Journals in Education" (CIJE); (3) 28 commercially available "Student and Teacher…
Descriptors: Annotated Bibliographies, Educational Games, Elementary Secondary Education, Instructional Materials
Slack, Glenda – 1980
Elementary school students learn about the continents and the oceans by completing a variety of activities, games, and puzzles. Students learn to spell the names of the oceans and continents; recognize the locations, sizes, and shapes of the continents; and use directions on maps by completing a pretest, word searches, mazes, crossword puzzles,…
Descriptors: Educational Games, Elementary Education, Geography Instruction, Instructional Materials
Kraus, William H. – 1982
The purpose of the project was to develop computer games that could be used by students in grades 1-4 as part of their mathematics instruction. Eight games were developed, covering a wide variety of mathematical topics, including number/numeration, computation, geometry, measurement, statistics, and probability. The games were field tested in 20…
Descriptors: Computers, Educational Games, Educational Research, Elementary Education
Elammy, Mella – English Teachers' Journal (Israel), 1975
When English is taught as a second language in grade 4 in Israeli schools, the emphasis is on listening and speaking. Efforts are made to include varied and interesting activities using games, songs, plays, and records. (Available from English Inspectorate, Ministry of Education and Culture, P. O. Box 292, Jerusalem, Israel.) (CHK)
Descriptors: Class Activities, Educational Games, Elementary Education, English (Second Language)
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Zalta, Galina – English Teaching Forum, 2006
The article argues for the benefits of drama activities for language learning. The author discusses nine benefits of using drama activities to teach young learners. The author then gives advice on how to use drama in the classroom, including how to choose an appropriate activity, how to start, and how to give feedback. The author presents several…
Descriptors: Drama, Teaching Methods, Second Language Instruction, English (Second Language)
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Amerson, Bernida; Cobb, Gayleatha B. – Black Books Bulletin, 1974
A catalogue of suggested classroom activities (games, books, stories, etc.), is described to assist teachers to instill in black students a positive impression of Africa and their African heritage. (EH)
Descriptors: Black Power, Black Studies, Class Activities, Classroom Techniques
Logsdon, Bette J.; And Others – 1986
This manual presents fourth through sixth grade physical education instructional units and descriptions of learning activities for dance, educational games, and gymnastics for grades 4 to 6. The first section of the manual presents information on incorporating the concept of progression in planning curricula for students. Suggestions are given for…
Descriptors: Curriculum Development, Dance Education, Educational Games, Gymnastics
Illinois Public Health Association, Springfield. – 1987
Three separate bibliographies list journal articles, books, manuals, curriculum guides, and other publications regarding early childhood special education. The first bibliography presents 90 references on curriculum and curriculum development in early childhood special education, including coverage of curricula for high-risk and handicapped…
Descriptors: Curriculum, Curriculum Development, Disabilities, Early Childhood Education
Bernstein, Bob – 1989
This activity book was designed especially for the classroom teacher who is constantly on the lookout for unique and interesting ways to challenge the students' learning capacity in the area of elementary mathematics. The material presented here places a strong emphasis on defining the particular skills to be covered in each activity. All the…
Descriptors: Discovery Learning, Educational Games, Elementary Education, Elementary School Mathematics
Heidt, Edward A.; And Others – 1983
A project is described that developed prototype materials in support of a proposed refresher training concept for use in providing proficient maintenance training in the Naval Reserve. (Another focus of the study was the use of microcomputers as a vehicle for presenting prototype materials.) The philosophy of Naval Reserve training on which the…
Descriptors: Adult Education, Adult Vocational Education, Computer Assisted Instruction, Computer Programs
Adult Literacy and Basic Skills Unit, London (England). – 1983
This skills pack is intended to assist basic numeracy tutors working with adults needing help with prenumber work, number concepts up to 10, time telling, and British money handling. The package includes notes on using the materials provided; materials for use in assessing student skills with respect to color and shape recognition, number…
Descriptors: Adult Basic Education, Behavioral Objectives, Computation, Educational Games
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