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Peer reviewedSeiter, David M. – Social Education, 1989
Describes instructional resources that are available through the Educational Resource Information Center (ERIC) system for teaching effective citizen participation. Materials highlight decision making, reflective thinking and civic responsibility. Includes two curriculum guides and a simulation for citizenship decision making. (SLM)
Descriptors: Citizen Participation, Citizenship Education, Citizenship Responsibility, Civics
Peer reviewedConderman, Gregory; Tompkins, Bonita J. – TEACHING Exceptional Children, 1995
A teacher-developed board game, designed for upper elementary and middle school students with mild disabilities, promotes student familiarity with their home state and applies problem-solving and map-reading skills in a cooperative-learning format. (DB)
Descriptors: Cooperative Learning, Educational Games, Geography, Intermediate Grades
Cicekdag, Mehmet Ali – Dialog on Language Instruction, 1995
Focuses on a real world technique used to teach language proficiency in the classroom. This method involves creating deliberate information and opinion gaps by administering pop quizzes and other communicative games and filling those gaps through cooperative action. Use of this technique generated heated discussion among students. (nine…
Descriptors: Class Activities, Educational Games, Language Fluency, Second Language Instruction
May, Lola – Teaching PreK-8, 1995
Features five activities to nurture "number sense," promote practice in mental calculations, and promote student self-confidence in mathmatical operations. These are "hands-off" exercises that are preparatory to calculator and computer use for math. (ET)
Descriptors: Abstract Reasoning, Cognitive Development, Educational Games, Elementary School Mathematics
Peer reviewedRicci, Katrina E. – Journal of Interactive Instruction Development, 1994
Research conducted at the Naval Training Systems Center in Orlando, Florida, investigated the acquisition and retention of basic knowledge with subject matter presented in the forms of text, test, and game. Results are discussed in terms of the effectiveness of computer-based games for military training. (Author/AEF)
Descriptors: Ability Identification, Computer Assisted Instruction, Educational Games, Instructional Effectiveness
Peer reviewedOrtiz, Enrique – Teaching Children Mathematics, 1994
Presents a geometry game which offers K-2 students a way to learn geometric concepts and skills as part of a small-group or cooperative-learning activity or in a learning center. (MKR)
Descriptors: Cooperative Learning, Educational Games, Elementary School Mathematics, Geometric Concepts
Peer reviewedYelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
Powell, Jerry – Resource Recycling, 1990
Presents a catalog of recycling education materials. The list is subdivided into two categories, recycling curricular documents (23 entries) and recycling educational materials (16 entries). (MCO)
Descriptors: Comics (Publications), Conservation Education, Ecology, Educational Games
Peer reviewedChancellor, Dinah, Ed. – Arithmetic Teacher, 1992
Presents activities in problem solving for levels K-2, 3-5, and 6-8 for each week of the month of March. Activities include open-ended problems and games that engage students' intellect and interest while working individually and cooperatively. (MDH)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Learning Activities
Peer reviewedWilliford, Harold – Mathematics Teacher, 1992
The three middle school games described in this article focus on problem solving and mathematical reasoning skills. Included are Solomon's game, nine mens' morris, and nim-with-cards which all offer not only high student interest and strong mathematical value but also simple rules, ease of construction, and attractiveness for repeated play.…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Mathematical Enrichment
Cassidy, Jack – Learning, 1991
Presents suggestions for teaching math word problems to elementary students. The strategies take into consideration differences between reading in math and reading in other areas. A problem-prediction game and four self-checking activities are included along with a magic password challenge. (SM)
Descriptors: Content Area Reading, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedKareck, Thomas J. – Mathematics Teacher, 1991
Presented are two activities that provide opportunity to review topics while integrating interests and developmental levels of middle and high school students. The first describes a take-off of the MTV game "Remote Control." The second, a problem-solving activity, organizes student movement from desk to desk, with students solving…
Descriptors: Classroom Techniques, Developmental Stages, Educational Games, Learning Activities
Sasaoka, Taichi – Prospects, 1990
Discusses the Asian Cultural Centre for UNESCO's copublication program producing follow-up reading materials for expanding literacy. Includes lists of materials produces, information of the development of materials, and personnel training. Describes how the regional literacy programs workshops, and activities ar managed. Suggests that regional…
Descriptors: Access to Education, Adult Education, Educational Games, Elementary Education
Peer reviewedCrouse, Richard J.; And Others – Mathematics Teacher, 1991
The first idea concerns a board game similar to tic-tac-toe in which the strategy involves the knowledge of the factorization of quadratic polynomials. The second game uses the calculation of the surface areas of solid figures applying the specific examples of cigar boxes and cylindrical tin cans. (JJK)
Descriptors: Algebra, Area, Cooperative Learning, Educational Games
Peer reviewedShillor, Irith; Egan, Bridget – Educational Studies in Mathematics, 1993
The paper describes the details and use with primary school teachers of a problem-solving activity known as the King Alfred's College Maths Game. The game demonstrates to teachers that problem solving needs to be approached through structured learning experiences that provide material for reflection and questioning. (Author/MDH)
Descriptors: Educational Games, Elementary Education, Elementary School Teachers, Heuristics


