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Godwin-Jones, Robert – Language Learning & Technology, 2014
There has been a substantial increase in recent years in the interest in using digital games for language learning. This coincides with the explosive growth in multiplayer online gaming and with the proliferation of mobile games for smart phones. It also reflects the growing recognition among educators of the importance of extramural, informal…
Descriptors: Educational Games, Second Language Learning, Technology Uses in Education, Barriers
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Bogdanovic, Zorica; Barac, Dušan; Jovanic, Branislav; Popovic, Snežana; Radenkovic, Božidar – British Journal of Educational Technology, 2014
This article discusses the problem of using and delivering educational content from the Moodle learning management system to mobile devices. The primary goal of this study was to investigate the students' habits, motivations and technical possibilities in order to incorporate mobile-learning activities in the e-learning process. A mobile quiz has…
Descriptors: Telecommunications, Educational Technology, Computer Software, Virtual Classrooms
Henry, Paul David – International Association for Development of the Information Society, 2014
As part of an evolutionary approach to extending and enhancing the online learning experience for adult students in the LMS-based online college courses that I teach, I have been introducing learning activities that use social media and mobile devices. However, realizing that student adoption of mobile devices with data plans such as smartphones…
Descriptors: Electronic Learning, Handheld Devices, Mass Media Use, Online Courses
Xhembulla, Jetmir; Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – International Association for Development of the Information Society, 2014
The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Museums
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Underwood, Joshua – Research-publishing.net, 2014
This paper reports on action research aimed at helping teenage English language learners become more aware of ways they might use technology to support their learning. Over nine-months we used iPads to support a wide variety of teacher-designed learning activities and then used design thinking to help students co-design their own activities.…
Descriptors: Telecommunications, Handheld Devices, English Language Learners, Technology Uses in Education
Lowrie, Tom; Logan, Tracy; Ramful, Ajay; Ho, Siew Yin – Mathematics Education Research Group of Australasia, 2014
This study compares Singaporean Grade 6 students' performance and strategy preference on two graphic-rich mathematics tasks, presented via pencil-and-paper and iPad modes. There were statistically significant differences between students' performances on the two tasks, one in favour of the paper mode and the other in favour of the iPad. Students…
Descriptors: Foreign Countries, Grade 6, Mathematics Skills, Spatial Ability
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Allen, Charlotte – Journal of Instructional Pedagogies, 2013
The goal of this paper is to highlight how instructors may integrate the different social media into various marketing classes. The paper will address the major social networks, and then follow with discussions of microblogging, media sites, and social gaming. Given that there is a great deal of research highlighting the effectiveness of utilizing…
Descriptors: Teaching Methods, Marketing, Social Media, Technology Uses in Education
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Lin, Hsiu-Fen – Campus-Wide Information Systems, 2013
Purpose: The purpose of this study is to examine the impact of absorptive capacity (understanding, assimilating and applying u-learning) perceptions on behavioral intention to use u-learning through path analysis and applies the technology acceptance model (TAM) as a theoretical foundation, simultaneously improving the model by adopting prior…
Descriptors: Intention, Technology Integration, Educational Technology, Foreign Countries
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Tuttle, Harry Grover – Journal of Educational Technology Systems, 2013
College professors can transform their modern language classes through mobile devices. Their students' learning becomes more active, more personalized, more contextual, and more culturally authentic as illustrated through the author's modern language mobile learning classroom examples. In addition, their students engage in many diverse types of…
Descriptors: Modern Languages, Second Language Learning, Handheld Devices, Electronic Learning
Welch, Meghan McCarthy; Dooley, Caitlin McMunn – Learning & Leading with Technology, 2013
Students 8 and younger have access to screens everywhere--on smartphones, tablets, handheld games, and laptops, to name just a few places. How do you know if students are using these tools effectively? Are the students participating in digital environments in ways that encourage critical thinking, active engagement, and contribution, or are they…
Descriptors: Student Participation, Elementary School Students, Educational Technology, Handheld Devices
Kennedy, Sarah – Campus Technology, 2013
The "Bring Your Own Device" (BYOD) wave has engulfed the campus, with students bringing their own devices into the classroom, and professors and administrators expecting access to e-mail and other applications from their preferred operating systems. While BYOD brings numerous benefits to campus users, it can be challenging from an IT…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Colleges
Berge, Zane L. – Educational Technology, 2013
Currently mobile learning is making headlines in the educational press as a possible path for transforming education, just like it has significantly changed communication in business and society generally. Technology in American schools has a decades-long history of failure compared with its use outside schooling. Until the structure and political…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Laptop Computers
Flaherty, Bill – School Business Affairs, 2013
In addition to listing apps and their value, this article focuses on ways people can be more productive by adopting certain workflows in several ways. Apps listed herein include those useful in calendaring, printing, photo-editing, image-recognition, image scanning, electronic signatures, and making and sharing lists and notes.
Descriptors: Productivity, Computer Software Reviews, Computer Software, Technological Advancement
Dray, Lori; Strasburger, Tom – School Business Affairs, 2013
It is impossible to ignore how technology is infiltrating education. Interactive projectors and other technologies give teachers and students the opportunity to bring lessons to life. Some districts are replacing textbooks with digital content, allowing students to interact with content in new ways. Galion City School District in Galion, Ohio, is…
Descriptors: Technology Uses in Education, Parents, Parent Participation, Web Sites
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Briggle, Justin – Physics Education, 2013
We describe the use of Apple's iPod touch/iPhone, acting as the pendulum bob, as a means of measuring pendulum period, making use of the device's three-axis digital accelerometer and the freely available SPARKvue app from PASCO scientific. The method can be readily incorporated into an introductory physics laboratory experiment.…
Descriptors: Motion, Mechanics (Physics), Science Instruction, Handheld Devices
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