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Cutshall, Tom C.; Blake, Lindsay; Bandy, Sandra L. – Computers in Libraries, 2011
The overwhelming results were iPhones and Android devices. Since the library wasn't equipped technologically to develop an in-house application platform and because we wanted the content to work across all mobile platforms, we decided to focus on creating a mobile web-based platform. From the NLM page of mobile sites we chose the basic PubMed/…
Descriptors: Libraries, Online Searching, Web Sites, Electronic Libraries
Dutton, Gail – Training, 2011
Important as training the sales force is, mobile training apps are being used for much more. Visual Eyes Inc., for example, has developed training apps for the U.S. military's combat medical teams that detail specific medical procedures, such as controlling hemorrhaging. Other apps, developed for corporations and government agencies, pass along…
Descriptors: Handheld Devices, Computer Software, Programming, Training
Ishizuka, Kathy – School Library Journal, 2011
In this article, "School Library Journal's" ("SLJ") advisors talk about book apps for kids. They discuss what they like, what one should look for in discerning the best for kids and teens, and where this all might be headed.
Descriptors: Computer Software, Programming, Handheld Devices, Books
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Thiyagu, K. – Journal on School Educational Technology, 2014
Most people believe that our schools and colleges are failing to teach kids and youngsters the 21st century skills which they will need in order to succeed in the future (Berger, Edward. 2007). Communication technology, particularly real time and collaborative online communities, represents an enormous draw for teenagers. Doctors no longer use…
Descriptors: Video Technology, Foreign Countries, Handheld Devices, Undergraduate Students
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Wiklund-Engblom, Annika; Hiltunen, Kasper; Hartvik, Juha; Porko-Hudd, Mia; Johansson, Marléne – International Journal of Mobile and Blended Learning, 2014
The study presented is part of a work-in-progress project of developing a mobile application for smartphones, Talking Tools (TT). The first context TT is developed for and tested in is sloyd education [Swedish: slöjd], a compulsory subject taught in Finnish schools. In sloyd learners design and manufacture unique artifacts in various materials…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Handicrafts
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Castile, Holly; Harris, Sandra – Education Leadership Review, 2014
This qualitative phenomenological study explored school administrators' experiences with cyberbullying. The participants were secondary administrators in Louisiana public schools. Notable findings indicated that cyberbullying is a complex problem because the greatest amount of cyberbullying is occurring off-campus. This study found Facebook and…
Descriptors: Bullying, Computer Mediated Communication, Secondary Schools, Public Schools
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Martinez-Alba, Gilda – TESOL Journal, 2014
Using digital stories to have students tell about themselves, share their culture with the class, and learn from each other can help with establishing rapport, shows respect for different cultures, and can be motivating for students and their language teachers. However, what happens after that? After making their first video, students have some…
Descriptors: Documentaries, Video Technology, Computer Software, Teaching Methods
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Gu, Jia; Churchill, Daniel; Lu, Jie – British Journal of Educational Technology, 2014
Employees' informal learning in the workplace warrants more attention, and such learning could benefit from the latest mobile technologies such as Web 2.0 applications, which have increasingly been utilized and have the potential to enhance learning outcomes. This multiple-case study examined the impact of mobile Web 2.0 applications on…
Descriptors: Workplace Learning, Web 2.0 Technologies, Handheld Devices, Informal Education
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Chou, Te-Lien; Chanlin, Lih-Juan – Journal of Educational Computing Research, 2014
A context-aware and mixed-reality exploring tool cannot only effectively provide an information-rich environment to users, but also allows them to quickly utilize useful resources and enhance environment awareness. This study integrates Augmented Reality (AR) technology into smartphones to create a stimulating learning experience at a university…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, College Freshmen
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Smith, Bryan; Ng-A-Fook, Nicholas; Corrigan, Julie – McGill Journal of Education, 2014
This research project explored the nexus between historical literacies, digital literacy and m-learning as a praxis of mobilizing technopolitics. To do this, we developed a mobile application for teacher candidates to study the absence of the Indian Residential School system from history textbooks and other curricular materials. Building on the…
Descriptors: Electronic Learning, Educational Research, Computer Literacy, Electronic Publishing
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Neupane, Sujaya – McGill Journal of Education, 2014
This article explores an ongoing project that promotes science education in rural communities of western Nepal by using affordable technology. With the advent of inexpensive technology and multimedia resources, teaching materials for science education can be accessed with a much smaller budget than was previously possible. A preliminary survey…
Descriptors: Foreign Countries, Science Education, Rural Education, Educational Technology
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Longmuir, Kenneth J. – Advances in Physiology Education, 2014
In this project, the traditional lecture hall presentation of acid-base physiology in the first-year medical school curriculum was replaced by interactive, computer-assisted instruction designed primarily for the iPad and other mobile computer platforms. Three learning modules were developed, each with ~20 screens of information, on the subjects…
Descriptors: Computer Assisted Design, Physiology, Telecommunications, Educational Technology
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Neumann, Michelle M.; Neumann, David L. – Early Childhood Education Journal, 2014
The use of touch screen tablets by young children is increasing in the home and in early childhood settings. The simple tactile interface and finger-based operating features of tablets may facilitate preschoolers' use of tablet application software and support their educational development in domains such as literacy. This article reviews…
Descriptors: Emergent Literacy, Handheld Devices, Educational Technology, Technology Uses in Education
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Williams, David A. – Music Educators Journal, 2014
This article looks at the iPad's role as a musical instrument through the lens of a live performance ensemble that performs primarily on iPads. It also offers an overview of a pedagogical model used by this ensemble, which emphasizes musician autonomy in small groups, where music is learned primarily through aural means and concerts are…
Descriptors: Musical Instruments, Handheld Devices, Theater Arts, Music Activities
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Chan, Jeffrey Michael; Lambdin, Lindsay; Graham, Kimberly; Fragale, Christina; Davis, Tonya – Journal of Behavioral Education, 2014
Individuals with developmental disabilities have limited opportunities to participate in leisure activities, frequently due to lack of skills. The purpose of the current study was to teach three adults diagnosed with mild intellectual disability to use an iPad in the context of playing the video game Angry Birds. We used an adapted multiple…
Descriptors: Developmental Disabilities, Leisure Time, Recreational Activities, Adults
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