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Journal of Reading, 1986
Explains how the SQ3R methods of reading textbooks was used to teach the writing of a research paper and tells of eighth grade remedial readers creating their own trivia game. (HOD)
Descriptors: Educational Games, Elementary Secondary Education, Reading Processes, Reading Writing Relationship
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Morrison, Donald W. – System, 1984
Describes a software package for computer-assisted language learning, designed to put the text handling and "number crunching" capabilities of the microcomputer to use in the foreign language classroom. Done in ways compatible with the learner's own natural needs and strategies, it also gives the classroom teacher a significant degree of control…
Descriptors: Cloze Procedure, Computer Assisted Instruction, Creative Activities, Educational Games
Futrell, Mynga; Geisert, Paul – Popular Computing, 1984
Discussion of science education in general and the possible role of microcomputers is followed by an evaluation of four software packages for seventh grade through college level. These packages are in the areas of genetics, prelab studies for chemistry, a science education game, and experiments in human physiology. (MBR)
Descriptors: Chemistry, Computer Programs, Educational Games, Educational Objectives
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Fennell, Francis (Skip) – Arithmetic Teacher, 1984
Activities for a 10-day unit on probability and statistics are described, with preplanning ideas included. Spinners, dice, cards, wheels, and other materials are used in a variety of games. (MNS)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Learning Activities
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology
Zaslavsky, Claudia – Outlook, 1976
The author suggests using African mathematical games in school curricula to emphasize the contributions of Afro-Americans to United States' heritage and to study other cultures. Many of the games and skills are interdisciplinary and appealing to children. A stone game, geometric patterns, and counting and money systems are briefly discussed. (MR)
Descriptors: Black Studies, Class Activities, Cultural Education, Educational Games
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Clark, Carolyn Chambers – Nurse Educator, 1976
Defines simulation gaming and differentiates it from role playing. The author suggests that educators need to be aware of its advantages and disadvantages and to know how to evaluate the potential effectiveness of a particular simulation game. An example simulation game is provided, with guidelines for developing more simulation games in nursing.…
Descriptors: Allied Health Occupations Education, Educational Games, Educational Media, Educational Objectives
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Villani, Sergio – Canadian Modern Language Review, 1977
An experimental "oral survival" French course is described. Role playing, discussions of reading assignments, a taped mystery thriller and educational games were used to force students to speak French and to lose their inhibitions against speaking. Testing showed students' French speaking ability to be much improved. (CHK)
Descriptors: Communicative Competence (Languages), Discussion (Teaching Technique), Educational Games, French
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Carton, Dana – Modern Language Journal, 1977
Outlines a "post office" lesson used in foreign language teaching. Students write postcards to each other and class conversation becomes a realistic exercise in asking directions to the Post Office, price of postage, methods of mailing, etc. (CHK)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, French
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Hirsch, Christian R. – Arithmetic Teacher, 1976
The game of Sprouts is explained, and some elementary graph theory notions and techniques of game analysis are introduced. (DT)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Game Theory
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Gilman, John Francis – Mathematics Teacher, 1976
Reasons for using games in the classroom are discussed and general suggestions for designing games are given. Directions for a trigonometry game and an algebra game are provided. (DT)
Descriptors: Algebra, Educational Games, Elementary Secondary Education, Games
Shaffer, David Williamson; Halverson, Richard; Squire, Kurt R.; Gee, James P. – Wisconsin Center for Education Research (NJ1), 2005
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the…
Descriptors: Learning Theories, Educational Games, Video Games, Teaching Methods
Prior, Jennifer; Gerard, Maureen R. – International Reading Association (NJ3), 2004
Find out how environmental print can be used as an instructional literacy tool in the kindergarten classroom. This book: (1) Describes games, activities, and centers that use environmental print; (2) Shows how to use environmental print to create a curriculum and assess students print awareness and sight word vocabulary; and (3) Gives…
Descriptors: Early Childhood Education, Literacy Education, Relevance (Education), Reading Instruction
Silliman, Anna, Ed. – Hands-On English, 2003
These three issues contain educational activities and articles on the following topics: education for the future; learning about learning; readers' responses to requests for suggested article and activity topics; tools and techniques (revisiting the one-question interview, learning students' names, and getting to know one another); multi-level…
Descriptors: Adult Education, Class Activities, Educational Games, Elementary Secondary Education
Villee, Pat A. Gallo; Kaser, Kenneth J. – 1997
This collection of 30 business classroom activities is designed to help students become active thinkers and doers. It provides a variety of ways for reinforcing concepts, practicing problem-solving and critical-thinking skills, and having fun. This manual provides an objective, instructions, and a material list for each activity. Several…
Descriptors: Business Education, Business Skills, Classroom Techniques, Educational Games
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