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Vartuli, Sue; Rohs, Jovanna – Early Childhood Education Journal, 2006
This article clarifies early childhood curriculum organizer terminology. Three main words used to describe curriculum: units, projects and themes are featured. A historical evolution and defining characteristics of each term are included to elucidate definitions so professionals can use common jargon.
Descriptors: Early Childhood Education, Curriculum, Jargon, Units of Study
Peer reviewedHelm, Judy Harris – Educational Leadership, 2004
The use of sensory-motor approach of learning develops a long-term effect on young minds for future learning. The valuable ways of teaching students with projects that are multidisciplinary, thought provoking and emotionally involving are described.
Descriptors: Teaching Methods, Critical Thinking, Perceptual Motor Learning, Interdisciplinary Approach
Peer reviewedRamos, Maria Joao; Fernandes, Pedro Alexandrino; Melo, Andre – Journal of Chemical Education, 2004
An extensive description of the Modeling Chemical and Biological Systems study organized in different practical projects is presented. The course has a highly favorable effect on students, who make perfect presentations, and it also encourages more students to join the course.
Descriptors: Teaching Methods, Chemistry, Biology, Science Instruction
Lee Lai Wan, Maria; Tsang Kam Shau Wan, Sanly – International Journal of Early Childhood, 2005
This paper reports two projects done by children in Hong Kong, adapting the Reggio experience to fit the local needs of the community and the children. As Carla Rinaldi said, children are constantly "in search of meaning, finding the sense and meaning of things we do" (Lee, 2001, p. 29). The first project documented how children of the…
Descriptors: Reggio Emilia Approach, Student Projects, Creative Activities, Asian Culture
Albrecht, Cathlene – Teaching Pre K-8, 2006
"When am I ever going to use this?" This question is heard or thought in every middle-level math class across the land. Teachers struggle to apply math lessons to everyday life and make math meaningful and useful for their students. This author, too, struggled with this problem, until she read the book "Math Curse" by Jon Scieszka (Viking Books,…
Descriptors: Middle Schools, Mathematics Education, Mathematics Activities, Student Projects
Helle, Laura; Tynjala, Paivi; Olkinuora, Erkki – Higher Education: The International Journal of Higher Education and Educational Planning, 2006
The purpose of the study was to explore what project-based learning is, what are the pedagogical or psychological motives supporting it, how it has been implemented and what impact it has had on learning in post-secondary education. The study is based on a qualitative review of published articles. The work revealed that the majority of articles on…
Descriptors: Student Projects, Teaching Methods, Journal Articles, Theory Practice Relationship
Cao, Huantian; Frey, Lisa Vogel; Farr, Cheryl A.; Gam, Haejin – Journal of Family and Consumer Sciences, 2006
The purpose of this project was to develop a science-based course, "Environmental Sustainability Issues for Designers and Merchandisers". The course emphasis was on scientific concepts underlying textile-related environmental problems; the focus was on the "cradle to cradle" design model as an approach for eliminating environmental problems during…
Descriptors: Scientific Concepts, Merchandising, Environmental Education, Sustainable Development
Jones, Jill B.; Pierce, Dean – Journal of Teaching in Social Work, 2006
We describe in this paper the evolving development and evaluation of a praxis-based comprehensive project model in an advanced generalist MSW program. We explain how this model provides students an effective and meaningful way to incorporate social work generalist principles into professional practice, develop expertise about specific clients and…
Descriptors: Social Work, Masters Programs, Program Development, Theory Practice Relationship
Heller, Linda – Tech Directions, 2004
It may be true that students are born with an innate interest in science and technology. However, teachers say many students do not sustain that interest through their school years. In this article, the author describes the Toshiba/NSTA ExploraVision program. One of the world's largest K-12 science and technology competitions, ExploraVision is a…
Descriptors: Student Projects, Elementary Secondary Education, Science Interests, Student Research
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews
Bonk, Curtis J.; Lee, Mimi Miyoung; Kim, Nari; Lin, Meng-Fen Grace – Internet and Higher Education, 2009
Wikis have the potential to change learning environments from traditional knowledge transmission models to knowledge transformative ones where students generate, share, and reshape knowledge. In this three-part study, graduate students created wikibooks across institutional settings. One of these projects extended to universities in China, Taiwan,…
Descriptors: Constructivism (Learning), Graduate Students, Transformative Learning, Foreign Countries
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Werner, Linda; Denning, Jill – Journal of Research on Technology in Education, 2009
Few early intervention efforts have improved the representation of women in computer science and engineering (CSE) disciplines, but pair programming has shown promise for reducing gender differences among college students. The current study is the first to examine this promising practice in middle school. In an effort to better understand what…
Descriptors: Intervention, Females, Problem Solving, Gender Issues
Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation

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