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Robinson, Bryan E.; Baker, Milda A. – 1978
This annotated list of seventeen educational games, developed for teaching about young children and/or parenting skills, recommends the use of simulation games as tools in the teaching of child development to adults. Advantages of simulation games over other educational techniques are discussed. The board game of "Mandala," a child-rearing game,…
Descriptors: Child Development, Child Rearing, Educational Games, Interpersonal Relationship
Williams, Joan; Wason, Peter – 1977
This paper describes a classroom game designed to help students overcome their fear of writing. Two classes of top- and middle-ability adolescents were divided into pairs to work on a single composition. After the teacher proposed the initial sentence, the partners took turns writing sentences to complete the story. Although the collaborative…
Descriptors: Class Activities, Collaborative Writing, Communication (Thought Transfer), Connected Discourse
Wichita Unified School District 259, KS. – 1979
This document is filled with suggestions for inexpensive teacher-made classroom aids that can be used for concept reinforcement with the total class, a small group, or individual students. The games and teaching aids provided, allow instructors to provide the motivational drill to develop speed and accuracy for basic computational skills. The…
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
Ratliff, Gerald Lee – 1979
Isolated examples of creative adaptation show that Jean Piaget's theories of childhood development provide the conscientious teacher with a veritable warehouse of innovative and thought-provoking principles with which to construct a meaningful foundation of language arts experimentation. The elementary Piagetian principles for evoking creativity…
Descriptors: Child Development, Child Language, Class Activities, Communication Skills
Leach, Susan; And Others – 1979
Designed to introduce basic ecological relationships in a lake community, this investigation uses a Lake Erie food chain involving people and walleye as an example. The first activity is a board game in the form of a biomass pyramid; students begin with 1000 kilograms of algae and attempt to reach the "harvest" with at least a kilogram…
Descriptors: Biology, Ecology, Educational Games, Environmental Education
Gunderson, Doris V., Comp. – 1970
A collection of articles on language and reading drawn from a wide variety of disciplines is presented. Reading research and reading problems and the state of the art of reading instruction in 1967 are also covered. Contents include the following: "On Explaining Language" by E. H. Lenneberg; "The Nature of the Reading Process" by J. B. Carroll;…
Descriptors: Disadvantaged Youth, Educational Games, Language Research, Linguistic Theory
Steele, Catherine; And Others – 1978
This collection of activities and games is a supplement to "The Language Guide for Elementary Mohawk." These activities and games provide additional classroom practice for the topical language components in the companion book. The vocabulary encompasses names, singular commands, colors, numbers, foods, animals, clothing, household,…
Descriptors: American Indian Culture, American Indians, Class Activities, Educational Games
Loomer, Bradley M. – 1978
The material in this monograph is an abridgement of an earlier research monograph by the author and Robert J. Fitzsimmons. It was developed to provide teachers with a convenient guide to spelling instruction. The areas discussed include word lists, word meanings, the list form of word presentation, syllabication, the corrected test procedure, the…
Descriptors: Basic Vocabulary, Educational Games, Educational Research, Elementary Secondary Education
Ratliff, Gerald Lee – 1979
Jean Piaget's theories of child development and the nature of intelligence are adapted to creative dramatics in this description of two games for children aged 6 through 12. The first game discussed incorporates a "touchy-feely box," a cardboard construction with openings on two sides so that a child may reach inside, select, and…
Descriptors: Childrens Games, Class Activities, Cognitive Development, Creative Dramatics
American Institutes for Research in the Behavioral Sciences, Palo Alto, CA. – 1969
This preschool program concentrated on language development, self-concept, perception, and concept formation. Also, a vertically organized program of reading, math, science, and creative dramatics, along with parent activity, inservice training, and dissemination, covered prekindergarten through the third grade. Individual and small group work…
Descriptors: Blacks, Compensatory Education, Concept Formation, Educational Games
Gotkin, Lassar G.
Dr. Gotkin has developed several ways to use effectively games and mechanical devices to teach language skills to preschool and kindergarten children. The matrix game, a set of pictures in columns and rows, which functions on the principles and methods of programed instruction, requires the child to discriminate symbols, pictures, and colors and…
Descriptors: Auditory Discrimination, Educational Games, Educational Media, Kindergarten Children
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British Council, London (England). English-Teaching Information Centre. – 1975
This bibliography cites books and articles concerning the use of games, puzzles, and songs in English language teaching. Entries include both European and American publications, and most have been published since 1965. (CLK)
Descriptors: Bibliographies, Educational Games, Educational Media, English (Second Language)
Pollak, Richard Alan – 1972
This study investigated the development and evaluation of a computer-augmented science learning game model, through the implementation of a specific game derived from the game model. Formative evaluation strategies were synthesized from two existing evaluation procedures and were tested and applied to the learning resource under development. As a…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Educational Games, Educational Research
Walcott, Charles; Walcott, Anne – 1976
Designed to improve undergraduate political science instruction, this monograph provides a guide to the design and use of simulations and games in the political science classroom. The book is divided into five chapters that stress the legitimate need and use of simulations and games. Chapter one outlines the background of simulations and games and…
Descriptors: Curriculum, Educational Games, Educational Objectives, Game Theory
North Dakota Library Notes, 1976
An annotated bibliography describes toys and games appropriate for a library serving the mentally retarded. Materials cited are entered under communication skills, concepts, life skills, motor skills, and sensory skills. A listing of publishers' and manufacturers' addresses is included. (NR)
Descriptors: Annotated Bibliographies, Educational Games, Games, Handicapped Children
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