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Stewart, Charlene Kimbro – 1976
The slide presentation depicts movement activities through which children can perceive and form concepts, thus building cognitive skills in certain areas. The presentation is based on the fact that children interact with their environments through all their senses and benefit from perceiving through their kinesthetic senses. The areas presented…
Descriptors: Alphabets, Cognitive Objectives, Concept Formation, Educational Games
Lee, William R. – 1975
Language learners want to communicate with others about the sort of things that interest them. Nearly everybody is interested in playing games. Many language games are kept going by communication and break down if communication itself does so. Four types of game are described to illustrate this point: guessing games, certain number games, games…
Descriptors: Communication (Thought Transfer), Educational Games, Educational Media, English (Second Language)
Marckwardt, Maybelle – 1975
This is a list of forty-two textbooks, audio-visual aids, puzzles and games, readers, multi-media materials, and workbooks designed for use in teaching English as a second language at the elementary level. The entries are arranged alphabetically by author, and each includes a brief annotation. (PMP)
Descriptors: Annotated Bibliographies, Audiovisual Aids, Educational Games, Elementary Education
Meierhenry, Wesley C. – 1974
This compendium is designed as a reference tool for the identification of nonprint educational materials produced by institutional or nonprint agencies. The main body of the compendium lists materials alphabetically by title in six sections: a) audio cassettes, tape reels, phonodiscs; b) games and simulation; c) motion pictures; d) multimedia; e)…
Descriptors: Audiodisc Recordings, Audiovisual Aids, Catalogs, Educational Games
Undergraduate Student Task Group Approach to Complex Problem Solving Employing Computer Programming.
Brooks, LeRoy D. – 1973
A project formulated a computer simulation game for use as an instructional device to improve financial decision making. The author constructed a hypothetical firm, specifying its environment, variables, and a maximization problem. Students, assisted by a professor and computer consultants and having access to B5500 and B6700 facilities, held 16…
Descriptors: Business Administration, Business Education, Computer Assisted Instruction, Computer Programs
Ahl, David H. – 1973
This combination teacher's guide and student workbook serves as a companion volume to 101 BASIC Computer Games (EM 011 681). It presents ideas, exercises and supplemental projects which will aid the teaching and learning of a wide variety of academic subjects in grades 7 through 12, although the emphasis is upon mathematics and logic. In addition,…
Descriptors: Educational Games, Games, Grade 10, Grade 11
Finseth, Katherine – 1971
Two games for introducing population-related concepts and understandings into the junior-senior high school curriculum are described in this document. Planafam I is a card game which utilizes role-play techniques. A primary purpose is to increase the student's personal awareness of social norms and biological constraints in fertility behavior.…
Descriptors: Class Activities, Contraception, Cultural Awareness, Educational Games
Abrahams, Frederick F. – 1972
New materials and approaches focusing on data analysis are described in this report. Students were exposed to a brief instruction on survey analysis. Then they used a series of games designed to aid the learning of data analysis, and worked with tables of data presented in different training formats designed to sharpen analytical skills.…
Descriptors: Behavioral Science Research, College Programs, Course Organization, Data Analysis
Van Scoy, Karen; Whitehead, Robert – 1971
The primary purpose of this book is to make available to teachers and children a significant number of interesting game activities that will enrich the entire reading program, especially the literature portion. The games are designed primarily for use in two portions of the reading program: (1) the "enrichment reading program," and (2) the…
Descriptors: Class Activities, Educational Games, Elementary Education, English Instruction
Brown, John S.; And Others – 1975
This report describes research directed at designing and evaluating computer assisted instructional (CAI) systems capable of inferring structural models of a student's reasoning strategies and identifying his underlying misconceptions. Several prototype systems using representative domains of knowledge were constructed. From these an information…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Science, Display Systems
DeWine, Sue – 1976
This paper discusses possible uses for student communication journals in the interpersonal communication classroom. Appropriate interpretation of student journal entries can clarify the effectiveness of instructional games and simulations, stimulate integration of experience-based affective learning systems within a sound theoretical framework,…
Descriptors: Class Activities, Communication (Thought Transfer), Diaries, Educational Games
Wehmeyer, Lillian Biermann – 1976
Basic orientation to educational theory and research is provided to further the teaching role of the school librarian. This liberally-illustrated handbook also includes instructions for a variety of games and other motivational devices. Principles of motivation theory outlined in Chapter 2 are given immediate practical application in Chapters 3-5,…
Descriptors: Educational Games, Educational Theories, Guides, Independent Study
Thiebaut, Jean Marie; And Others – Francais dans le Monde, 1978
This installment of "A Comme..." presents the following: use of the felt board for group games and reinforcement activities; a proposal for a sociocultural approach to classified ads and a sample lesson plan; and a discussion of the use of authentic documents for teaching future tense. (Text is in French.) (AMH)
Descriptors: Bulletin Boards, Cultural Education, Educational Games, French
Peer reviewedKiltinen, John O.; Tasson, Dennis – School Science and Mathematics, 1978
A BASIC computer program based on a game that involves picking the appropriate weighings to find an odd base from among 13 balls in three tries is discussed. A sample run is included. (MN)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Instructional Materials
Peer reviewedSanders, Carol – English Language Teaching Journal, 1977
Use of classroom improvisations and role-playing can help the second language learner speak quickly, naturally, and spontaneously. The technique is discussed and illustrated. (CHK)
Descriptors: Audiolingual Skills, Class Activities, Classroom Techniques, Educational Games


